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Roderick's Debug Diary

a blog about rendering, graphics programming, shaders, C++ and virtual reality.

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Roderick's Debug Diary | dbgdiary.blogspot.com Reviews
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a blog about rendering, graphics programming, shaders, C++ and virtual reality.
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Roderick's Debug Diary | dbgdiary.blogspot.com Reviews

https://dbgdiary.blogspot.com

a blog about rendering, graphics programming, shaders, C++ and virtual reality.

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1

Roderick's Debug Diary: Qt's QProcessEnvironment cannot be used to change the current environment.

https://dbgdiary.blogspot.com/2016/07/qts-qprocessenvironment-cannot-be-used.html

Tuesday, 12 July 2016. Qt's QProcessEnvironment cannot be used to change the current environment. Http:/ doc.qt.io/qt-4.8/qprocessenvironment.html. Sadly, and obscurely, Qt's QProcessEnvironment can't change the running environment. If you call QProcessEnvironment: systemEnvironment(), that returns the current environment by value. Any changes you make to the returned object are discarded. You must instead use putenv() to change environment variables. Subscribe to: Post Comments (Atom).

2

Roderick's Debug Diary: August 2015

https://dbgdiary.blogspot.com/2015_08_01_archive.html

Saturday, 29 August 2015. Building icu statically for linkage to Qt. It's bad enough having to link to all the Qt dll's without having to distribute its various dependencies as well - OpenSSL and ICU. Chiefly among them. Then if you write a dll that plugs into someone else's exe you need to watch out that you could be trying to load a different version of a dependency dll that's used elsewhere in the exe. But icu does not. There is this: http:/ www.npcglib.org/ stathis/blog/precompiled-icu/. Dos2unix pre...

3

Roderick's Debug Diary: Qt oddness within Unity

https://dbgdiary.blogspot.com/2016/08/ive-noticed-some-very-strange-behaviour.html

Tuesday, 9 August 2016. Qt oddness within Unity. I've noticed some very strange behaviour when launching a Qt-based UI from Unity recently. Possibly from updating Qt, but the UI would fail to respond to mouse clicks or other signals, until I dragged or resized the window, at which point, all the inputs I had made would then replay very quickly and get up to date. QTimer *timer=new QTimer(pApp);. CONNECT AUTO(timer,SIGNAL(timeout() ,w,SLOT(Idle() );. Subscribe to: Post Comments (Atom).

4

Roderick's Debug Diary: June 2016

https://dbgdiary.blogspot.com/2016_06_01_archive.html

Saturday, 18 June 2016. So in modern graphics API's: Direct3D 11 and 12, OpenGL 4.0 and so on, we can create 2D textures, textures with multiple mipmaps, arrays of textures with multiple mipmaps, and so on. Most don't yet support arrays of 3D textures. But one little-used combination that is supported, is a texture cube array. That's a single texture, which is an array of cubemaps, which optionally have mip levels as well. You'll fill in the TextureCubeArray member of that struct's union, e.g.

5

Roderick's Debug Diary: Units for Physically Based Rendering

https://dbgdiary.blogspot.com/2016/07/units-for-physically-based-rendering.html

Saturday, 30 July 2016. Units for Physically Based Rendering. Physically-based rendering (PBR) should really use physical units, though many PBR engines don't. Sunlight is typically described as being in watts per square metre. But that represents the energy across the entire spectrum, and has no concept of colour. So for PBR, the units for directional light, e.g. sunlight are watts per square metre per nanometre. Thus $I(R) = I(r) ( frac{r}{R}) 2$ - the irradiance follows an inverse-square power law.

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About Simul – Simul

http://simul.co/about

Call us on: 44.208.133.6920. Contact@simul.co. We are Simul Software Ltd., a technology company founded in 2007 by Roderick Kennedy. We’re based in Liverpool, England, and our customers are all over the world, from the USA to Europe, Asia and beyond. Roderick Kennedy, M.S.E., D.Phil. For further information, call us, mail contact@simul.co. Or fill in the form below. Simul Software Ltd, Unit L, Baltic Creative Campus, 49 Jamaica Street, Liverpool, United Kingdom. 44 20 8133 6920.

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Thursday, 17 November 2016. Flex/Bison error lines compatible with Visual Studio. Flex and Bison can be built from source, to be found at github.com/AaronNGray/winflexbison. To get errors and warnings that you can double-click in Visual Studio, you can modify the code as follows:. In the file bison src location.c, find the function unsigned location print (location loc, FILE *out) - and replace it with:. Unsigned location print (location loc, FILE *out) { unsigned res = 0; int end col = 0! By using the s...

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