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DarkBASIC & 3D Game Programming (old) | darkbasic3dold.blogspot.com Reviews
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DarkBASIC & 3D Game Programming (old) | darkbasic3dold.blogspot.com Reviews

https://darkbasic3dold.blogspot.com

Center of Resources for DarkBASIC Programming Language &amp; 3D Game Developement

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1

DarkBASIC & 3D Game Programming (old): gameSpaceLight - Excellent Game Modeling Tool

http://darkbasic3dold.blogspot.com/2007/04/gamespacelight-excellent-game-modeling.html

DarkBASIC and 3D Game Programming (old). Center of Resources for DarkBASIC Programming Language and 3D Game Developement. Wednesday, April 18, 2007. GameSpaceLight - Excellent Game Modeling Tool. GameSpaceLight is a Light version of gameSpace which is made public for FREE! What's so special about gSL? 2 Native Support for importing and exporting many types of files. (Including Direct X .x format). 3 All objects can be exported WITH textures. So you just have to load them in DarkBASIC. That's It. So this ...

2

DarkBASIC & 3D Game Programming (old): Fraps - Capture Video for your Games

http://darkbasic3dold.blogspot.com/2007/04/fraps-capture-video-for-your-games.html

DarkBASIC and 3D Game Programming (old). Center of Resources for DarkBASIC Programming Language and 3D Game Developement. Sunday, April 8, 2007. Fraps - Capture Video for your Games. Want to make a video of your game and impress others? Download Fraps. Run It. Start any game. Press F9 to start recording. That's it! And Size of the software? Subscribe to: Post Comments (Atom). DarkBASIC With MatrixEditor and Matrix Rebuild. Tutorial #1 - 3D Game Developement Basics. Tutorial #2 - Creating Matrix.

3

DarkBASIC & 3D Game Programming (old): April 2007

http://darkbasic3dold.blogspot.com/2007_04_01_archive.html

DarkBASIC and 3D Game Programming (old). Center of Resources for DarkBASIC Programming Language and 3D Game Developement. Wednesday, April 18, 2007. GameSpaceLight - Excellent Game Modeling Tool. GameSpaceLight is a Light version of gameSpace which is made public for FREE! What's so special about gSL? 2 Native Support for importing and exporting many types of files. (Including Direct X .x format). 3 All objects can be exported WITH textures. So you just have to load them in DarkBASIC. That's It. So this ...

4

DarkBASIC & 3D Game Programming (old): Tutorial #4 - Camera

http://darkbasic3dold.blogspot.com/2007/04/tutorial-4-camera.html

DarkBASIC and 3D Game Programming (old). Center of Resources for DarkBASIC Programming Language and 3D Game Developement. Friday, April 6, 2007. Tutorial #4 - Camera. Easiest part of all! The camera is nothing but what you see on the screen. You can move FWD and REV. You can turn LEFT and RIGHT. You can pitch UP and DOWN. All you have to do is to specify Angle# (0 to 360 Degree - Real Value) or Distance# (Real Value Ve for FWD or -Ve for REV). The following commands are self explanatory. What we want to ...

5

DarkBASIC & 3D Game Programming (old): Why should you choose DarkBASIC over DBPro?

http://darkbasic3dold.blogspot.com/2007/04/why-should-you-choose-darkbasic-over.html

DarkBASIC and 3D Game Programming (old). Center of Resources for DarkBASIC Programming Language and 3D Game Developement. Friday, April 13, 2007. Why should you choose DarkBASIC over DBPro? Q - DarkBASIC Pro is new. DarkBASIC is old. Then why should I use the older version? A - Because both are quite different languages! DarkBASIC Pro isn't actually some pro edition of DarkBASIC but its quite a variant of DarkBASIC Classic. But of course thats my opinion! The main reason is, if you start learning with DB...

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DarkBASIC and 3D Game Programming (old). Center of Resources for DarkBASIC Programming Language and 3D Game Developement. Wednesday, April 18, 2007. GameSpaceLight - Excellent Game Modeling Tool. GameSpaceLight is a Light version of gameSpace which is made public for FREE! What's so special about gSL? 2 Native Support for importing and exporting many types of files. (Including Direct X .x format). 3 All objects can be exported WITH textures. So you just have to load them in DarkBASIC. That's It. So this ...

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