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Karen's Game Design Blog: Team 1 -- Final Poster!
http://databound.blogspot.com/2010/11/team-1-final-poster.html
Welcome aboard to my Fall '10 blog for FSU's DIG3725: Game Design course. Feel free to browse what I find along the. Way and please leave comments! Critques, suggestions, and questions are always appricated! Sunday, November 21, 2010. Team 1 - Final Poster! This one is just for viewing, the high quality for printing is below. =D. Download the full low. Download the full high. Files hosted by Mediafire. Subscribe to: Post Comments (Atom). System and Software Specs. Autodesk Maya '10(on my other laptop).
Karen's Game Design Blog: Homework 18: Modifiers!
http://databound.blogspot.com/2010/11/homework-18-modifiers.html
Welcome aboard to my Fall '10 blog for FSU's DIG3725: Game Design course. Feel free to browse what I find along the. Way and please leave comments! Critques, suggestions, and questions are always appricated! Thursday, November 18, 2010. What does blender have to offer that is premade for scripts and modifiers? What exactly is a modifier or script? They are built in options in the Blender program which can speed up the "Blending" process. One use of Blender's many modifiers can be seen below. 1) With the ...
Karen's Game Design Blog: Update -- Backgrounds
http://databound.blogspot.com/2010/11/update-backgrounds.html
Welcome aboard to my Fall '10 blog for FSU's DIG3725: Game Design course. Feel free to browse what I find along the. Way and please leave comments! Critques, suggestions, and questions are always appricated! Sunday, November 21, 2010. Hi guys I've been working on some things for our team's game and here are some works in progress I have right now. Our main background with different effects applied. Note: even though these might look 3d, they are 2d images made with Photoshop CS5. System and Software Specs.
Karen's Game Design Blog: September 2010
http://databound.blogspot.com/2010_09_01_archive.html
Welcome aboard to my Fall '10 blog for FSU's DIG3725: Game Design course. Feel free to browse what I find along the. Way and please leave comments! Critques, suggestions, and questions are always appricated! Thursday, September 30, 2010. Blender Homework 9: Game Start! Menu System Concept 1:. Click for a better view! HUD (Heads Up Display) Concept 1. Click for a better view! Capture your screen in seconds. Tuesday, September 28, 2010. Homework 8: Elements without the CG? Well for starters, the four start...
Karen's Game Design Blog: Homework 20: Balancing, Story, & Indirect Control ---> The End is just the Beginning
http://databound.blogspot.com/2010/11/homework-20-balancing-story-indirect.html
Welcome aboard to my Fall '10 blog for FSU's DIG3725: Game Design course. Feel free to browse what I find along the. Way and please leave comments! Critques, suggestions, and questions are always appricated! Monday, November 29, 2010. Homework 20: Balancing, Story, and Indirect Control - - The End is just the Beginning. Miracles are a retelling in small letters of the very same story which is written across the whole world in letters too large for some of us to see." - C.S. Lewis. A3: Yes, the obstacles ...
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Karen's Game Design Blog
Welcome aboard to my Fall '10 blog for FSU's DIG3725: Game Design course. Feel free to browse what I find along the. Way and please leave comments! Critques, suggestions, and questions are always appricated! Tuesday, December 14, 2010. Note: This is just a personal list of reference ideas I've found various places, none belong to me. All rights go to their respective owners. - -. What Program to Use. Raising Your Profile as an Artist. Introduction to Fluid Simulation. Tangled Clip Progression Album.
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Project Hosting for Open Source Software. Creating Databound jQuery plugins for ASP.NET. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). Using asp.net to create a dynamic webservice to support the jQuery jqGrid control as a databound server control. Developed in C# and Javascript. Designed to remove excessive extra coding to add rows to gridview control. Short time to fully developed control.
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