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Home - Research & Development for 3D & the Web | davegoosem.net Reviews

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Baking Animations in Maya

http://davegoosem.net/unity/baking-animations-in-maya

Baking Animations in Maya. April 13, 2010. January 29, 2012. This is the proper way to bake the FBIK in maya:. 1 First of all, select all of your joints in the outline. Then select the transform and rotate channels in the attribute editor. Pic of step one:. 2 Then go to edit keys bake simulation option box. Make sure that Hierarchy is “Selected”, and Channels is “From channel box”. Pic of step two:. 3 Remove your effectors and your fbik. Save your file, import it to Unity. But watch for these things:.

2

Sitecore Dictionary showing Key value instead of Phrase text

http://davegoosem.net/web-development/sitecore/resolving-issues-sitecore-dictionary-showing-key-phrase-text

Resolving issues with Sitecore Dictionary showing Key value instead of Phrase text. July 14, 2015. During recent development with Sitecore 7 and 7.2, we’ve come across some issues whereby the Sitecore Dictionary key value is being displayed rather than the actual phrase/translation text. Things you can try which generally resolve this issue (especially common in Content Authoring / Content Delivery configurations):. Removing the Dictionary.dat file from the webroot/temp/ folder,. You must log in.

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Sitecore Scheduled Tasks Not Respecting Workflows

http://davegoosem.net/web-development/sitecore/sitecore-scheduled-tasks-not-respecting-workflows

Sitecore Scheduled Tasks Not Respecting Workflows. May 1, 2014. September 20, 2014. Recently while working on a website, I had an issue with Sitecore scheduled tasks not respecting workflows when it was discovered that a Sitecore scheduled task which I had created to automatically do a publish of all items was not respecting workflow state as it should have been and instead was publishing every single item regardless of its workflow state…. Why do Sitecore scheduled tasks not Respect workflows? Unwrappin...

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Blog - Research & Development for 3D & the Web

http://davegoosem.net/blog

The difference between GIT merge and rebase. February 7, 2016. February 7, 2016. Posted in Source Control. Resolving issues with Sitecore Dictionary showing Key value instead of Phrase text. July 14, 2015. May 29, 2015. April 25, 2016. Posted in ASP .NET. Sitecore Scheduled Tasks Not Respecting Workflows. May 1, 2014. September 20, 2014. As it turns out, the Sitecore scheduler, runs in its own context – the ‘scheduler’ Read more […]. Custom Sitecore Personalisation Rules. March 19, 2014. February 20, 2014.

5

Baking Lighting into a Texture in Maya

http://davegoosem.net/maya/texturing-maya/baking-lighting-into-a-texture-in-maya

Baking Lighting into a Texture in Maya. April 22, 2010. January 29, 2012. To bake lighting into a texture:. Taken from this post in the Unity Forums: http:/ forum.unity3d.com/viewtopic.php? How to make light maps in. Maya and bring them into Unity:. DISCLAIMER: All the following is based on my (limited) experience and skill in both Maya. And Unity. Though i still hope this small tutorial may be useful to some. All feedback to make this guide better is of course welcome. 8212; IN MAYA. Mental ray)” ...

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Project Summary | Nicky's 343 - Game Design

https://nickys343.wordpress.com/2013/06/21/project-summary

Nicky's 343 – Game Design. A great WordPress.com site. My role in the game was primarily character design. I modeled Mason from start to finish, textured him, rigged and animated him. All of the in game animations were exported separately and I was in charge of putting most of them into the game (aside from the initial setups). I also animated the water droplets and wind animations using Flash and exported them as pngs to work in the game (with a bit of help from Em to set up). I also did a lot of play t...

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June | 2013 | Nicky's 343 - Game Design

https://nickys343.wordpress.com/2013/06

Nicky's 343 – Game Design. A great WordPress.com site. Monthly Archives: June 2013. Renee made the video we handed in, but I stupidly didn’t copy it after handing it in… So I’ve remade one for my portfolio. Shows a decent gameplay of the game including the in game sounds. I also animated the water droplets and wind animations using Flash and exported them as pngs to work in the game (with a bit of help from Em to set up). I learned a lot about Unity as it was easier to figure things out/get the boys to t...

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Demo Video | Nicky's 343 - Game Design

https://nickys343.wordpress.com/2013/06/23/demo-video

Nicky's 343 – Game Design. A great WordPress.com site. Renee made the video we handed in, but I stupidly didn’t copy it after handing it in… So I’ve remade one for my portfolio. Shows a decent gameplay of the game including the in game sounds. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.

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Crane | Nicky's 343 - Game Design

https://nickys343.wordpress.com/2013/06/17/crane

Nicky's 343 – Game Design. A great WordPress.com site. About to model a crane! Here were some ideas:. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Next post →.

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Icon | Nicky's 343 - Game Design

https://nickys343.wordpress.com/2013/06/19/icon

Nicky's 343 – Game Design. A great WordPress.com site. A quick wee icon I’ve popped into the final game. Made this using the same style Ney has used throughout the interface. Tried a bunch of others yesterday with Mason and the city but they didn’t work well. When the black turned grey and with everything being downsized, in the end, simple looked better. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

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Aesthetics | Nicky's 343 - Game Design

https://nickys343.wordpress.com/2013/06/19/aesthetics-3

Nicky's 343 – Game Design. A great WordPress.com site. The game is looking really really REALLY awesome! So happy with it 😀. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.

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Finishing touches | Nicky's 343 - Game Design

https://nickys343.wordpress.com/2013/06/19/finishing-touches

Nicky's 343 – Game Design. A great WordPress.com site. 8211; Ney has updated all of these and they’re looking really AWESOME! Steven has go them mostly working in the game too! 8211; Ney has fixed all the volumes to be the same and Tim has implemented them into the game. Sounding pretty sweet! 8211; Em has finished up all of the textures (for high and low poly buildings including emission maps! And is in the process of getting them in game. 8211; After fixing up the win animations last week, am finally g...

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May | 2013 | Nicky's 343 - Game Design

https://nickys343.wordpress.com/2013/05

Nicky's 343 – Game Design. A great WordPress.com site. Monthly Archives: May 2013. I popped into MiniMonos today to get some game testing feedback. Here’s what I got:. 8211; would be cool to go up a little bit. 8211; have something smaller that makes it more obvious if you’re falling and at what rate. 8211; move the camera back a little bit further to improve perspective. 8211; Got carsick. 8211; textures don’t necessarily need to match bump maps. 8211; more obstacles – lots! 8211; need animations. It wa...

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Water Bubbles popping | Nicky's 343 - Game Design

https://nickys343.wordpress.com/2013/06/17/water-bubbles-popping

Nicky's 343 – Game Design. A great WordPress.com site. Ideally, I’d LOVE for the bubbles to do this when they pop! But it uses particles and noise so isn’t to compatible with unity or the iPad… Will keep looking for an alternative. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Next post →.

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Prettiness | Nicky's 343 - Game Design

https://nickys343.wordpress.com/2013/06/18/prettiness

Nicky's 343 – Game Design. A great WordPress.com site. Have textured all the remaining buildings in game. Em has a couple of textures left to do for the low polys but in the mean time, I’ve just put the existing ones on for a final test tomorrow. We’ll juggle around the level so the high poly buildings are more visible but it’s coming along nicely 🙂. It’s also got a monorail and a crane in it now! Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

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Home - Research & Development for 3D & the Web

Research and Development for 3D and the Web. A research and development blog for 3D Modelling, Animation and Web Technologies. This site is a bit of a creative playground for myself with both my Portfolio and Blog living here. If you’ve made your way here and want to get in touch for any reason – please jump onto the contact page. And shoot through an email. Research and Development for 3D and the Web. Designed by: ThemeAlley.com. Using IoC and related methodologies. Custom Sitecore Personalisation Rules.

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