instructionaldesignhub.blogspot.com
Instructional Design Hub: March 2013
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Perspectives on all that is relevant and exciting in the world of instructional design. Wednesday, March 27, 2013. Managing Your Project Schedule. As often as possible I work back-to-front to draft my ideal network diagram, beginning with the end date of the final deliverable and working backwards to identify prerequisite (predecessor) activities and deliverables, time requirements, and event deadlines, based on required, procedural, and logical relationships (Portny et al., 2008). Probable reality refle...
instructionaldesignhub.blogspot.com
Instructional Design Hub: January 2013
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Perspectives on all that is relevant and exciting in the world of instructional design. Sunday, January 27, 2013. Water, water, every where, nor any drop to drink. Water, water, every where,. Nor any drop to drink" (Coleridge, 1798). Here is an assignment I recently completed for a Distance Learning course. What technology would you choose? Selecting Distance Learning Technologies. I would use Interactive Study Guides. Integration of Technologies to Achieve Training Objectives. Section 2 of the vodcast w...
instructionaldesignhub.blogspot.com
Instructional Design Hub: Setting up an Online Learning Experience
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Perspectives on all that is relevant and exciting in the world of instructional design. Friday, July 19, 2013. Setting up an Online Learning Experience. It is essential to clearly communicate expectations to learners. Most adult learners are goal-oriented, and mastery of skills boosts their confidence and improves their self-esteem (Malamed, 2013). Learners need to understand expectations so they can take steps to meet them and feel satisfied with their online learning experience (Boettcher and C...When ...
instructionaldesignhub.blogspot.com
Instructional Design Hub: Gaming to Increase Your Training ROI
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Perspectives on all that is relevant and exciting in the world of instructional design. Wednesday, July 24, 2013. Gaming to Increase Your Training ROI. Gaming is in its heyday, fueled by a confluence of accessible technology and the business case for learner engagement. Spaces, well-designed games and activities. Are key for increasing learner engagement with opportunities to interact with core content and peer groups, and that interaction is essential for learning to occur. Are rooted in course content.
instructionaldesignhub.blogspot.com
Instructional Design Hub: July 2013
http://instructionaldesignhub.blogspot.com/2013_07_01_archive.html
Perspectives on all that is relevant and exciting in the world of instructional design. Wednesday, July 24, 2013. Gaming to Increase Your Training ROI. Gaming is in its heyday, fueled by a confluence of accessible technology and the business case for learner engagement. Spaces, well-designed games and activities. Are key for increasing learner engagement with opportunities to interact with core content and peer groups, and that interaction is essential for learning to occur. Are rooted in course content.
instructionaldesignhub.blogspot.com
Instructional Design Hub: September 2013
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Perspectives on all that is relevant and exciting in the world of instructional design. Wednesday, September 18, 2013. Cheating and the Online Environment. Cheating is an ongoing concern and a reality in both face-to-face and online settings (. Oosterhof, Conrad, and Ely, 2008). If it is more common online there are at least two possible explanations: one, the phys. Oosterhof, Conrad, and Ely, 2008), and m. Ore frequent assessment means more frequent occasions to cheat. In instructional design can reduce...
instructionaldesignhub.blogspot.com
Instructional Design Hub: August 2013
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Perspectives on all that is relevant and exciting in the world of instructional design. Tuesday, August 6, 2013. Technology and Multimedia in Online Learning. Introduce a technology to an online learning experience, and you tee up the question, “. What impact does this technology have on the online learner/learner group/facilitator? Obvious answers are that technology:. Enables students and facilitators to communicate conveniently across geographic boundaries br. The craft of instructional design is as f...
instructionaldesignhub.blogspot.com
Instructional Design Hub: O Sole Mio
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Perspectives on all that is relevant and exciting in the world of instructional design. Wednesday, October 16, 2013. Here's my question: If the learning objectives are not dependent on a collaborative effort, should learners be allowed to opt-out of group projects? What (if any) is the potential harm to the learner and the learning community? What (if any) are the potential benefits? You may download the rubric for this discussion here. Watson, M., and Battistich, V. (2006). Building and sust...Sally has...
instructionaldesignhub.blogspot.com
Instructional Design Hub: Online Learning Communities
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Perspectives on all that is relevant and exciting in the world of instructional design. Wednesday, July 3, 2013. How do online learning communities significantly impact both student learning and satisfaction within online courses? Compared to traditional education, online learning. What are the essential elements of online community building? 8226; Orientation to online learning and to the course. 8226; Navigation that is intuitive and clear for learners with varying degrees of technical ability. The lon...
instructionaldesignhub.blogspot.com
Instructional Design Hub: December 2012
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Perspectives on all that is relevant and exciting in the world of instructional design. Thursday, December 13, 2012. What's in Your Web? Some colleagues and I have been comparing notes on various Web 2.0 tools and making predictions for the future of Web technology. I expected to find more agreement within a g. Roup that is professionally homogenous - we are a ll practicing (or studying-to-be-practicing) instructional designers - but we championed. And other technolo gy in turn. With almost no overlap .
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