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OLEKSANDR NOVIKOV - 3D Modeler / Prop ArtistOLEKSANDR NOVIKOV - 3D Modeler / Prop Artist. Subscribe to: Posts (Atom). 169; Oleksandr Novikov / Deathrey. Simple template. Powered by Blogger.
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OLEKSANDR NOVIKOV - 3D Modeler / Prop Artist. Subscribe to: Posts (Atom). 169; Oleksandr Novikov / Deathrey. Simple template. Powered by Blogger.
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OLEKSANDR NOVIKOV - 3D Modeler / Prop Artist | deathreycg.blogspot.com Reviews
https://deathreycg.blogspot.com
OLEKSANDR NOVIKOV - 3D Modeler / Prop Artist. Subscribe to: Posts (Atom). 169; Oleksandr Novikov / Deathrey. Simple template. Powered by Blogger.
OLEKSANDR NOVIKOV - 3D Modeler / Prop Artist: Weapons
http://deathreycg.blogspot.com/p/weapons.html
OLEKSANDR NOVIKOV - 3D Modeler / Prop Artist. These melee weapon models were made for The Final Stand game. Triangle count is below 2k per weapon. One 2048x2048 texture per weapon. Mace and hammer concepts were done by Ryan Woodhouse. Sword from an aircraft propeller blade was designed by me. Subscribe to: Posts (Atom). 169; Oleksandr Novikov / Deathrey. Simple theme. Powered by Blogger.
OLEKSANDR NOVIKOV - 3D Modeler / Prop Artist: Well
http://deathreycg.blogspot.com/p/well.html
OLEKSANDR NOVIKOV - 3D Modeler / Prop Artist. This well model was made for Polycount MNC 17 (April 2014). Concept by Todd Coleman. Subscribe to: Posts (Atom). 169; Oleksandr Novikov / Deathrey. Simple theme. Powered by Blogger.
OLEKSANDR NOVIKOV - 3D Modeler / Prop Artist: UZB-117
http://deathreycg.blogspot.com/p/blog-page_17.html
OLEKSANDR NOVIKOV - 3D Modeler / Prop Artist. This aircraft was done to be used as boss model for a top-down shooter game. Triangle count is about 12k. It was also animated to have deployable turrets. Subscribe to: Posts (Atom). 169; Oleksandr Novikov / Deathrey. Simple theme. Powered by Blogger.
OLEKSANDR NOVIKOV - 3D Modeler / Prop Artist: ShipWreck
http://deathreycg.blogspot.com/p/shipwreck.html
OLEKSANDR NOVIKOV - 3D Modeler / Prop Artist. This asset was made as a landmark prop for one of the levels of The Final Stand game. The wreck counts roughly 20k triangles for LOD0 and uses two 2048x2048 textures, three 2048x1024 textures and one 1024x512 texture. All textures were later reused for numerous models on the same map. Subscribe to: Posts (Atom). 169; Oleksandr Novikov / Deathrey. Simple theme. Powered by Blogger.
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About - Ennoble Studios
http://ennoble-studios.com/about
Path ⇒ Tree. Ennoble Studios is a enthusiastic indie game making team dedicated to bringing players fun, high-octane gameplay games achieved with latest technological possibilities. We are a firm believer in PC platform, but also in values of gameplay and game design that brought us here as gamers. Through vision of quality and love for work, through dedication, care and insight we bring games that satisfy both technically and artistically. We make games that we want and that we want to play. Feel free t...
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OLEKSANDR NOVIKOV - 3D Modeler / Prop Artist
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