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Maas Digital – Game engine development and digital artGame engine development and digital art
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Game engine development and digital art
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Daniel Maas
Daniel Maas
6 Su●●●●West
It●●ca , New York, 14850
US
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Daniel Maas
Daniel Maas
6 Su●●●●West
It●●ca , New York, 14850
US
View this contact
Daniel Maas
Daniel Maas
6 Su●●●●West
It●●ca , New York, 14850
US
View this contact
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Maas Digital – Game engine development and digital art | dcine.com Reviews
https://dcine.com
Game engine development and digital art
January 2015 – Maas Digital
http://www.dcine.com/2015/01
Game engine development and digital art. SupSuper’s open-source reimplementation of the original XCOM game engine, OpenXcom. Check out the code at https:/ github.com/SupSuper/OpenXcom. Some notes for reading:. There’s a simple build process with few external dependencies (just SDL and YAML). Several “make”-like systems are implemented in parallel. You can compare and contrast how CMake/autotools/XCode/MSVC look for the same code. The engine is somewhat modularized:. 8220;Geoscape” for the world map.
NewSQL – Maas Digital
http://www.dcine.com/2015/02/06/newsql
Game engine development and digital art. The current high-availability options for file sharing and SQL services seem shockingly primitive compared to what’s now available for modern web APIs and key/value stores like Amazon S3. “State of the art” servers like Owncloud. Are often in the Stone Age when it comes to having single points of failure. For example, Owncloud points to GlusterFS. To fix things and get out of “degraded mode”. Come on, it’s 2015! Standardizing this form of high-availability is impo...
Animating Mars Rovers – Maas Digital
http://www.dcine.com/2011/08/30/animating-mars-rovers
Game engine development and digital art. The Mars Rover’s six-wheeled “rocker-bogie” suspension system is an ingenious mechanical design that allows the vehicle to crawl nimbly over rocky terrain. Visualizing how this system moves has been one of my biggest challenges. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. John Carmack on data storage for graphics. Developer of free-to-play HTML5 strategy games, Emmy Award-winning computer animator. Susskind&#...
July 2011 – Maas Digital
http://www.dcine.com/2011/07
Game engine development and digital art. With terrain mostly under control now, I spent some time trying to re-organize how scenes are put together and fed to interp. Advantage: scenes are largely independent of each other. Assets can be tweaked from scene to scene easily without interference. Disadvantage: scene files are hard to read. The ratio of “important” code to boilerplate is low. For my current animation project, I’m trying a different approach, putting as much of the boilerplate code as p...
Simplifying Asynchronous Code in Twisted – Maas Digital
http://www.dcine.com/2015/02/02/asynchronous-code-in-twisted
Game engine development and digital art. Simplifying Asynchronous Code in Twisted. Twisted’s “Deferred” system for performing asynchronous operations is powerful and flexible, but very hard to learn. I’m not sure my mental model of how Deferreds work is fully correct even after several years of using them. Recently I discovered there’s a far simpler way to drive asynchronous operations in Twisted: use the @defer.inlineCallbacks. The old “traditional” manual callback style:. Getting the details right.
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Maas Digital – Game engine development and digital art
Game engine development and digital art. Scroll down to content. New Domain Parking / Set-Up Notes. Steps to “park” a new domain with email and HTTP service. Total cost is $12/year assuming you already have a web server set up. Domain Registration and DNS. Register domain with Amazon Route53. 12/year for .com). Delete the public “Hosted Zone” ($6/year) since CloudFlare will be used for hosting DNS. Free-tier account for DNS hosting. Change Amazon Route53 DNS server settings over to CloudFlare. Option 2b:...
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