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darrenwhigham | Build. Compile. Running! | darrenwhigham.wordpress.com Reviews

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Darren Whigham | darrenwhigham

https://darrenwhigham.wordpress.com/author/darrenwhigham

Build Compile. Running! Author Archives: Darren Whigham. March 10, 2013. March 4, 2013. February 20, 2013. Kinect Scene Editor (So far). February 7, 2013. February 4, 2013. January 28, 2013. January 28, 2013. Kinect Scene Editor (So far). It was really good to meet you. We had a good laugh reading the book on the way home :) https:/ t.co/E1ACHLZFxG. RT and Follow for your chance to WIN a one-of-a-kind custom @ ReCoreGame. RT @ Al InnesUK. Email is still rubbish legend @ billatnapier. RT @ Al InnesUK.

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Testing testing testing | darrenwhigham

https://darrenwhigham.wordpress.com/2013/03/10/testing-testing-testing

Build Compile. Running! March 10, 2013. This week has been all about user testing. First a quick overview of what the project has now achieved. The goal of the project has been to replace the keyboard and mouse and allow the user to create a heightmap using gestures and voice commands. Microsoft Kinect was chosen to be the input device. The tool created now allows full terrain creation and editing with voice and gesture controls. Tool selection using voice commands. Cursor control using hand movements.

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Basic Functionality completed | darrenwhigham

https://darrenwhigham.wordpress.com/2013/03/04/basic-functionality-completed

Build Compile. Running! March 4, 2013. This video shows the current level my honours project is at. The user can move the mouse with hands and select tools with voice commands. All basic functionality is now in the project and this week user testing begins. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email.

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Kinect Scene Editor (So far) | darrenwhigham

https://darrenwhigham.wordpress.com/2013/02/07/kinect-scene-editor-so-far

Build Compile. Running! Kinect Scene Editor (So far). February 7, 2013. This is a video demoing my project so far. There is some issue still to be fixed and I have left these in the video. Some issue have been due to the video software running as well as the Kinect project. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.

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Realm of Gellu | darrenwhigham

https://darrenwhigham.wordpress.com/2013/02/04/realm-of-gellu

Build Compile. Running! February 4, 2013. As part of the process to try and become a Microsoft Windows Games Ambassador I have been tasked with making a windows 8 game. I have been racking my brain to think of a good game and what to use to make it. After some time I realized that simple was best so I used Construct 2 ( http:/ www.scirra.com/construct2. To make a simple platformer. This would be based of my previous work from second year as there was great response to it. I call this game Realm of Gellu.

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Game | Deep Beta

http://deep-beta.co.uk/category/game

That's the way the cookie crumbles. Global Game Jam 2014. January 31, 2014. On the weekend of 24-26 Jan Global Game Jam has been hosted at Edinburgh Napier University. 48hour to make a game in *cough* theme *cough* which was:. 8220;We don’t see things as they are,. We see them as we are.”. Ideal theme for horror game, right? Anyway, I wanted to play bit more with OculusVR and make horror game. Aparently there was more people like me:. You guys are awesome! But, hey there is warning! November 25, 2013.

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8bit shadow | Deep Beta

http://deep-beta.co.uk/8bit-shadow

That's the way the cookie crumbles. Small side project requires very simple 2D shadow system. here is what I have so far. Status on June 22, 2014. Global Game Jam 2014. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Chris Mann's Blog. Chriss Gilroy's blog. Neil Henning's blog. Quietly Brilliant Colins Blog. Proudly powered by WordPress.

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Posts by Luke Iwanski | Deep Beta

http://deep-beta.co.uk/author/admin

That's the way the cookie crumbles. All posts by Luke Iwanski. Games Technology Programmer at Codeplay Software LTD, currently fascinated by Voxels. View all posts by Luke Iwanski →. Small side project requires very simple 2D shadow system. here is what I have so far. Status on June 22, 2014. Global Game Jam 2014. January 31, 2014. On the weekend of 24-26 Jan Global Game Jam has been hosted at Edinburgh Napier University. 48hour to make a game in *cough* theme *cough* which was:. You guys are awesome!

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Luke Iwanski CV

http://deep-beta.co.uk/luke-iwanski

That's the way the cookie crumbles. 8211; April 2011 -Advanced stage of the Honours Project, the aim of it is to create an editable voxel engine; the technologies used are openGL along with the GLFW, GLM and GLEW libraries. Series of optimisation algorithms has been implemented. 8211; October 2011 – Simple rendering engine that was used in various of projects, GLSL 330 used, in this sample Sponza Altrum model used. Engine don’t use any optimisation yet. 8211; September 2011 – effects of 48hrs. 8211; Late...

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Web development stories | Deep Beta

http://deep-beta.co.uk/luke-iwanski/web-development-stories

That's the way the cookie crumbles. For almost 4years, during studying – lets be honest – I have to pay bills. 8211; I have developed a bit of a web development portfolio. fancy to see? Currently I am working as Web Developer for an awesome company called Heehaw Digital. I have been dealing with many, many. really many websites like:. Cook with the Cobia. Owner of an amazing blog We Fly Splitfires. Young but talented Dragomir. Charming ;P owner of Learning in Scotland. Glasgow based Healthy Websites.

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General | Deep Beta

http://deep-beta.co.uk/category/general

That's the way the cookie crumbles. Small side project requires very simple 2D shadow system. here is what I have so far. Status on June 22, 2014. July 16, 2013. Finally I got some spare time to improve this baby. It is a bit of improvement since the last time – 3rd bounce of rays were hacked into. Now the reflection looks far more realistic. And here reflection of the reflection. some artefacts here and there – but I can live with them for now. Managed to add semi-transparent spheres! One comment so far.

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Ray Tracing | Deep Beta

http://deep-beta.co.uk/category/ray-tracing

That's the way the cookie crumbles. Category Archives: Ray tracing. So that was fun. Adding sphere surface coordinates to texture space converter. Used this “trivial” technique UV mapping. Apart from that, I moved the code around and cleaned it slightly. that resulted in few additional frames per second. Each Sphere is semi-transparent with the same texture. Now what, normal mapping? Edit: 29 Jul 2013]. Apparently ther was a bug in my texturing. It is gone now. And night version,. Float U=0.0f;. Oh, btw&...

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Unity 3D | Deep Beta

http://deep-beta.co.uk/category/game/tools/unity-3d

That's the way the cookie crumbles. Category Archives: Unity 3D. Global Game Jam 2014. January 31, 2014. On the weekend of 24-26 Jan Global Game Jam has been hosted at Edinburgh Napier University. 48hour to make a game in *cough* theme *cough* which was:. 8220;We don’t see things as they are,. We see them as we are.”. Ideal theme for horror game, right? Anyway, I wanted to play bit more with OculusVR and make horror game. Aparently there was more people like me:. You guys are awesome! November 25, 2013.

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GameJam | Deep Beta

http://deep-beta.co.uk/tag/gamejam

That's the way the cookie crumbles. November 25, 2013. The weekend of 16th-17th Nov my friend and colleague @GordonBrown589. And myself proudly represented Codeplay Software. 8211; idea was to create a simple and fun game within theme in under 24hrs. The theme was “childhood”. well. we still created fun game using awesome technology that is OculusVR. There are some of the screen shots. Game looks much better with VR set! Chris Mann's Blog. Chriss Gilroy's blog. Neil Henning's blog.

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Global Game Jam 2014 | Deep Beta

http://deep-beta.co.uk/global-game-jam-2014

That's the way the cookie crumbles. Global Game Jam 2014. January 31, 2014. On the weekend of 24-26 Jan Global Game Jam has been hosted at Edinburgh Napier University. 48hour to make a game in *cough* theme *cough* which was:. 8220;We don’t see things as they are,. We see them as we are.”. Ideal theme for horror game, right? Anyway, I wanted to play bit more with OculusVR and make horror game. Aparently there was more people like me:. You guys are awesome! But, hey there is warning! 8bit shadow →.

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darrenwhigham | Build. Compile. Running!

Build Compile. Running! March 10, 2013. This week has been all about user testing. First a quick overview of what the project has now achieved. The goal of the project has been to replace the keyboard and mouse and allow the user to create a heightmap using gestures and voice commands. Microsoft Kinect was chosen to be the input device. The tool created now …. Read more ». March 4, 2013. February 20, 2013. Kinect Scene Editor (So far). February 7, 2013. February 4, 2013. January 28, 2013. January 28, 2013.

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