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Dave's Cave

Welcome to my first ever blog! Monday, May 2, 2011. IPP - WIP of Helm. So once again I did my process for the helm of my collection, only now I decided to add a transparency map to it so that I didn't have to make unnecessarily high geometry. I used it mainly for the air holes on the lower portion of the helm. Sunday, May 1, 2011. IPP - Round Shield. So I gave it its color and sculpt. Then I plugged the color map and normal map into the shader that I have in Maya! Wednesday, April 27, 2011. I decided to ...

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Dave's Cave | davenadler.blogspot.com Reviews
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Welcome to my first ever blog! Monday, May 2, 2011. IPP - WIP of Helm. So once again I did my process for the helm of my collection, only now I decided to add a transparency map to it so that I didn't have to make unnecessarily high geometry. I used it mainly for the air holes on the lower portion of the helm. Sunday, May 1, 2011. IPP - Round Shield. So I gave it its color and sculpt. Then I plugged the color map and normal map into the shader that I have in Maya! Wednesday, April 27, 2011. I decided to ...
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Dave's Cave | davenadler.blogspot.com Reviews

https://davenadler.blogspot.com

Welcome to my first ever blog! Monday, May 2, 2011. IPP - WIP of Helm. So once again I did my process for the helm of my collection, only now I decided to add a transparency map to it so that I didn't have to make unnecessarily high geometry. I used it mainly for the air holes on the lower portion of the helm. Sunday, May 1, 2011. IPP - Round Shield. So I gave it its color and sculpt. Then I plugged the color map and normal map into the shader that I have in Maya! Wednesday, April 27, 2011. I decided to ...

INTERNAL PAGES

davenadler.blogspot.com davenadler.blogspot.com
1

Dave's Cave: IPP - WIP of Helm

http://www.davenadler.blogspot.com/2011/05/ipp-wip-of-helm.html

Welcome to my first ever blog! Monday, May 2, 2011. IPP - WIP of Helm. So once again I did my process for the helm of my collection, only now I decided to add a transparency map to it so that I didn't have to make unnecessarily high geometry. I used it mainly for the air holes on the lower portion of the helm. Subscribe to: Post Comments (Atom). Links to Other Students. Chen, Mei Yu. Travel template. Template images by Storman.

2

Dave's Cave: EDW - Head cont.

http://www.davenadler.blogspot.com/2011/04/edw-head-cont.html

Welcome to my first ever blog! Thursday, April 14, 2011. EDW - Head cont. Subscribe to: Post Comments (Atom). Links to Other Students. Chen, Mei Yu. Travel template. Template images by Storman.

3

Dave's Cave: IPP - WIP of Helm

http://www.davenadler.blogspot.com/2011/04/ipp-wip-of-helm.html

Welcome to my first ever blog! Monday, April 25, 2011. IPP - WIP of Helm. So to begin my modeling for the medieval helm, I first had to accumulate several concept pictures that I could use as reference. So I made a very primitive model and UV mapped it, making it ready for Mudbox sculpting. And after some work in Mudbox, I was able to get a general idea of what I'm leaning towards. Subscribe to: Post Comments (Atom). Links to Other Students. Chen, Mei Yu. Travel template. Template images by Storman.

4

Dave's Cave: EDW - Modeling a Humanoid Cont.

http://www.davenadler.blogspot.com/2011/04/edw-modeling-humanoid-cont.html

Welcome to my first ever blog! Wednesday, April 27, 2011. EDW - Modeling a Humanoid Cont. My two biggest problems included a strong non-planar face where the shoulder meets the body, and the fact that I was unable to increase the transparency of my images planes in the scene. I wanted my frontal image translucent because the shin of my leg goes behind the images plane. Subscribe to: Post Comments (Atom). Links to Other Students. Chen, Mei Yu. Travel template. Template images by Storman.

5

Dave's Cave: EDW - Curvature of the Head

http://www.davenadler.blogspot.com/2011/04/edw-curvature-of-head.html

Welcome to my first ever blog! Tuesday, April 19, 2011. EDW - Curvature of the Head. So after critique on Thursday, I found that I really needed to make some concept work of head's contour edges before I should actually started modeling it. So to start, I brought the reference photos into Photoshop and began putting an overlay of what the contour lines of the face should be. April 23, 2011 at 7:04 AM. April 25, 2011 at 12:58 PM. Subscribe to: Post Comments (Atom). Links to Other Students. Chen, Mei Yu.

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LINKS TO THIS WEBSITE

blogofdoody.blogspot.com blogofdoody.blogspot.com

Blog of Doody: October 2012

http://blogofdoody.blogspot.com/2012_10_01_archive.html

Wednesday, October 24, 2012. Monday, October 15, 2012. I got slightly off course with my schedule, working on hair and skin before finishing the cloths of the model. Because I was never completely confident in the clothing design of my character, I haven't been able to commit myself to finishing the clothing models. My quarrels with the design seem to have calmed a bit more so I will likely be moving forward with those this week. Subscribe to: Posts (Atom). Links To Student Blogs. View my complete profile.

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Blog of Doody: March 2011

http://blogofdoody.blogspot.com/2011_03_01_archive.html

Monday, March 28, 2011. Production Pipeline: Texturing Workflow. Last week I was able to unwrap the Tiki-man model's UVs. Once the UVs were laid out to the best of my ability, I decided that I would generate normal maps using Autodesk's Mudbox. In Mudbox I created an extremely high poly version of the model and was able to sculpt in the details that I want seen on the simple version. High-poly model within Mudbox. The Low-poly model with the normal map applied. Wednesday, March 23, 2011. This is the firs...

blogofdoody.blogspot.com blogofdoody.blogspot.com

Blog of Doody: Thesis: The Female Character

http://blogofdoody.blogspot.com/2013/01/thesis-female-character.html

Wednesday, January 30, 2013. Thesis: The Female Character. Subscribe to: Post Comments (Atom). Thesis: The Female Character. Links To Student Blogs. View my complete profile. Awesome Inc. template. Powered by Blogger.

blogofdoody.blogspot.com blogofdoody.blogspot.com

Blog of Doody: April 2011

http://blogofdoody.blogspot.com/2011_04_01_archive.html

Saturday, April 30, 2011. On a side note, I am excited to say that was able to see the tiki-man actually moving in the blocks mobile game. He starts the level with a big stretch and dances upon completion. Shatter Project: Removing the Arm. Here is the original video captured running at 24 fps. The same video after I edit out the arm. Tuesday, April 26, 2011. I remade the floor as closely as I could in Photoshop. From there, I used that image and placed it over the shot in After Effects. Initiall...It ha...

blogofdoody.blogspot.com blogofdoody.blogspot.com

Blog of Doody: Thesis: An Overdue Update

http://blogofdoody.blogspot.com/2012/12/thesis-overdue-update.html

Thursday, December 13, 2012. Thesis: An Overdue Update. This post is long overdue. When last quarter ended I was completely unable to find the time to blog. After that, the idea of actually blogging became increasingly difficult because of the compounding backlog of things I needed to blog about, but here we go. The End of Part 1:. January 19, 2016 at 10:28 PM. Its turning out to bee so beautiful. Can you help me achive that kind of skin textures? Subscribe to: Post Comments (Atom). Links To Student Blogs.

blogofdoody.blogspot.com blogofdoody.blogspot.com

Blog of Doody: Thesis: The Progress

http://blogofdoody.blogspot.com/2012/10/thesis-progress.html

Monday, October 15, 2012. I got slightly off course with my schedule, working on hair and skin before finishing the cloths of the model. Because I was never completely confident in the clothing design of my character, I haven't been able to commit myself to finishing the clothing models. My quarrels with the design seem to have calmed a bit more so I will likely be moving forward with those this week. Subscribe to: Post Comments (Atom). Links To Student Blogs. View my complete profile.

blogofdoody.blogspot.com blogofdoody.blogspot.com

Blog of Doody: May 2011

http://blogofdoody.blogspot.com/2011_05_01_archive.html

Monday, May 9, 2011. Production Pipeline: Tiki-Totem Update. My re-imagined version of the Tiki-Totem Concept art. With the coloring aspect of the Totem, I ended up lightening a lot of areas while adding the stone texture from other parts of the Blocks game. Adding accents to the face and using colors from the Tiki-man helped greatly. The Tiki-Totem Textured and normaled. Subscribe to: Posts (Atom). Production Pipeline: Tiki-Totem Update. Links To Student Blogs. View my complete profile.

blogofdoody.blogspot.com blogofdoody.blogspot.com

Blog of Doody: "Rise" : a Frank Frazetta Tribute

http://blogofdoody.blogspot.com/2013/02/rise-frank-frazetta-tribute.html

Wednesday, February 6, 2013. Rise" : a Frank Frazetta Tribute. Subscribe to: Post Comments (Atom). Rise : a Frank Frazetta Tribute. Links To Student Blogs. View my complete profile. Awesome Inc. template. Powered by Blogger.

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RECreation: February 2011

http://rossrec.blogspot.com/2011_02_01_archive.html

Monday, February 7, 2011. Exit the King Exits. So after weeks of modeling, animating, headaches, and meetings my work on Exit the King has, for the most part, concluded. All that's left is to help project the images during the course of the show when I'm able, and by this time next week it'll all be done. Only time will tell if my efforts will bear fruit, but so long as the audiance of the show enjoys the projected images I helped make, I'll at least be glad with that. Subscribe to: Posts (Atom).

franklinlogan.blogspot.com franklinlogan.blogspot.com

Attempts at Things: Sculpting: Gestural Sculpting

http://franklinlogan.blogspot.com/2011/04/sculpting-gestural-sculpting.html

Times when I try to do stuff. Tuesday, April 12, 2011. I know this blog has been somewhat void of updates for a while now. I hit a small bump in life, but updates will be more constant from now on out. So to start, I decided to do a few experiments. These are in no particular order. One of my initial attempts at just positioning everything. Just concentrating on the lips, a big problem area for me. Another attempt, more lipwork, still poor proportions. Subscribe to: Post Comments (Atom).

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読む、的な、日々。

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Dave Nadel - Product Manager in Seattle, WA | Welcome

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Dave na Disney °o°. Sábado, 24 de maio de 2008. Oi pesssoal, tudo bom? Vamos atualizar. Tudo muito bom por aqui. Essa semana os americanos foram embora. Que triste. Muito triste mesmo. Minhas duas amigas cp's partiram. Foi uoh. Ontem antes de ir pra faculdade, passei na casa da Dana pra falar. Foi uoh. Choramos muito. Fui acabado pra faculdade. Depois da facul ficamos chillin por choveu pra caramba. E aih saiu moh sol. Lah pelas 7 da noite fomos pro show da Natasha Bendingfield. Domingo, 4 de maio de 2008.

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Help Me, I'm Full - Dave Nadkarni

Help Me, I'm Full. Scroll down to content. February 25, 2018. March 1, 2018. Http:/ www.davenadkarni.com/wp-content/uploads/2018/02/Dave-Does-Bali-Recap-Video- .mp4. February 22, 2018. February 22, 2018. Help Me. I’m, Full. These are four magical words. If you hear me say this, it’s because I am about to talk about food, travel or adventures. This blog is how I plan on doing that. I’ve had previous versions of this space. As I get started, be patient. I have plenty of things to share with you.

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Dave's Cave

Welcome to my first ever blog! Monday, May 2, 2011. IPP - WIP of Helm. So once again I did my process for the helm of my collection, only now I decided to add a transparency map to it so that I didn't have to make unnecessarily high geometry. I used it mainly for the air holes on the lower portion of the helm. Sunday, May 1, 2011. IPP - Round Shield. So I gave it its color and sculpt. Then I plugged the color map and normal map into the shader that I have in Maya! Wednesday, April 27, 2011. I decided to ...

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Musings and Misnomers

Wednesday, November 18, 2009. It's colder than it's been before. The leaves have left their home. And they fall carelessly down. I swear that I've been here before. My heart has left its home. And it falls carelessly down. You'll be my ruin. At night the stars wake up. Orion once was tall. Now he falls carelessly down. And I've seen other men wake up. While others just move on. But I'm Orion falling I'm carelessly down. You'll be my ruin. Now with the days getting shorter. The wind it brings a chill.

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