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New Rule | David McDonough on games and game design. The opinions expressed here do not necessarily reflect those of 2K Games, TakeTwo Interactive or Firaxis Games.

On AI: Us Against the Machine. On AI and Appropriate Challenge. New Series on Designing AI. Great Read: The Cult of the Peacock. January 7, 2014. A great read recently discovered about the conflict between design artistry and accessibility: The Cult of the Peacock. The author’s opening words describe it well:. Some other choice quotes:. It includes things like airport signage, Bolshevik propaganda and of course videogames. August 27, 2013. The video of the development of Cogri Is Missing. August 26, 2013.

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New Rule | David McDonough on games and game design. The opinions expressed here do not necessarily reflect those of 2K Games, TakeTwo Interactive or Firaxis Games. | davidmcdonough.net Reviews
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On AI: Us Against the Machine. On AI and Appropriate Challenge. New Series on Designing AI. Great Read: The Cult of the Peacock. January 7, 2014. A great read recently discovered about the conflict between design artistry and accessibility: The Cult of the Peacock. The author’s opening words describe it well:. Some other choice quotes:. It includes things like airport signage, Bolshevik propaganda and of course videogames. August 27, 2013. The video of the development of Cogri Is Missing. August 26, 2013.
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New Rule | David McDonough on games and game design. The opinions expressed here do not necessarily reflect those of 2K Games, TakeTwo Interactive or Firaxis Games. | davidmcdonough.net Reviews

https://davidmcdonough.net

On AI: Us Against the Machine. On AI and Appropriate Challenge. New Series on Designing AI. Great Read: The Cult of the Peacock. January 7, 2014. A great read recently discovered about the conflict between design artistry and accessibility: The Cult of the Peacock. The author’s opening words describe it well:. Some other choice quotes:. It includes things like airport signage, Bolshevik propaganda and of course videogames. August 27, 2013. The video of the development of Cogri Is Missing. August 26, 2013.

LINKS TO THIS WEBSITE

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Book Suggestions | Maracatu Studios

https://maracatustudios.wordpress.com/interesting-books

124; Comments RSS. Made In Brasil Games. UniDev Programacao de Jogos. Here you’ll find some books I have heard to be good ones to read. I hope I’ll read most of them on a near future. If you have any other suggestion, just drop me a line on alvarovictor at gmail.com. Chris Crawford on Interactive Storytelling. By Chris Crawford [PAUSED]. Chris Crawford on Game Design. By Chris Crawford [PAUSED]. A Theory of Fun for Game Design. Hero With A Thousand Faces. The Writer’s Journey. Follow me on Twitter.

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[Link] Modelo de Negócios no Facebook | Maracatu Studios

https://maracatustudios.wordpress.com/2009/03/09/link-modelo-de-negocios-no-facebook

124; Comments RSS. Made In Brasil Games. UniDev Programacao de Jogos. Link] Modelo de Negócios no Facebook. Posted on March 9, 2009. Acabei de ler no Applied Game Design. Um artigo escrito por Ian Schreiber. Onde ele comenta alguns modelos de negócios de jogos do Facebook. O interessante não é apenas o artigo em sim, mas também os comentários, onde uma leitora chamada Kelly comenta sobre o modelo de negócios da empresa em que trabalha, Zynga. Filed under: game industry. Impressões] Estilos de Design.

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Super-Unbalanced-Hero Man | 2KingS

https://claykisko.wordpress.com/2008/05/11/super-unbalanced-hero-man

Clay Kisko’s blog – Game theory, Game projects, and my 2 cents about the game industry. May 11, 2008 in Game Design. A team of 4 including me were presented with a design challenge the other day in class:. Make a game using note cards but push the system to unbalanced proportions by raising the numbers of the formula in the systems to a ridiculous degree. Oh and design this in an hour. What could our aesthetic be? What better aesthetic then playing overpowered super heroes with a lust for fame. The final...

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GDX | 2KingS

https://claykisko.wordpress.com/2008/04/15/gdx

Clay Kisko’s blog – Game theory, Game projects, and my 2 cents about the game industry. April 15, 2008 in Personal. Well I am very proud to announce that TANK! Won “Best Digital Game” for SCAD’S own Game Developer’s Exchange. For those of you who don’t know, my co-worker Szymon and I designed all the levels in this 3D side scrolling shooter. Together we designed the levels, made graph maps, level documents, enemy creation, weapons, and encounters. Comments feed for this article. Leave a Reply Cancel reply.

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Letting the Industry Down | 2KingS

https://claykisko.wordpress.com/2008/04/10/letting-the-industry-down

Clay Kisko’s blog – Game theory, Game projects, and my 2 cents about the game industry. Letting the Industry Down. April 10, 2008 in Game Industry. Peter Molyneux recently had an interview on Gamasutra.com. Comments feed for this article. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.

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Portfolio | 2KingS

https://claykisko.wordpress.com/portfolio

Clay Kisko’s blog – Game theory, Game projects, and my 2 cents about the game industry. Here is a link to my portfolio website. Comments feed for this article. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Blog at WordPress.com.

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Game Project: Two Kings | 2KingS

https://claykisko.wordpress.com/2008/04/16/game-project-two-kings

Clay Kisko’s blog – Game theory, Game projects, and my 2 cents about the game industry. Game Project: Two Kings. April 16, 2008 in Game Design. Over the years plenty of games have asked players to kill kings: Checkers, Chess, Age of Empires, Civilization. Well I just ask the player to conquer two, and keep their crowns as long as possible. Two Kings is a competitive card game that will take strategy and a good memory of their opponents card hands to win. Comments feed for this article.

maracatustudios.wordpress.com maracatustudios.wordpress.com

Com Que Roupa Eu Vou? | Maracatu Studios

https://maracatustudios.wordpress.com/2009/04/07/com-que-roupa-eu-vou

124; Comments RSS. Made In Brasil Games. UniDev Programacao de Jogos. Com Que Roupa Eu Vou? Posted on April 7, 2009. Em meio aos meus estudos de Flash para usar em projetos da Loodo eu dei de cara com três. 8211; Na verdade não é um. Propriamente dito, mas sim um exemplo que, olhando com carinho, pode ser adaptado para reuso e modularização simples. Apesar de algumas falhas na explicação – em duas partes ele não cita a aparição de alguns objetos – eles são bem legais e cumprem o seu papel. Portanto fica ...

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Wish List | Maracatu Studios

https://maracatustudios.wordpress.com/wish-list

124; Comments RSS. Made In Brasil Games. UniDev Programacao de Jogos. Resolvi criar esta página para tomar nota de livros e jogos que eu quero ter (um dia, quem sabe…). A intenção é ser apenas uma lista pessoal, mas resolvi torná-la pública pois vai que alguém resolve me presentear, não é mesmo? Consoles de Vídeo-game [Videogame Consoles]. A Theory of Fun for Game Design. M de Magia (M is for Magic). Coisas Frágeis (Fragile Things). Fumaça e Espelhos (Smoke and Mirros). Jogos de Tabuleiro [Boardgames].

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New Rule | David McDonough on games and game design. The opinions expressed here do not necessarily reflect those of 2K Games, TakeTwo Interactive or Firaxis Games.

On AI: Us Against the Machine. On AI and Appropriate Challenge. New Series on Designing AI. Great Read: The Cult of the Peacock. January 7, 2014. A great read recently discovered about the conflict between design artistry and accessibility: The Cult of the Peacock. The author’s opening words describe it well:. Some other choice quotes:. It includes things like airport signage, Bolshevik propaganda and of course videogames. August 27, 2013. The video of the development of Cogri Is Missing. August 26, 2013.

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David McDonough's Art Blog. Tips and Tricks for Artists: Part 2. August 13, 2015. Last week, I wrote about websites and social media. This week, I’m going to talk about creating a portfolio, and submitting to juries. Here’s what I’ve learned so far. ABOVE: David McDonough, Nightwatch, mixed media, 16 x 20 x 2.5 inches. Your images are important. If you can’t shoot them properly, hire someone who can. If you do shoot your own work, make sure you always do so with a tripod. Accept rejection. It will ha...

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View my profile on LinkedIn. Tuesday, June 13, 2017. Posted at 12:00 AM 70 notes. Friday, May 12, 2017. There will be no one like us when we are gone, but then there is no one like anyone else, ever. When people die, they cannot be replaced. They leave holes that cannot be filled, for it is the fate the genetic and neural fate of every human being to be a unique individual, to find his own path, to live his own life, to die his own death. Oliver Sacks, My Own Life. Posted at 11:14 AM 75 notes. The earlie...

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David McDowell Fine Artist from Northern Ireland

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