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The DDM Collective - in the MetaverseInvestigation of Virtual Worlds for Art & Design Teching and Learning at Leeds College of Art.
http://ddmcollective.blogspot.com/
Investigation of Virtual Worlds for Art & Design Teching and Learning at Leeds College of Art.
http://ddmcollective.blogspot.com/
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The DDM Collective - in the Metaverse | ddmcollective.blogspot.com Reviews
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Investigation of Virtual Worlds for Art & Design Teching and Learning at Leeds College of Art.
The DDM Collective - in the Metaverse: May 2009
http://ddmcollective.blogspot.com/2009_05_01_archive.html
The DDM Collective - in the Metaverse. Investigation of Virtual Worlds for Art and Design Teching and Learning at Leeds College of Art. Tuesday, May 26, 2009. Virtual Environments Module - Year One. In the future I'll write a proper longer post about this module, but for now, here's some pics and link to a flickr set for a Virtual Environments module that finished last week. Flickr Set of Projects. Subscribe to: Posts (Atom). The Department of Digital Media. At Leeds College of Art,. In Second Life™.
The DDM Collective - in the Metaverse: February 2010
http://ddmcollective.blogspot.com/2010_02_01_archive.html
The DDM Collective - in the Metaverse. Investigation of Virtual Worlds for Art and Design Teching and Learning at Leeds College of Art. Tuesday, February 23, 2010. Game Art Module in Second Life. Newish Term, Newish module to use Second Life, where we are introducing 1st years to explore Virtual Environments. The students choose from several environment option, which was to give a breadth of different ways an online 3D world could be used. 2) a floating Steampunk Island village - for a MMORPG. One of the...
The DDM Collective - in the Metaverse: April 2008
http://ddmcollective.blogspot.com/2008_04_01_archive.html
The DDM Collective - in the Metaverse. Investigation of Virtual Worlds for Art and Design Teching and Learning at Leeds College of Art. Thursday, April 10, 2008. The DDM Students in SL - Machinima. A casual vox-pops catching the thoughts and interests of the DDM students using Second Life. This short machinima documentary was created by 2nd Year student Steve Searle, as part of the optional pathway in Moving Image. I thought I'd share it with you. Thursday, April 03, 2008. A way of learning, Play. The co...
The DDM Collective - in the Metaverse: March 2010
http://ddmcollective.blogspot.com/2010_03_01_archive.html
The DDM Collective - in the Metaverse. Investigation of Virtual Worlds for Art and Design Teching and Learning at Leeds College of Art. Saturday, March 06, 2010. Shared Media in Second Life Viewer 2. Trying out the new shared media - `web on a prim` with our Moodle course in the new Second Life viewer 2.0. Subscribe to: Posts (Atom). The Department of Digital Media. At Leeds College of Art,. The investigation is led by Annabeth Robinson, also known as Angrybeth Shortbread. In Second Life™. Jo Kay - Blog.
The DDM Collective - in the Metaverse: Game Art Module in Second Life
http://ddmcollective.blogspot.com/2010/02/game-art-module-in-second-life.html
The DDM Collective - in the Metaverse. Investigation of Virtual Worlds for Art and Design Teching and Learning at Leeds College of Art. Tuesday, February 23, 2010. Game Art Module in Second Life. Newish Term, Newish module to use Second Life, where we are introducing 1st years to explore Virtual Environments. The students choose from several environment option, which was to give a breadth of different ways an online 3D world could be used. 2) a floating Steampunk Island village - for a MMORPG. In Second ...
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Ludic Spaces: March 2013
http://ludicspaces.blogspot.com/2013_03_01_archive.html
Test of Trapcode Particular - using Alpha of Layer as a surface to catch and stick particles, useful for an upcoming project. Using the theme of Holi - Indian Festival of Colour. Trapcode Form Animated .OBJ Test. Playing around with Depth of Field on 3D object, and lots of fractal displacement. Subscribe to: Posts (Atom). Leeds, United Kingdom. View my complete profile. Picture Window template. Powered by Blogger.
Ludic Spaces: July 2015
http://ludicspaces.blogspot.com/2015_07_01_archive.html
Leeds Creative Timebank - Yorkshire Life Aquatic. Over the last year, I've been a member of Leeds Creative Timebank. Leeds Creative Time Bank facilitates and strengthens the informal economy between creative professionals. We exchange skills and knowledge by using time as a currency. One hour of your skill equates to one hour of another members. Who requested me, in helping document and shape some promotional video for their activities. Operates out of the awesome Bramley Baths. Subscribe to: Posts (Atom).
Ludic Spaces: June 2015
http://ludicspaces.blogspot.com/2015_06_01_archive.html
YA DEVI - Developing Unity based Visuals further. In May I was able to take further some exploration with using Unity to create visuals for a stage show. Ya Devi was a performance by Devika Rao Theatre. Funded by the Arts Council and presented at the Stage, Leeds University - and it was an opportunity to create an improvised version of a previous unity prototype, into a visual for the show. Behind the scenes video. Visual for show - ( not music used in performance ). Subscribe to: Posts (Atom).
Ludic Spaces: September 2012
http://ludicspaces.blogspot.com/2012_09_01_archive.html
Experimenting with Type in Kinect and Processing. Having a play with depth tracking with Microsoft Kinect. Using Processing on mac, adapting some great code and library from - http:/ www.shiffman.net/p5/kinect/. To render point cloud dots as text instead. This is an early test to try out some further ideas. Subscribe to: Posts (Atom). Leeds, United Kingdom. View my complete profile. Picture Window template. Powered by Blogger.
Ludic Spaces: October 2012
http://ludicspaces.blogspot.com/2012_10_01_archive.html
Further Play with Kinect and Processing Audio Reaction. Proof of concept test - put together for Light Night Leeds. Processing Sketch - using Minim library to analyse microphone input - that adjusts depth information complexity - to make a sound reactive word cloud - still lots of fiddling to do, especially frequencies to make words change to sound to, etc etc. Subscribe to: Posts (Atom). Leeds, United Kingdom. View my complete profile. Picture Window template. Powered by Blogger.
SLOG: March 2009
http://secondslog.blogspot.com/2009_03_01_archive.html
Second Life's oldest group resident blog. Wednesday, March 11, 2009. How to attach to your points. Posted by Frans Charming. Has made some great diagrams about attachment points. It clearly show where they are and can be a great help in getting all your attachments in the right place. Took this opportunity to at length explain how attachments work, and what you can do to wear all those must have accessories. Head over to virtual neko. Angrybeth also made a similar diagram for clothing layers. Links to th...
Ludic Spaces: May 2012
http://ludicspaces.blogspot.com/2012_05_01_archive.html
Camera Switcher in Unity - using Animation. Hopefully this might be useful to some others. I'm still getting to grips with Unity. This is a simple approach to cut between multiple cameras in Unity using the animation timeline - to help create cinematics / machinima. 1) Create an Empty Gameobject - I named it CamSwitcher. 2) Make a new Javascript - I called mine 'CamSwitch' - and place the javascript below into it :. Var cam1 : Camera;. Var cam2 : Camera;. Var cam3 : Camera;. Var cam4 : Camera;. Obviously...
Ludic Spaces: January 2012
http://ludicspaces.blogspot.com/2012_01_01_archive.html
Playing with Unity - Raggy Dolls. Playing with a Model created during a Maya Essentials tutorial via Escape Studios - and turned a physics model with the Ragdoll Wizard in Unity 3.0 . Playing with Unity - Seasons Model Prototype. A New Blog for 2012! Here's one of my first little Unity3D attempts to create some web-based teaching materials, modelling some concepts from a OU Understanding Weather Course I'm doing at the moment. Watch this space in the future, as I play a bit more. Leeds, United Kingdom.
MetaLab: HandUp Chair
http://metalab.blogspot.com/2006/06/handup-chair.html
Creating and exploring tools for online learning events within Second Life. Tuesday, June 06, 2006. A chair with an inbuilt hand up animation - that is triggered by pressing the Page Up (Fly up) button. Pressing Page Down will put the hand back down. If the hand is held up for more than 30secs, then the hand will begin to wave for attention. I'm going to teach an undergrad. class in SL in January (Bradley University). I wonder if you'd be willing to allow me to use a copy or 8 of the chairs?
MetaLab: Basic Event Timer
http://metalab.blogspot.com/2006/06/basic-event-timer.html
Creating and exploring tools for online learning events within Second Life. Tuesday, June 06, 2006. A simple tool for timing events / group sessions in Second Life. The Owner can set the Timer to Alarm when a certain number of minutes has elapsed. When the cube is red - touching it or saying 'alarm' will make the cube listen. State (in number of mins) how long till the alarm goes off. ie. 120 - (if you want 2 hours). Once set, the cube will turn green. Subscribe to: Post Comments (Atom).
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ddmclub.com - This website is for sale! - ddmclub Resources and Information.
The owner of ddmclub.com. Is offering it for sale for an asking price of 1500 USD! Flash Player for Mac. Stream and View Video, Audio, Multimedia and Rich Internet Applications. This webpage was generated by the domain owner using Sedo Domain Parking. Disclaimer: Sedo maintains no relationship with third party advertisers. Reference to any specific service or trade mark is not controlled by Sedo nor does it constitute or imply its association, endorsement or recommendation.
dodging 42 outs | your own, personal, jesus
8221; go Jesus, go “. 124; Comments RSS. 404 page not found. Posted on February 13, 2015. A 15 month hiatus? Pretty redic, huh? Anyway, still messing about at the nanostake 4-card-bingo. you’d think that after all these years I’d be bored with such small stakes and that I might actually want to push myself out of the comfort zone. I will soon. here’s a hand from a few weeks back and in a game that I don’t usually play. 2c 990 man hyper. Ante 4000 sb 10,000 bb 20,000. Seat 1: inchas101 (115964 in chips).
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The DDM Collective - in the Metaverse
The DDM Collective - in the Metaverse. Investigation of Virtual Worlds for Art and Design Teching and Learning at Leeds College of Art. Saturday, March 06, 2010. Shared Media in Second Life Viewer 2. Trying out the new shared media - `web on a prim` with our Moodle course in the new Second Life viewer 2.0. Tuesday, February 23, 2010. Game Art Module in Second Life. Newish Term, Newish module to use Second Life, where we are introducing 1st years to explore Virtual Environments. Friday, February 05, 2010.
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Apache2 Debian Default Page: It works
Apache2 Debian Default Page. This is the default welcome page used to test the correct operation of the Apache2 server after installation on Debian systems. If you can read this page, it means that the Apache HTTP server installed at this site is working properly. You should replace this file. Before continuing to operate your HTTP server. Refer to this for the full documentation. Documentation for the web server itself can be found by accessing the manual. Package was installed on this server. Is always...
DDM's Microsoft Office Tips and Tricks
Welcome to DDM's Microsoft Office Tips and Tricks! This site is dedicated to you, the Microsoft Office for Windows (2003, XP, 2000, or 97) user. Look inside for hints, tips, and tricks. To use with Microsoft Access. The core programs in the Microsoft Office suite. You'll also find links. To resources such as Office-related sites. And free newsletters and tips. And we recommend books. Enjoy what you do. Whatever your level of expertise, you'll find something useful here. And all for free. Go Back to the T...