decadeengine.blogspot.com decadeengine.blogspot.com

decadeengine.blogspot.com

Decade Engine

Thursday, November 22, 2012. Decade is leaving blogger. After a number of years of random and sporadic blogging Decade is leaving blogger. If you would like to follow progress as decade engine continues its move towards mobile platforms please check out the website of my consulting company at Raiblin. Thursday, September 06, 2012. Record video from your iPhone/iPad without any expensive hardware. I'm not sure how 'legal' this is under Apples terms and conditions but it works well and suits my needs. ...

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Decade Engine | decadeengine.blogspot.com Reviews
<META>
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Thursday, November 22, 2012. Decade is leaving blogger. After a number of years of random and sporadic blogging Decade is leaving blogger. If you would like to follow progress as decade engine continues its move towards mobile platforms please check out the website of my consulting company at Raiblin. Thursday, September 06, 2012. Record video from your iPhone/iPad without any expensive hardware. I'm not sure how 'legal' this is under Apples terms and conditions but it works well and suits my needs. ...
<META>
KEYWORDS
1 decade engine
2 posted by
3 ciarán mccormack
4 no comments
5 reflection app
6 1 comment
7 i use cornerstone
8 simply use dropbox
9 thoughts
10 per vertex lighting
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decade engine,posted by,ciarán mccormack,no comments,reflection app,1 comment,i use cornerstone,simply use dropbox,thoughts,per vertex lighting,vertex shader,void main,calculate diffuse value,translate vertex,fragment shader,per pixel shading,edit*,vector
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Decade Engine | decadeengine.blogspot.com Reviews

https://decadeengine.blogspot.com

Thursday, November 22, 2012. Decade is leaving blogger. After a number of years of random and sporadic blogging Decade is leaving blogger. If you would like to follow progress as decade engine continues its move towards mobile platforms please check out the website of my consulting company at Raiblin. Thursday, September 06, 2012. Record video from your iPhone/iPad without any expensive hardware. I'm not sure how 'legal' this is under Apples terms and conditions but it works well and suits my needs. ...

INTERNAL PAGES

decadeengine.blogspot.com decadeengine.blogspot.com
1

Decade Engine: Creating an OpenGL 3 application on Mac

http://decadeengine.blogspot.com/2012/05/creating-opengl-3-application-on-mac.html

Wednesday, May 16, 2012. Creating an OpenGL 3 application on Mac. Except for a brief adventure into the world of Ubuntu, most development of Decade was completed in Windows therefore to transition to Mac and IOS new projects have to be created. Using XCode to create an IOS (iPhone or iPad) application, the IDE pretty much does all the setup for you when you select an OpenGL project. Selfcontext = [ [EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2] autorelease];. Always returned 0, and. To creat...

2

Decade Engine: A nice segue from Decade Engine to Mobile Development.

http://decadeengine.blogspot.com/2012/06/nice-segue-from-decade-engine-to-mobile.html

Monday, June 11, 2012. A nice segue from Decade Engine to Mobile Development. To date he has been using an open framework called whirlyglobe. When looking into how we could improve the performance, I suggested that I could use the concepts that I developed when programming the original Decade Engine, along with the new features I have been learning with converting the original engine to OpenGL 3/OpenGL ES 2.0. The textures used in this video have been purchased from here. GLuint latitudeBands = precision;.

3

Decade Engine: Lets bring some atmosphere to the party.

http://decadeengine.blogspot.com/2012/06/lets-bring-some-atmosphere-to-party.html

Sunday, June 17, 2012. Lets bring some atmosphere to the party. Another minor update. Instead of investing more significant amounts of time and adding atmospheric scattering. I decided to simply add a cloud layer to the planet. The cloud texture came as part of the texture set. I am using to render the earth. Perhaps but defiantly more difficult to understand. No code worth while to show in this example. The shaders used for the atmosphere layer are pretty much identical to those shown previously. Decade...

4

Decade Engine: How to generate a procedural sphere.

http://decadeengine.blogspot.com/2011/11/how-to-generate-procedural-sphere.html

Tuesday, November 01, 2011. How to generate a procedural sphere. I have received an email asking to explain how I generate a procedural sphere as per this post. Rather than respond to emails personally, I have decide in future to answer the questions on the blog, presenting the information to a wider audience for comment, correction, improvement and perhaps a little learning. P fRadius, int. Putting the Vertices of the initial Cube at p fRadius is not correct as the distance of. CVector3 l Vertices[8];.

5

Decade Engine: Concentric LOD Areas

http://decadeengine.blogspot.com/2010/02/concentric-lod-areas.html

Wednesday, February 24, 2010. Not really any new functionality, however small but important modifications. In the previous posts and video of the planet each patch was independent and updated when it thought correct regardless of the state of its neighbours. This resulted in a non-uniform patch pattern and multiple terrain cracks. A more detailed explanation of terrain cracks can be seen here. Subscribe to: Post Comments (Atom). Decade Engine Youtube Channel. Dune II - The Remake.

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Dune II: The remake: December 2007

http://dune-ii.blogspot.com/2007_12_01_archive.html

Dune II: The remake. Monday, December 17, 2007. There's a small delay in finishing up all the Game handshaking and getting the initial scene up. I'm currently occupied with a load of coursework which I have to finish because I screwed over a bunch of courses last year and the year before. Really stupid, but if I want to start my graduation by the end of the college year, I better get all these courses patched up. And because of that, I have less time to work on Dune. Wednesday, December 12, 2007. At the ...

dune-ii.blogspot.com dune-ii.blogspot.com

Dune II: The remake: October 2006

http://dune-ii.blogspot.com/2006_10_01_archive.html

Dune II: The remake. Thursday, October 26, 2006. I've done quite some work on the spritesheets(Which took me 3 to 4 hours, where I could have done it in 1, IF I wouldn't be distracted all the time). The individual subsheets work, in the sense of: You can add new textures to it, it finds a suitable location(If any), reserve it, and then copy it actual bytes onto the main texture. I'm not sure what to do IF. Monday, October 23, 2006. Friday, October 20, 2006. Subscribe to: Posts (Atom).

dune-ii.blogspot.com dune-ii.blogspot.com

Dune II: The remake: Unexpected progress!

http://dune-ii.blogspot.com/2008/06/unexpected-progress.html

Dune II: The remake. Monday, June 02, 2008. Some people probably gave up on me(or Dune or both), but don't worry, I haven't given up yet. It's just that I've been way too busy with other things in my life(Which got twisted upside. But I didn't move in with my auntie and uncle in Bel Air). Last friday, I had my laptop with me and I was like, what if I open up Dune and start coding for a bit again? Lobby-server awaiting another player to join. Player numbers are currently fixed. This shows up on both sides.

dune-ii.blogspot.com dune-ii.blogspot.com

Dune II: The remake: June 2008

http://dune-ii.blogspot.com/2008_06_01_archive.html

Dune II: The remake. Friday, June 06, 2008. Synchronisation bug in the server. Well well, what a surprise! More updates on Dune :). I've coded a bit on Dune in the past few days. Not an awful lot, because I had other things aswell, but I managed to code up a few bits on the train while traveling to/from college. Units are moving again. DebugConsole is now a real UI object. I think the next iteration of the console replaces the current code with a Textfield / Textbox in which I draw the text, and a 2nd te...

dune-ii.blogspot.com dune-ii.blogspot.com

Dune II: The remake: January 2008

http://dune-ii.blogspot.com/2008_01_01_archive.html

Dune II: The remake. Wednesday, January 02, 2008. May 2008 be a good year! As in updates: I've managed to complete the loading of all assets and the game actually ends up being started. So, the next step is to place some units on the map and start building the turn system. I'm not entirely sure on how I'm going to implement the turn-system yet. I intended to send a StartTurn. Subscribe to: Posts (Atom). Wikipedia entry on Dune 2. View my complete profile.

dune-ii.blogspot.com dune-ii.blogspot.com

Dune II: The remake: Happy new year! (And progress updates)

http://dune-ii.blogspot.com/2008/01/happy-new-year-and-progress-updates.html

Dune II: The remake. Wednesday, January 02, 2008. May 2008 be a good year! As in updates: I've managed to complete the loading of all assets and the game actually ends up being started. So, the next step is to place some units on the map and start building the turn system. I'm not entirely sure on how I'm going to implement the turn-system yet. I intended to send a StartTurn. And again, a comment removed because it contains inappropriate content. So its been 3 months? Hows the project going?

dune-ii.blogspot.com dune-ii.blogspot.com

Dune II: The remake: April 2007

http://dune-ii.blogspot.com/2007_04_01_archive.html

Dune II: The remake. Monday, April 23, 2007. Today I merged the UI code with the Gamestate code. And lo and behold: Something that looks like a game. Almost a game, almost. I discovered there is something severely messed up(I nearly wrote fucked up. So, still a lot of work to do, and I'll start out with the techtree loader tomorrow. Wednesday, April 18, 2007. Complete rendering of the borders and title bar. Client rectangles(Client Rectangle = Window - borders). After I fixed the dragging bug, I'd figure...

dune-ii.blogspot.com dune-ii.blogspot.com

Dune II: The remake: March 2007

http://dune-ii.blogspot.com/2007_03_01_archive.html

Dune II: The remake. Saturday, March 31, 2007. I finished off the weapons. Well, most parts. There are a few minor things that I need to change. But most of the work is completed. I also did the same with the gun, except I did make a different state for it, since some units have a seperate turret sprite. This will rotate the unit normally for units without a turret, and rotate the actual turret for those units who have one. The code for checking distance to the target, determining if the weapon is ready,...

dune-ii.blogspot.com dune-ii.blogspot.com

Dune II: The remake: I hate coursework...

http://dune-ii.blogspot.com/2007/12/i-hate-coursework.html

Dune II: The remake. Monday, December 17, 2007. There's a small delay in finishing up all the Game handshaking and getting the initial scene up. I'm currently occupied with a load of coursework which I have to finish because I screwed over a bunch of courses last year and the year before. Really stupid, but if I want to start my graduation by the end of the college year, I better get all these courses patched up. And because of that, I have less time to work on Dune. Subscribe to: Post Comments (Atom).

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DECADEDUELIST | 通りすがりの仮面ライダーだ、覚えておけ!

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. You’re at a tournament when a situation pops up between you and your opponent in which neither of you can come to an agreement. The opponent calls over a judge while you sit back and smirk, confident in how this situation is going to end. After all, you’ve been playing for years and are well versed in a majority of card rulings. The judge hears both sides of the situation and issues his verdict: The opponent was correct! By switchi...

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Decade Engine

Thursday, November 22, 2012. Decade is leaving blogger. After a number of years of random and sporadic blogging Decade is leaving blogger. If you would like to follow progress as decade engine continues its move towards mobile platforms please check out the website of my consulting company at Raiblin. Thursday, September 06, 2012. Record video from your iPhone/iPad without any expensive hardware. I'm not sure how 'legal' this is under Apples terms and conditions but it works well and suits my needs. ...

decadeengine.com decadeengine.com

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Decade Engine - Mobile

Decade Engine - Mobile. Decade Engine for IPhone and Android. Subscribe to: Posts (Atom). Simple template. Powered by Blogger.

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عفاف وحجاب

حجاب سنگری است محکم که زن را از نگاه مردان شیطان صفت مصون ومحفوظ نگه می دارد. وبلاگ عفاف وحجاب درمورد مسابقه وبلاگ نویسی ده فجر ایجاد شد . هفته چهارم بهمن ۱۳۹۴. هفته سوم بهمن ۱۳۹۴. هفته دوم بهمن ۱۳۹۴. کشف حجاب در ایران. سيره و ديدگاه حضرت زينب كبري (عليها سلام) نسبت به مسئله حجاب. من حجاب را دوست دارم . گفت وگو با حجت الاسلام بخشی درمورد حجاب وامریات وبلاگ حجاب. چادرم باشد مرا معیار ایمان و شرف. سوال شرعی از نظر مراجعه در مورد حجاب. جامعه ي امروز ايران تشنه حجاب و عفاف است. جایگاه زن در اسلام. یکی از کسا...