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Continuing Iranon's Quest

Wednesday, December 22, 2010. Fair warning, this post is kind of long and rambly. I’ve been doing some thinking about procedurally generated content of late. There are some things about it that make me a little uneasy, things I haven’t really been able to put my finger on, but I think I figured out at least a part of it. It has to do with whether or not the game play experience is memorable. And my personal favorite Starfighter Eternal. You’re thinking, You just get sick of the game, right? Do you rememb...

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Continuing Iranon's Quest | dariuou.blogspot.com Reviews
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Wednesday, December 22, 2010. Fair warning, this post is kind of long and rambly. I’ve been doing some thinking about procedurally generated content of late. There are some things about it that make me a little uneasy, things I haven’t really been able to put my finger on, but I think I figured out at least a part of it. It has to do with whether or not the game play experience is memorable. And my personal favorite Starfighter Eternal. You’re thinking, You just get sick of the game, right? Do you rememb...
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1 continuing iranon's quest
2 memorable game experiences
3 civilization minecraft
4 labels pgc
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8 game development update
9 labels game programming
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continuing iranon's quest,memorable game experiences,civilization minecraft,labels pgc,rambling,3 comments,2 comments,game development update,labels game programming,0 comments,labels game development,global game jam,1 comments,twitter,about me,name,links
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Continuing Iranon's Quest | dariuou.blogspot.com Reviews

https://dariuou.blogspot.com

Wednesday, December 22, 2010. Fair warning, this post is kind of long and rambly. I’ve been doing some thinking about procedurally generated content of late. There are some things about it that make me a little uneasy, things I haven’t really been able to put my finger on, but I think I figured out at least a part of it. It has to do with whether or not the game play experience is memorable. And my personal favorite Starfighter Eternal. You’re thinking, You just get sick of the game, right? Do you rememb...

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dariuou.blogspot.com dariuou.blogspot.com
1

Continuing Iranon's Quest: August 2009

http://dariuou.blogspot.com/2009_08_01_archive.html

Monday, August 24, 2009. An RPG Should be short. This started out as a quick response to a question posed by the Rampant Coyote. He talks about how the lengths of games have changed over the years, and asks readers how long they like their RPGs. The response got a little long, so I decided that rather than posting a wall of text in his comments, and would post it here, and link to it. Last year I wrote a post. Posted by Darius @ 5:22 PM. Links to this post. Wednesday, August 5, 2009. This has been a big ...

2

Continuing Iranon's Quest: November 2009

http://dariuou.blogspot.com/2009_11_01_archive.html

Tuesday, November 24, 2009. I never thought that I would find a use for twitter. But it occured to me that twitter might be a good way of posting project status updates. The hope is that knowing that I have a public log of my productivity will encourage me to do something every day so that I will always have something to post on it. If anyone is interested, here's a link. Posted by Darius @ 10:18 PM. Links to this post. Salt Lake City, Utah, United States. View my complete profile. March EGM Post Mortem.

3

Continuing Iranon's Quest: Zombie Path Finding: Part 3

http://dariuou.blogspot.com/2009/10/zombie-path-finding-part-3.html

Thursday, October 8, 2009. Zombie Path Finding: Part 3. Last time I talked about some of the methods I tried that didn’t quite work out. This time I’m going to talk about what I did that finally worked. Tuesday night I got the zombies to capture buildings again, and the zombies win pretty quickly. So I'll have to tweak them to make them weaker, or the humans tougher, or a little of both. But I'm glad that they are presenting a good challenge now. Posted by Darius @ 9:04 PM. Links to this post. Penumbra O...

4

Continuing Iranon's Quest: March 2008

http://dariuou.blogspot.com/2008_03_01_archive.html

Friday, March 21, 2008. Games can be used to teach specific skills or knowledge. I've been meaning to start a blog for a while now, but I decided it was time because of a desire share my opinion on a post on my sister's blog. I thought it might go long, and didn't want to clutter her reply page. For example, we could create a game that simulates running a small business. By simulating the different aspects of running a real business, players would gain an intuitive feel for how to run a business....So ga...

5

Continuing Iranon's Quest: Thoughts on the Global Game Jam

http://dariuou.blogspot.com/2010/01/thoughts-on-global-game-jam.html

Sunday, January 31, 2010. Thoughts on the Global Game Jam. Rather than trying to write a cohesive essay that addresses all my thoughts, I thought I would just share my thoughts in any particular order. I might post a couple more thoughts as they occur to me, I’m still pretty tired from the event, so I might be thinking better in a couple of days. Overall, I thought it was a great experience, and would recommend anyone who is interested in game development participate in something like this.

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