shashemudev.blogspot.com
shash's Emu Dev: August 2007
http://shashemudev.blogspot.com/2007_08_01_archive.html
Tuesday, August 21, 2007. Lately, finding spare time to work on desmume has been hard. What's more important, finding any motivation to work on it, has been really hard. So basically, I'd like to rewrite the 3D core to properly handle the GFX FIFO IRQ, write a Windows Forms GUI, with a new and enhanced debugger, and fix some misc stuff. Later, I wanted to fix Dead'n'furious. Was wrong. Specifically, the scale was wrong (abnormally big values), making that the primitives (triangles / quads) became squ...
shashemudev.blogspot.com
shash's Emu Dev: Small improvements
http://shashemudev.blogspot.com/2007/08/small-improvements.html
Tuesday, August 21, 2007. Lately, finding spare time to work on desmume has been hard. What's more important, finding any motivation to work on it, has been really hard. So basically, I'd like to rewrite the 3D core to properly handle the GFX FIFO IRQ, write a Windows Forms GUI, with a new and enhanced debugger, and fix some misc stuff. Later, I wanted to fix Dead'n'furious. Was wrong. Specifically, the scale was wrong (abnormally big values), making that the primitives (triangles / quads) became squ...