daring-legends.blogspot.com daring-legends.blogspot.com

daring-legends.blogspot.com

Daring Legends

Sunday, 31 May 2015. Unity 5's physical shading rendering issues have long been ironed out, the multi-player build was successfully merged with the visual prototype and pretty much everything's working great. On the procedural generation front end of the project, there's still a lot of work to do. ******* layouts have been pretty good for a long while now (and work great in multi-player) so, lately, my attention has been on the world map:. The first step is to make sure that the player can reach every na...

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Daring Legends | daring-legends.blogspot.com Reviews
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Sunday, 31 May 2015. Unity 5's physical shading rendering issues have long been ironed out, the multi-player build was successfully merged with the visual prototype and pretty much everything's working great. On the procedural generation front end of the project, there's still a lot of work to do. ******* layouts have been pretty good for a long while now (and work great in multi-player) so, lately, my attention has been on the world map:. The first step is to make sure that the player can reach every na...
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Daring Legends | daring-legends.blogspot.com Reviews

https://daring-legends.blogspot.com

Sunday, 31 May 2015. Unity 5's physical shading rendering issues have long been ironed out, the multi-player build was successfully merged with the visual prototype and pretty much everything's working great. On the procedural generation front end of the project, there's still a lot of work to do. ******* layouts have been pretty good for a long while now (and work great in multi-player) so, lately, my attention has been on the world map:. The first step is to make sure that the player can reach every na...

INTERNAL PAGES

daring-legends.blogspot.com daring-legends.blogspot.com
1

Daring Legends: August 2014

http://www.daring-legends.blogspot.com/2014_08_01_archive.html

Thursday, 21 August 2014. A lot has changed over the last few months (how long has it been? 6 months since last blog update? Here's a few noteworthy changes:. Camera focus and Occlusion Culling. Subscribe to: Posts (Atom). Awesome Inc. template. Powered by Blogger.

2

Daring Legends: September 2013

http://www.daring-legends.blogspot.com/2013_09_01_archive.html

Tuesday, 17 September 2013. More bug fixes and more tweaks on ramps/hallways. pretty much all of the known. Bugs are eliminated but there are still a few rules I want to add in the algorithm. I also experimented on lighting to make it more interesting. While I'm doing everything I can to not make it look like Minecraft (which, for a project like mine, would be too easy), I also don't want it to be too dim and gray. I'm liking what I'm seeing so far. Monday, 16 September 2013. I'm pretty confident that I'...

3

Daring Legends: Screenshot Dump

http://www.daring-legends.blogspot.com/2014/08/screenshot-dump.html

Thursday, 21 August 2014. A lot has changed over the last few months (how long has it been? 6 months since last blog update? Here's a few noteworthy changes:. Camera focus and Occlusion Culling. Subscribe to: Post Comments (Atom). Awesome Inc. template. Powered by Blogger.

4

Daring Legends: November 2013

http://www.daring-legends.blogspot.com/2013_11_01_archive.html

Thursday, 28 November 2013. It looks so much better now! You know, its been over a month and, it hasn't been until this point that I look back and realize that I've made much more progress than I originally thought since my last blog update. otherwise, I would've shown stuff sooner. It's getting late so I won't go and fetch screenshots of all the things I'm going to list here but I'll make sure that I'll showcase some of these elements in future updates. Subscribe to: Posts (Atom).

5

Daring Legends: Unity 5

http://www.daring-legends.blogspot.com/2014/12/unity-5.html

Tuesday, 16 December 2014. Unity 5 has been available for paying developers as a beta for quite a while now and, I figured, I might as well get acquainted with it as soon as possible and see how I can apply (if at all) its new toys into my project. So, right now, my project cannot have fog. Somewhat of a setback but, again, it's all in beta. They'll have plenty of time to fix things as well as I have time to adjust and rework my project. On the coding side of things, things are looking great! I've been s...

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Home

1 (of a person or action) adventurous or audaciously bold. The zeal and daring of climbers. 1 have the courage to do something. A story he dare not write down. 2 defy or challenge (someone) to do something. She was daring him to disagree. 3 take the risk of; brave. Few dared his wrath.

daring-legends.blogspot.com daring-legends.blogspot.com

Daring Legends

Sunday, 31 May 2015. Unity 5's physical shading rendering issues have long been ironed out, the multi-player build was successfully merged with the visual prototype and pretty much everything's working great. On the procedural generation front end of the project, there's still a lot of work to do. Dungeon layouts have been pretty good for a long while now (and work great in multi-player) so, lately, my attention has been on the world map:. The first step is to make sure that the player can reach every na...

daring-legends.com daring-legends.com

Daring Legends | Index

It's not just a Rogue-like; it's an epic adventure built on Rogue-like foundations. What's a Rogue-like? I'm working on a prototype. What? You think people just say "Hey! I'm making a game! The game's done properly and working as intended? You make prototypes to make sure various game systems works so that, once you do production, you know what pitfalls to avoid. Experience a rogue-like in full 3D. It's not a hack-and-slash, but it's not a turn-based tactic game either.

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meh.

Thursday, April 01, 2010. Beginning of a new 'me'. Ife really sucks more than usual this year. Ive learnt many things but the lessons came with a great price. My life seems to be dwindling into an abyss, or close to one. i do wish to see a light at the end of the tunnel, or in this case, a hole. Ive always tried to inculcate the 'nonchalence' in my life, but it always end up with sharp lances of guilt. Through cultivating this characteristic, ive caused myself to be distant from many people, particul...

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Eichholtz, Daring & Sanford Funeral Homes

Eichholtz Daring and Sanford Funeral Home. 321 N Main Street. Bellefontaine, OH 43311. Eichholtz Daring and Sanford Funeral Homes. At Eichholtz Daring and Sanford Funeral Homes, we are committed to providing professional tailored funeral and cremation services at affordable pricing. We are a part of our community, caring individuals, friends and neighbors who consider it a privilege to serve you in your time of need. We are proud to be locally owned and operated since 1903.

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