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Book Suggestions | Maracatu Studios
https://maracatustudios.wordpress.com/interesting-books
124; Comments RSS. Made In Brasil Games. UniDev Programacao de Jogos. Here you’ll find some books I have heard to be good ones to read. I hope I’ll read most of them on a near future. If you have any other suggestion, just drop me a line on alvarovictor at gmail.com. Chris Crawford on Interactive Storytelling. By Chris Crawford [PAUSED]. Chris Crawford on Game Design. By Chris Crawford [PAUSED]. A Theory of Fun for Game Design. Hero With A Thousand Faces. The Writer’s Journey. Follow me on Twitter.
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[Link] Modelo de Negócios no Facebook | Maracatu Studios
https://maracatustudios.wordpress.com/2009/03/09/link-modelo-de-negocios-no-facebook
124; Comments RSS. Made In Brasil Games. UniDev Programacao de Jogos. Link] Modelo de Negócios no Facebook. Posted on March 9, 2009. Acabei de ler no Applied Game Design. Um artigo escrito por Ian Schreiber. Onde ele comenta alguns modelos de negócios de jogos do Facebook. O interessante não é apenas o artigo em sim, mas também os comentários, onde uma leitora chamada Kelly comenta sobre o modelo de negócios da empresa em que trabalha, Zynga. Filed under: game industry. Impressões] Estilos de Design.
claykisko.wordpress.com
Super-Unbalanced-Hero Man | 2KingS
https://claykisko.wordpress.com/2008/05/11/super-unbalanced-hero-man
Clay Kisko’s blog – Game theory, Game projects, and my 2 cents about the game industry. May 11, 2008 in Game Design. A team of 4 including me were presented with a design challenge the other day in class:. Make a game using note cards but push the system to unbalanced proportions by raising the numbers of the formula in the systems to a ridiculous degree. Oh and design this in an hour. What could our aesthetic be? What better aesthetic then playing overpowered super heroes with a lust for fame. The final...
claykisko.wordpress.com
GDX | 2KingS
https://claykisko.wordpress.com/2008/04/15/gdx
Clay Kisko’s blog – Game theory, Game projects, and my 2 cents about the game industry. April 15, 2008 in Personal. Well I am very proud to announce that TANK! Won “Best Digital Game” for SCAD’S own Game Developer’s Exchange. For those of you who don’t know, my co-worker Szymon and I designed all the levels in this 3D side scrolling shooter. Together we designed the levels, made graph maps, level documents, enemy creation, weapons, and encounters. Comments feed for this article. Leave a Reply Cancel reply.
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Letting the Industry Down | 2KingS
https://claykisko.wordpress.com/2008/04/10/letting-the-industry-down
Clay Kisko’s blog – Game theory, Game projects, and my 2 cents about the game industry. Letting the Industry Down. April 10, 2008 in Game Industry. Peter Molyneux recently had an interview on Gamasutra.com. Comments feed for this article. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.
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Portfolio | 2KingS
https://claykisko.wordpress.com/portfolio
Clay Kisko’s blog – Game theory, Game projects, and my 2 cents about the game industry. Here is a link to my portfolio website. Comments feed for this article. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Blog at WordPress.com.
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Game Project: Two Kings | 2KingS
https://claykisko.wordpress.com/2008/04/16/game-project-two-kings
Clay Kisko’s blog – Game theory, Game projects, and my 2 cents about the game industry. Game Project: Two Kings. April 16, 2008 in Game Design. Over the years plenty of games have asked players to kill kings: Checkers, Chess, Age of Empires, Civilization. Well I just ask the player to conquer two, and keep their crowns as long as possible. Two Kings is a competitive card game that will take strategy and a good memory of their opponents card hands to win. Comments feed for this article.
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Com Que Roupa Eu Vou? | Maracatu Studios
https://maracatustudios.wordpress.com/2009/04/07/com-que-roupa-eu-vou
124; Comments RSS. Made In Brasil Games. UniDev Programacao de Jogos. Com Que Roupa Eu Vou? Posted on April 7, 2009. Em meio aos meus estudos de Flash para usar em projetos da Loodo eu dei de cara com três. 8211; Na verdade não é um. Propriamente dito, mas sim um exemplo que, olhando com carinho, pode ser adaptado para reuso e modularização simples. Apesar de algumas falhas na explicação – em duas partes ele não cita a aparição de alguns objetos – eles são bem legais e cumprem o seu papel. Portanto fica ...
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Wish List | Maracatu Studios
https://maracatustudios.wordpress.com/wish-list
124; Comments RSS. Made In Brasil Games. UniDev Programacao de Jogos. Resolvi criar esta página para tomar nota de livros e jogos que eu quero ter (um dia, quem sabe…). A intenção é ser apenas uma lista pessoal, mas resolvi torná-la pública pois vai que alguém resolve me presentear, não é mesmo? Consoles de Vídeo-game [Videogame Consoles]. A Theory of Fun for Game Design. M de Magia (M is for Magic). Coisas Frágeis (Fragile Things). Fumaça e Espelhos (Smoke and Mirros). Jogos de Tabuleiro [Boardgames].
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