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DarkLinkStudios |

I’ve started messing around with CryEngine to make a hunting game, so I’m documenting my progress here for any fellow nublets to follow. You can read more about the game here. If you click the thumbs on the right you can see some screenshots of the level as I progress. Game Tokens – Inventory, Stats & Global Settings. Custom Flash Quick Menu – Health, Stamina, Ammo. Custom Flash Quick Menu. AI Waves & Territories. Day/Night AI Perception Scaling. Game Tokens – Weapon Stats. Vegetation – Intro.

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DarkLinkStudios | | darklinkstudios.com Reviews
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I’ve started messing around with CryEngine to make a hunting game, so I’m documenting my progress here for any fellow nublets to follow. You can read more about the game here. If you click the thumbs on the right you can see some screenshots of the level as I progress. Game Tokens – Inventory, Stats & Global Settings. Custom Flash Quick Menu – Health, Stamina, Ammo. Custom Flash Quick Menu. AI Waves & Territories. Day/Night AI Perception Scaling. Game Tokens – Weapon Stats. Vegetation – Intro.
<META>
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1 cryengine docs
2 cryengine texture swatches
3 hunting game
4 select page
5 search for
6 weapon customisation menu
7 upwind/downwind scent detection
8 facebook
9 twitter
10 google
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Page content here
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cryengine docs,cryengine texture swatches,hunting game,select page,search for,weapon customisation menu,upwind/downwind scent detection,facebook,twitter,google
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DarkLinkStudios | | darklinkstudios.com Reviews

https://darklinkstudios.com

I’ve started messing around with CryEngine to make a hunting game, so I’m documenting my progress here for any fellow nublets to follow. You can read more about the game here. If you click the thumbs on the right you can see some screenshots of the level as I progress. Game Tokens – Inventory, Stats & Global Settings. Custom Flash Quick Menu – Health, Stamina, Ammo. Custom Flash Quick Menu. AI Waves & Territories. Day/Night AI Perception Scaling. Game Tokens – Weapon Stats. Vegetation – Intro.

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darklinkstudios.com darklinkstudios.com
1

Game Tokens – Weapon Stats | DarkLinkStudios

http://www.darklinkstudios.com/game-token-weapon-stats

Game Tokens – Weapon Stats. Jul 6, 2015. So this will focus on weapon stats/info. Using Weapon Hit Info will give me several key bits of data. Firstly, by leaving TargetID blank, I can get info from all AI targets instead of specific ones. Very helpful as I don’t need to copy/paste the flowgraph and attach to each AI target. Shots Fired by Type. We can, of course, compare the total hits to the total fired to give us the accuracy. For this we will need the Game Weapon Sensor node. This is still incredibly...

2

vegetation | DarkLinkStudios

http://www.darklinkstudios.com/tag/vegetation

Vegetation – Intro. May 26, 2015. Vegetation is arranged into categories and painted onto the level with a brush. The larger the brush, the more vegetation is painted. CryEngine has hundreds of different vegetation assets and a good looking level can be created with only a handful. So the first really. Designed by Elegant Themes.

3

Day/Night AI Perception Scaling | DarkLinkStudios

http://www.darklinkstudios.com/daynight-ai-perception-scaling

Day/Night AI Perception Scaling. Jul 6, 2015. I’m going to add this to my global flowgraph entity for the level, and I want it to affect all AI entities. So I can use the AIGlobalPerceptionScaling node, connected to a couple of Logic Any nodes, some Math Set nodes and a game token node. Whenever the Game Token node changes, it triggers the flowgraph and the perception is set. Your email address will not be published. Required fields are marked *. Designed by Elegant Themes.

4

weather | DarkLinkStudios

http://www.darklinkstudios.com/tag/weather

Jul 11, 2015. I want a system that can replicate an enemy being downwind of the player and catching their scent. I thought about different ways to replicate this and eventually settled for vectors as the easiest. The enemy AI needs to create two vectors – one to the wind. Day/Night AI Perception Scaling. Jul 6, 2015. Designed by Elegant Themes.

5

Hunting Game | DarkLinkStudios

http://www.darklinkstudios.com/hunting-game

This is my first attempt with any kind of 3D design or game-making so I’m documenting stuff as I go along. I’m not a pro artist, coder or game-designer so the game won’t be incredible. I just want to have some fun with the Crysis engine. He’s will need to be without clothes for the creature model, and with military clothes for the soldier model. Even with the abundance of stock stuff, I’m going to have to learn something about skins, clothes and model rigging. Making traps out of corpses. GPS (2D map HUD).

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