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Daymare Dev | Musings on game development

Game programming, prototypes, design discussions and more.

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PAGE TITLE
Daymare Dev | Musings on game development | daymaredev.com Reviews
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DESCRIPTION
Game programming, prototypes, design discussions and more.
<META>
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1 daymare dev
2 skip to content
3 by daymare
4 leave a comment
5 5 profit
6 tagged c
7 server
8 qt = network
9 tagged networking
10 and building widgets
CONTENT
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daymare dev,skip to content,by daymare,leave a comment,5 profit,tagged c,server,qt = network,tagged networking,and building widgets,prototype,unity3d,tagged c#,ksp part,tagged data structure,multiplayer,allow time warp,tagged datastructures,code style
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Daymare Dev | Musings on game development | daymaredev.com Reviews

https://daymaredev.com

Game programming, prototypes, design discussions and more.

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1

Server - Daymare Dev

http://www.daymaredev.com/archives/tag/server

Musings on game development. Daymare Dev ». Several forms / tabs in Qt-Creator. May 27, 2013. I am in the process of implementing the actual server functionality of KSPS3, which means I have to redo the entire GUI. I Still want to have the possibility of using KSPS3 to inject ships from one save file to another, but have the main GUI be the server / client stuff. 3: Right click on your newly created widget in the designer explorer, and click promote widget. This will bring up a tool that allows you t...

2

Several forms / tabs in Qt-Creator - Daymare Dev

http://www.daymaredev.com/archives/118

Musings on game development. Daymare Dev ». Several forms / tabs in Qt-Creator. Getting Qt modules to work. Several forms / tabs in Qt-Creator. May 27, 2013. I am in the process of implementing the actual server functionality of KSPS3, which means I have to redo the entire GUI. I Still want to have the possibility of using KSPS3 to inject ships from one save file to another, but have the main GUI be the server / client stuff. 3: Right click on your newly created widget in the designer explorer, and click...

3

CV - Daymare Dev

http://www.daymaredev.com/curriculum-vitae

Musings on game development. Daymare Dev ». 2012-2013: Lead Developer At Arcanist Studio. Founded 2012 by me and two other developers. The prototype game is running on Windows Phone and iPhone. Project was suspended due to lack of funding. 2010-2013: Lecturer at the Norwegian School Of Information Technology. Developed the courses PG515 XNA for third year undergraduates. Developed PG2200 Game Programming with XNA for first year undergraduates. 2009: Dare To Be Digital. Artificial Intelligence (Academic a...

4

Twelve hour Unity3D project - Daymare Dev

http://www.daymaredev.com/archives/33

Musings on game development. Daymare Dev ». Twelve hour Unity3D project. Editing Part data in KSP save files. Vessel Injector KSPS3, pre-alpha. ». Twelve hour Unity3D project. April 29, 2013. So I made this really simple unity game. To showcase some of the available web player features. It took me about 12 hours over two evenings after work. You can control the ball with W-A-S-D and space, in addition you can turn blocks blue by clicking on them. Move up and right to get to the goal area.

5

Unity Web Player | Sploink

http://www.daymaredev.com/unity/sploink/Sploink.html

Laquo; created with Unity.

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Daymare Dev | Musings on game development

Musings on game development. Raquo; Home Page. Several forms / tabs in Qt-Creator. May 27, 2013. I am in the process of implementing the actual server functionality of KSPS3, which means I have to redo the entire GUI. I Still want to have the possibility of using KSPS3 to inject ships from one save file to another, but have the main GUI be the server / client stuff. 3: Right click on your newly created widget in the designer explorer, and click promote widget. This will bring up a tool that allows yo...

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