boringabsurdcontemptible.blogspot.com
Boring, Absurd, Contemptible: July 2013
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Boring, Absurd, Contemptible. Creating fantasy worlds for fun and money! Well, just fun really. Monday, July 22, 2013. I had a terrible idea the other day while playing with my daughter and her crayon set. We all love those crazy and obscure colors of the Crayola box. so why haven't these provided more inspiration for chromatic dragons? The answer to that question is probably because that's a terrible idea. but it's one you can't unthink. So here you go: six ridiculous Crayola chromatic dragons. The Peri...
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Boring, Absurd, Contemptible: January 2013
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Boring, Absurd, Contemptible. Creating fantasy worlds for fun and money! Well, just fun really. Sunday, January 27, 2013. There is far too much life going on this month and keeping me from blogging or doing much else in the way of relaxation. I finally was able to score a free minute to flip through this month's National Geographic. Fortunately, in my second paragraph of leisure reading this month, I came across this gem in a piece. About exploration and human nature:. Thursday, January 3, 2013. Inkwell ...
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Boring, Absurd, Contemptible: June 2013
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Boring, Absurd, Contemptible. Creating fantasy worlds for fun and money! Well, just fun really. Monday, June 24, 2013. It is also not often that a campaign lasts for a decade. It's not often that a campaign reaches its conclusion. Yet, this past weekend we had a final session of Slaying Solomon. A game which had run with the same core players for over ten years. Of this Buffy prequel. She saved the world. A lot. First. Subscribe to: Posts (Atom). What's this all about? 8220;Some who have read the book, o...
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Boring, Absurd, Contemptible: Markaz
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Boring, Absurd, Contemptible. Creating fantasy worlds for fun and money! Well, just fun really. Wednesday, April 4, 2012. More than likely, the campaign will center on the city of Markaz, the bustling urban heart of Kimatarthi. Centuries ago, the city burgeoned into an important trading hub, since it straddles a gap in Great Rift. Also, I recently picked up the Vornheim. Kit by Zak S. Subscribe to: Post Comments (Atom). What's this all about? View my complete profile. And the System is. Return to the Pla...
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Boring, Absurd, Contemptible: An Amazing Moment
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Boring, Absurd, Contemptible. Creating fantasy worlds for fun and money! Well, just fun really. Monday, June 24, 2013. It is also not often that a campaign lasts for a decade. It's not often that a campaign reaches its conclusion. Yet, this past weekend we had a final session of Slaying Solomon. A game which had run with the same core players for over ten years. Of this Buffy prequel. She saved the world. A lot. First. Subscribe to: Post Comments (Atom). What's this all about? 8220;Some who have read the...
boringabsurdcontemptible.blogspot.com
Boring, Absurd, Contemptible: Taking FATE for a Drive
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Boring, Absurd, Contemptible. Creating fantasy worlds for fun and money! Well, just fun really. Sunday, August 25, 2013. Taking FATE for a Drive. Not long ago, I finally got to check two boxes on my RPG to do list: I ran a game in the City of Markaz. And I ran FATE Core. What I muffed up:. 1) I didn't really get the FATE point economy flowing. Yeah, this is a huge oversight, but I was so occupied with making sure all the mechanics were straight and spending the NPC's FATE points, that I only made a f...
boringabsurdcontemptible.blogspot.com
Boring, Absurd, Contemptible: August 2013
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Boring, Absurd, Contemptible. Creating fantasy worlds for fun and money! Well, just fun really. Sunday, August 25, 2013. Taking FATE for a Drive. Not long ago, I finally got to check two boxes on my RPG to do list: I ran a game in the City of Markaz. And I ran FATE Core. What I muffed up:. 1) I didn't really get the FATE point economy flowing. Yeah, this is a huge oversight, but I was so occupied with making sure all the mechanics were straight and spending the NPC's FATE points, that I only made a f...
velvet-edge.blogspot.com
the velvet edge: October 2013
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Monday, October 21, 2013. Just over a week ago I once again had the pleasure of participating in the bi-annual DC Gameday. Held at the generously provided AFT Building near Union Station, DC Gameday is two full days of gaming with one of the best RPG communities that I know. Many thanks to the organizaers for allowing me the opportunity to catch up with old friends, meet new ones, and play games that I don't normally get to play. First up was some playtesting of Pelgrane. Fate is my current RPG crush but...