sanartblog.com
Source Library – San Jose Mathew
https://sanartblog.com/inspiration-2
Some great tips and rules to create great compositions. Here are some examples of lighting options:. Here is an grid to create isometric background tiles. A great technical artist who is proficient in Unity shaders and FX work. Http:/ www.davidmiranda.me/. Https:/ www.fontyukle.net/en/. Http:/ www.1001fonts.com/. Ever have a design job that you don’t know how to do or worse where to start? These posts are a great resource. Http:/ blog.123rf.com/category/how to/. Andrew hazelde’s Blog:. Different anatomic...
devlog-martinsh.blogspot.com
//game dev log of martins upitis: //status update 04 & RGP day 8
http://devlog-martinsh.blogspot.com/2012/10/status-update-04-rgp-day-8.html
Game dev log of martins upitis. October 23, 2012. Status update 04 and RGP day 8. Lots of good stuff has happened recently. I am waiting for my new custom laptop to get shipped from US, so finally I will be able to normally screencast the process of the development of my racing game .and to actually play my game. As a real tech geek I will also write a short review of it :). Not much has happened to RGP since the last post and I believe the real process will start whenever I will be on my new rig. Anothe...
alexis.nomine.fr
Réalisations - Nominé Web Créations
http://alexis.nomine.fr/realisations-site-web
Alexis Nominé - Web Créations. AD User Editor WebPart. Voici un aperçu de mes dernières créations, élaborées principalement à partir de WordPress. Le design provient de thèmes "premium" ou est intégré à partir des chartes graphiques réalisées en collaboration avec des designers. Les fonctionnalités proviennent de solutions open-source réputées, ou créées sur mesure selon les besoins. Plateforme d'achat et de revente de titres cadeaux (cartes cadeaux, bons cadeaux et chèques cadeaux). Création et intégrat...
chrgiga.com
Portfolio | Chrgiga
http://chrgiga.com/portfolio
0151;Desarrollador web. Listado de trabajos realizados. Proyecto realizado en Wordpress. Para el grupo de psicólogos de Barcelona. Se ha creado una herramienta para que el cliente pueda actualizar contenido dinámico y tener un mayor control. Web destinada al proyecto sobre la construcción de Latino América. Se ha migrado el proyecto del sistema CMS SPIP. Para una mayor seguridad y facilidad de uso pra los administradores. Web desarrollada para el congreso de papyrologia. Programada con el CMS Wordpress.
dmg3d.blogspot.com
David Miranda: Car rendering: Delving into details
http://dmg3d.blogspot.com/2015/02/car-rendering-delving-into-details.html
Car rendering: Delving into details. A year ago, Unity Technologies requested me to create this demo. It was a huge load of work but finally, it was worth the effort. This article digs into the details of the project. The project went through different stages. It was first shown at the GPU Technology Conference in March ’14. And I came up with this:. I created some decals to break texture repetition as much as possible while adding some details. This demo allows you to switch between different lighting c...
dmg3d.blogspot.com
David Miranda: Dave
http://dmg3d.blogspot.com/2014/04/dave.html
After some years using Lee’s scan, I had the feeling that it was time to switch to another model. It wasn’t easy to find a good one so I decided to start zBrush and see what happened. I’d never tried to model a face before so it was a long process. After an exhausting month of December, Dave was born. You can find a making-of. I promise you lots of fun! What's in that document? A zombified Lee Perry:. A Slipknot tattoo surrounded by "junkie" veins:. And pores, billions of pores! El Enigma de la Abadía.
dmg3d.blogspot.com
David Miranda: Foggy Lights
http://dmg3d.blogspot.com/2014/04/foggy-lights.html
Foggy Lights" is a visual effect that creates a light halo. It provides you with the option to add a light that matches the glow color and intensity in real time. It takes into account scene depth in order to avoid hard intersections with the environment. You can also offset the effect to make it appear closer or further. Publicar un comentario en la entrada. Suscribirse a: Enviar comentarios (Atom). El Enigma de la Abadía. Con la tecnología de Blogger.
dmg3d.blogspot.com
David Miranda: Tileable textures from high poly
http://dmg3d.blogspot.com/2015/04/tileable-textures-from-high-poly.html
Tileable textures from high poly. I have had the chance to get back to the art side of gamedev working for my new client. I'm quite happy with this job because it's an opportunity to learn art related topics. I have never worked as artist in a company, so. nice! But at the end I always end up as 1D/2D/3D/FX/Lighting artist, so Ill be doing a little bit of everything :). Here are three textures blended together with a shader I wrote in Unity. Publicar un comentario en la entrada. El Enigma de la Abadía.
dmg3d.blogspot.com
David Miranda: Ocean shader in UE4
http://dmg3d.blogspot.com/2015/07/ocean-shader-in-ue4.html
Ocean shader in UE4. I was asked to develop an ocean shader in Unreal 4 (among other extravagances). Woot? I hope Unity forgive me this infidelity with a lover from the past :). Youtube compression destroyed the video, so here are some screens:. Publicar un comentario en la entrada. Suscribirse a: Enviar comentarios (Atom). El Enigma de la Abadía. Con la tecnología de Blogger.
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