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DARK EARTH GAMES | Game Design & Worldbuilding | darkearthgames.wordpress.com Reviews

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DE Playtest #2 | DARK EARTH GAMES

https://darkearthgames.wordpress.com/2012/11/19/de-playtest-2

Game Design and Worldbuilding. Skip to primary content. November 19, 2012. My brave adventurers visited a goblin lair in today’s playtest, and (3 players and 7 henchmen) got snuck up on and pincered into oblivion in the very first room. What did we learn? 1 I’m not wasting much effort keeping them alive.🙂. 2 My goblin hordes are too dangerous to throw at 1st level characters, because:. 3 Toughness saves favor the side that can obligate more of them: hordes are super-deadly. The point-buy system seemed t...

2

First update in two months! | DARK EARTH GAMES

https://darkearthgames.wordpress.com/2013/01/20/first-update-in-two-months

Game Design and Worldbuilding. Skip to primary content. First update in two months! January 20, 2013. Okay, here’s where I’ve been:. 1 Playing Mutants and Masterminds to compare it to Dark Earth. 2 Playing ACKS because it’s awesome. What I have learned:. 1 Toughness saves are tedious, and, I think, less fun than good old hit points. 2 There is something to be said for giving players more control during character creation, especially in a deadly game. Does that exist already? Leave a Reply Cancel reply.

3

Dark Earth Progression Tables | DARK EARTH GAMES

https://darkearthgames.wordpress.com/2012/11/16/dark-earth-progression-tables

Game Design and Worldbuilding. Skip to primary content. Dark Earth Progression Tables. November 16, 2012. Just wanted to post these to document and share some of the design process for the game, and hopefully evoke some comments from other gamers and game designers. So, right now, character creation should be really simple. 1 Generate abilities (i.e. STR DEX CON INT WIS CHA) on the following table. 2 Choose your class: Fighter, Thief, or Mage. Additional Effects from Lethal Damage. Next play-test session...

4

Dark Earth Magic System | DARK EARTH GAMES

https://darkearthgames.wordpress.com/2012/10/16/dark-earth-magic-system

Game Design and Worldbuilding. Skip to primary content. Dark Earth Magic System. October 16, 2012. I haven’t posted in a while, but here’s my plan for. 8216;s play-testable magic system. For now it uses the spell list from. Converted using the rules below), but is also dependent on the Toughness save mechanic (as in. That I’ve imported into DE. A character has a number of spell points equal to their Magery value. Spells are cast by expending these spell points. Damage is converted by finding the maximum ...

5

September | 2012 | DARK EARTH GAMES

https://darkearthgames.wordpress.com/2012/09

Game Design and Worldbuilding. Skip to primary content. Skip to secondary content. Monthly Archives: September 2012. Who or what are the gods? How are they worshipped? The Ten Divines. Temples across the continent make sure to have a place for all ten of the divines, although it is commonplace when placing altars and icons to set the. Of the three benevolent deities in a more honored position than the. But it is fairly common to find altars to the. While the outer trefoil represents six of the. The golde...

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Crowbar And Brick: Autarch's Domains At War for Adventurer, Conqueror, King

http://crowbarandbrick.blogspot.com/2013/05/autarchs-domains-at-war-for-adventurer.html

Thursday, May 2, 2013. Autarch's Domains At War for Adventurer, Conqueror, King. Domains At War is the next piece in the Adventurer Conqueror King System, that being the one that aids your mid-high level characters to take these domains they've recently won and break them in battle against their neighbors. The Kickstarter for it is on until May 18th, and you'd better get in now while the getting is good. I was in just for the PDF, but just upped my support level to Centurion. Domains At War: Campaigns.

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February | 2015 | Bridge to Cynidicea

https://bridgetocynidicea.wordpress.com/2015/02

A Record of My ACKS Campaigns. Dwimmermount Session 2: In Which They Meet Dwarves, Skeletons, And a Magic Beetle. February 18, 2015. May 2nd, 914. Verrick of Tyche wakes to the sound of disembodied female voice saying “When you find the books, burn them.” Is it a prophecy sent by the goddess? The dervish keeps this revelation to himself, for now. Read more of this post. Filed under Actual Play Reports. Dwimmermount Session 2: In Which They Meet Dwarves, Skeletons, And a Magic Beetle. By This Axe I Rule.

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Session 12: In Which The Legion Finally Conquers Cynidicea | Bridge to Cynidicea

https://bridgetocynidicea.wordpress.com/2013/06/03/session-12

A Record of My ACKS Campaigns. The Hexcrawling Game: Part 2 – Intentions. The Hexcrawling Game: Part 3 – House Rules →. Session 12: In Which The Legion Finally Conquers Cynidicea. June 3, 2013. Wednesday, 22nd day; 9th month (Horse); year 734. Upon returning from the Isle of the Dead and hearing of the impending Zargonian invasion. Ring of x-ray vision. That has served as the symbol of her office to the new High Spearmaiden, asking only that she be allowed to remain in Madarua’s service. Amalai...Have al...

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Dwimmermount Session 1: In Which a Wizard Is Mugged | Bridge to Cynidicea

https://bridgetocynidicea.wordpress.com/2014/11/03/dwimmermount-session-1-in-which-a-wizard-is-mugged

A Record of My ACKS Campaigns. Session 14: In Which the Legion Explores the Zargonian Stronghold, the Eye of Zargon, and the Galleries. Dwimmermount Session 2: In Which They Meet Dwarves, Skeletons, And a Magic Beetle →. Dwimmermount Session 1: In Which a Wizard Is Mugged. November 3, 2014. May 1st, 914. The day begins with a group of young adventurers sitting in a rural tavern in the domain of the Legate of Muntburg, a couple of miles from Muntburg Castle and Muntburg Village. They are discussing th...

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Crowbar And Brick: July 2015

http://crowbarandbrick.blogspot.com/2015_07_01_archive.html

Tuesday, July 28, 2015. Section the first, the usual summer-time ramblings. Section the second, actual ideas about gaming. I interrupted my move (and fixing up of old house) with a vacation, to this hex:. Being in the Smoky Mountains for the first quarter of the month. Technically, I would have been just as correct with this, depending on how you define your hex symbols:. Because the Smoky Mountains are actually a temperate rainforest. Before I left, we had an encounter at the new house:. John at the Wan...

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The Hexcrawling Game: Part 2 – Intentions | Bridge to Cynidicea

https://bridgetocynidicea.wordpress.com/2013/05/29/the-hexcrawling-game-part-2

A Record of My ACKS Campaigns. The Hexcrawling Game: Part 1- Rules as Written. Session 12: In Which The Legion Finally Conquers Cynidicea →. The Hexcrawling Game: Part 2 – Intentions. May 29, 2013. OK, I lied. No actual house rules yet. What I want to do instead is lay out what I am trying to accomplish with this exercise. What do I want to have at the end of it? I want something as easy to understand and keep in your head as. And Bat In The Attic. I want to include something similar. Where the hobbits a...

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Crowbar And Brick: Professional Surprise

http://crowbarandbrick.blogspot.com/2015/07/professional-surprise.html

Tuesday, July 28, 2015. Section the first, the usual summer-time ramblings. Section the second, actual ideas about gaming. I interrupted my move (and fixing up of old house) with a vacation, to this hex:. Being in the Smoky Mountains for the first quarter of the month. Technically, I would have been just as correct with this, depending on how you define your hex symbols:. Because the Smoky Mountains are actually a temperate rainforest. Before I left, we had an encounter at the new house:. John at the Wan...

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Crowbar And Brick: Crowbar And Brick OGL Statement

http://crowbarandbrick.blogspot.com/p/crowbar-and-brick-ogl-statement.html

Crowbar And Brick OGL Statement. DESIGNATION OF PRODUCT IDENTITY. The following is designated as product identity: All trademarks,. Registered trademarks, proper names (characters, deities, etc.),. Dialogue, plots, storylines, locations, characters, artworks, logos,. Symbols, graphic designs, and trade dress. DESIGNATION OF OPEN GAME CONTENT. All text and tables, with the exception of material specifically excluded. In the declaration of product identity, are open game content. If You are contributing or...

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DarkEarthDragon (M. Vinay W.) - DeviantArt

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DARK EARTH GAMES | Game Design & Worldbuilding

Game Design and Worldbuilding. Skip to primary content. Skip to secondary content. First update in two months! January 20, 2013. Okay, here’s where I’ve been:. 1 Playing Mutants and Masterminds to compare it to Dark Earth. 2 Playing ACKS because it’s awesome. What I have learned:. 1 Toughness saves are tedious, and, I think, less fun than good old hit points. 2 There is something to be said for giving players more control during character creation, especially in a deadly game. Does that exist already?

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darkearthmagic (Me :)) - DeviantArt

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DarkEarthquake's blog - Earthquake ✝ - Skyrock.com

More options ▼. Subscribe to my blog. Created: 12/04/2013 at 10:45 AM. Updated: 17/11/2015 at 8:26 AM. Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.2) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Friday, 12 April 2013 at 1:13 PM. Edited on Monday, 05 May 2014 at 6:40 AM. Chaque rpg impose leurs règles, voici les miennes. Sport (danse, football, ...

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Dark Earth studio: versatile digital artist

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Dark Earth is a website design firm located in San Diego, California. We specialize in designing personal and business websites that accurately reflect our customer's vision of their business web presence. Dark Earth communicates with our customers from initial design to the final finished product. Customer satisfaction is our number one priority. Welcome to Dark Earth Web Design. Located in San Diego, California. Please contact us for a free no obligation consultation.