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Datanony

Saturday, 15 August 2015. AoA - Progress Report (6). Hey just wanna post a bit on the development. Just a tiny bit because I haven't made much progress at all this month. Things I worked on so far:-. One (1) new enemy (seen below gif). Fixed slime invulnerable when not killed upon Slime-Boss death. Fixed the avoid death "Survivor" skill. Here's a quick GIFs :. Just noticed the whirldwind triggers the shield passive on-hit (it shouldn't trigger the event). More to fix :(. Sunday, 19 July 2015. Not too far...

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Datanony | datanony.blogspot.com Reviews
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Saturday, 15 August 2015. AoA - Progress Report (6). Hey just wanna post a bit on the development. Just a tiny bit because I haven't made much progress at all this month. Things I worked on so far:-. One (1) new enemy (seen below gif). Fixed slime invulnerable when not killed upon Slime-Boss death. Fixed the avoid death Survivor skill. Here's a quick GIFs :. Just noticed the whirldwind triggers the shield passive on-hit (it shouldn't trigger the event). More to fix :(. Sunday, 19 July 2015. Not too far...
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Datanony | datanony.blogspot.com Reviews

https://datanony.blogspot.com

Saturday, 15 August 2015. AoA - Progress Report (6). Hey just wanna post a bit on the development. Just a tiny bit because I haven't made much progress at all this month. Things I worked on so far:-. One (1) new enemy (seen below gif). Fixed slime invulnerable when not killed upon Slime-Boss death. Fixed the avoid death "Survivor" skill. Here's a quick GIFs :. Just noticed the whirldwind triggers the shield passive on-hit (it shouldn't trigger the event). More to fix :(. Sunday, 19 July 2015. Not too far...

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datanony.blogspot.com datanony.blogspot.com
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Datanony: June 2015

http://www.datanony.blogspot.com/2015_06_01_archive.html

Monday, 15 June 2015. AoA - Demo v0.6. Now with stagger bar. Try this first (if possible), a 3rd-party plugin for Dropbox for DL count tracking. I've put together v0.6 in a hurried state, I didn't get to test it very much. If you do find bugs and glitches, please do tell me about them in the comments below! I'll try my best to fix them ASAP. Also, if you happen to have a gamepad (x-input or direct input), help me test out AoA's gamepad config a bit? Release Notes - v0.6. New boss of "Archer" type. Runnin...

2

Datanony: April 2015

http://www.datanony.blogspot.com/2015_04_01_archive.html

Saturday, 25 April 2015. AoD - Demo v0.5. EDIT #1: Re-uploaded links. Addressed the FATAL ERROR: Unable to find instance '-4' issue. It's a long way down. Try this first (if possible), a 3rd-party plugin for Dropbox for DL count tracking. I'd like to know how you'd find the difficulty of the AoAudacia so far. So let's see you trying and reach the boss in ROUND [10]! This release really took a long time. I'm freggin' exhausted. Release Notes - v0.5. Spawn enemies up to ROUND [10] with Boss at the end.

3

Datanony: AoA - Demo v0.7

http://www.datanony.blogspot.com/2015/07/aoa-demo-v07.html

Sunday, 19 July 2015. AoA - Demo v0.7. EDIT #1 [2015/08/02] - The 'Survivor' passive isn't full working now, projectiles will straight up kill you because I forgot to include a "check on player death" event within them. Now up to ROUND 41. Try this first (if possible), a 3rd-party plugin for Dropbox for DL count tracking. Here's v0.7 after much waiting! Release Notes - v0.7. New bosses for ROUND 30 and 40. All bosses now have temporary knockback immunity to avoid being stunlocked to death. Nothing happen...

4

Datanony: September 2014

http://www.datanony.blogspot.com/2014_09_01_archive.html

Monday, 1 September 2014. I uh will be taking some time off Labcoax and sinking them into this other game I'm making. It currently has no name but the project file is named "AoD". The planned design for AoD is simple. You are sand-boxed within the arena grounds (or you can jump off into the unpleasant pits below), made to fight through many waves of enemies, with a boss at the end of every X number (say 10'ish? Here's a few working screenshots I have:. The H-mechanics are still WIP. Blog link to Noaika.

5

Datanony: AoA - Progress Report (5)

http://www.datanony.blogspot.com/2015/06/aoa-progress-report-5.html

Sunday, 7 June 2015. AoA - Progress Report (5). Aaaand I completely missed out on a May update. Damnit. =(. Things I worked on so far:-. One (1) new boss. Two (2) new enemy types (slime and female cultist) for variety. Two (2) new skills. Unlock check (for animations) and handler after defeating bosses. Knockdown handling changed. Now occur only when stamina bar depletes. Here's a few quick GIFs :. I should have v0,6 out next week, as soon as I get the cultist animation done! Shaping up nicely I say!

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hentaiwriter.blogspot.com hentaiwriter.blogspot.com

HentaiWriter's Hentai Games: March 2015

http://hentaiwriter.blogspot.com/2015_03_01_archive.html

Pretty much what the title says! Tuesday, March 17, 2015. Future Fragments] Update on spots to get stuff in the game. Okay, so heads up to everyone;. Due to an unexpected amount of people wanting to get stuff in the game (and wanting to maintain some creative control over what enemies are in the game, so forth), we'll be closing the $50 (fetish), $100 (animation), and $300 (full character) tiers come the end of April at the latest, and possibly as early as the end of this month (March). Here's the link;.

menzstudio357.blogspot.com menzstudio357.blogspot.com

MenZ Studio: December 2016

http://menzstudio357.blogspot.com/2016_12_01_archive.html

Friday, 23 December 2016. Not much to post :P. I finished coding and battle sprites for 4 new enemies. Will try to finished H-scenes on New Year :P. Cow Girl walking sprite. Links to this post. Subscribe to: Posts (Atom). Buy - Virgin Invader ($13.50). Buy Virgin Invader (JP DLsite). Buy Virgin Invader (Eng DLsite). Not much to post :P. Blitz Angel Spica (Erobotan). Arena of Audacia (AoA). Shinobu - Ero Flash Games. Simple theme. Powered by Blogger.

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Vosmug | Page 2

https://vosmug2.wordpress.com/page/2

On January 7, 2016 by Vosmug. Also, I’m having an asset compiler error when I try to preview texture pages, if anyone knows anything about that, it would be really helpful, it used to work normally and now it just doesn’t… so, no idea. Edit: Something about compatibility just came to my attention, I really didn’t think about this before. If anyone out there has windows 10, are you able to run the previous demo version 0.1.1? On December 2, 2015 by Vosmug. Have you used it? On October 23, 2015 by Vosmug.

purelukbowman.blogspot.com purelukbowman.blogspot.com

Level 200 Pure Luk Bowman: April 2015

http://purelukbowman.blogspot.com/2015_04_01_archive.html

Level 200 Pure Luk Bowman. Saturday, April 25, 2015. It's a little later than usual, my sleeping schedule is thrown off right now and I sorta forgot it was actually the 25th, but no worries - the new update has officially gone public! Click here to download v.10 of Crisis Point: Extinction! UPDATE v.10 CHANGES. Finish implementing Map system (missing powerup icons). Add new enemy (cumshooter). Begin working on new boss. Create more content (areas). Fix more minor issues. UPDATE v.11 GOALS. Another attemp...

purelukbowman.blogspot.com purelukbowman.blogspot.com

Level 200 Pure Luk Bowman: October 2014

http://purelukbowman.blogspot.com/2014_10_01_archive.html

Level 200 Pure Luk Bowman. Saturday, October 25, 2014. Sorry for posting a bit later than usual, but it's time for the public v.04 update! Unfortunately I'm exhausted as all hell and currently running on fumes, so the actual post from me will be brief and also copy-pasted between the different forums I update on. Sorry for the temporary laziness, pls to be forgiving 3. Download v.04 here! And here's a list of all the major things I accomplished in v.04. UPDATE V.04 DETAILS. Add in Force Shot upgrade.

erogi.blogspot.com erogi.blogspot.com

A Dev Journal For Amazing Games: X-mas cards!

http://erogi.blogspot.com/2014/12/x-mas-cards.html

A Dev Journal For Amazing Games. If you like games with fun gameplay and animations you've come to the right place. Keep up with us because we're going to rock your socks. Mogi Origins Dev Journal. Saturday, December 20, 2014. Oh, yeah, games with cards! And Ucogi plain cards. Are finally released to the public! Click on the images, check each game. And get a real life game of your favorite characters! If you like card games in the vein of Magic the Gathering, Pokemon and Yu-gi-oh! December 21, 2014 at 1...

eromancer.blogspot.com eromancer.blogspot.com

Eromancer: Teaser Artwork + Progress Update

http://eromancer.blogspot.com/2015/08/teaser-artwork-progress-update.html

Saturday, August 8, 2015. Teaser Artwork Progress Update. I've just added some teaser artwork on Tumblr! As the post says, we've really been pushing to get everything into V0.03 that I want to get in, so I'd like to apologize if I haven't been filling you in as much as I normally do. In other news, I'm really looking for more team members to help me out with artwork, so please let me know if you or someone you know of is capable of any of the following:. Digital painting in Photoshop.

hentaiwriter.blogspot.com hentaiwriter.blogspot.com

HentaiWriter's Hentai Games: [Future Fragments] THE NEW ALPHA DEMO IS OUT!

http://hentaiwriter.blogspot.com/2015/04/the-new-alpha-demo-is-out.html

Pretty much what the title says! Sunday, April 26, 2015. Future Fragments] THE NEW ALPHA DEMO IS OUT! Future Fragments: an side-scroller indie H-Game! Https:/ mega.co.nz/#! As this is an Alpha demo, we intend to release another demo, an "upgraded one" sometime soon, with these added features;. Environmental gameplay mechanics (for instance, in the fire level, we'll have steam vents that will rocket you to new heights, or be used for movement puzzles). NPC events, and cutscenes with Mage B. The straight u...

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Saturday, 15 August 2015. AoA - Progress Report (6). Hey just wanna post a bit on the development. Just a tiny bit because I haven't made much progress at all this month. Things I worked on so far:-. One (1) new enemy (seen below gif). Fixed slime invulnerable when not killed upon Slime-Boss death. Fixed the avoid death "Survivor" skill. Here's a quick GIFs :. Just noticed the whirldwind triggers the shield passive on-hit (it shouldn't trigger the event). More to fix :(. Sunday, 19 July 2015. Not too far...

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