rigel7studios.blogspot.com
Rigel VII: TOS Enterprise Bridge
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Bringing Trek of the past alive with the Unreal 4 Engine-. April 9, 2015 at 3:05 PM. Wow, this is incredible. I love the TOS Enterprise bridge. Subscribe to: Posts (Atom). Refit Enterprise Transporter Room. Refit Enterprise Torpedo Bay. TOS Enterprise Transporter Room. TOS Enterprise Briefing Room. TOS Enterprise Sickbay Examination Room. TOS Enterprise Sickbay Intensive Care Ward. Ocean Springs, Mississippi, United States. View my complete profile. My Thoughts: No Mans Sky. Star Station Computer Art.
rigel7studios.blogspot.com
Rigel VII: Refit Enterprise Torpedo Bay
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Bringing Trek of the past alive with the Unreal 4 Engine-. Refit Enterprise Torpedo Bay. Subscribe to: Posts (Atom). Refit Enterprise Transporter Room. Refit Enterprise Torpedo Bay. TOS Enterprise Transporter Room. TOS Enterprise Briefing Room. TOS Enterprise Sickbay Examination Room. TOS Enterprise Sickbay Intensive Care Ward. Ocean Springs, Mississippi, United States. View my complete profile. My Thoughts: No Mans Sky. Star Station Computer Art. Stinson's All Things Star Wars.
rigel7studios.blogspot.com
Rigel VII: TOS Enterprise Sickbay Intensive Care Ward
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Bringing Trek of the past alive with the Unreal 4 Engine-. TOS Enterprise Sickbay Intensive Care Ward. Subscribe to: Posts (Atom). Refit Enterprise Transporter Room. Refit Enterprise Torpedo Bay. TOS Enterprise Transporter Room. TOS Enterprise Briefing Room. TOS Enterprise Sickbay Examination Room. TOS Enterprise Sickbay Intensive Care Ward. Ocean Springs, Mississippi, United States. View my complete profile. My Thoughts: No Mans Sky. Star Station Computer Art. Stinson's All Things Star Wars.
rigel7studios.blogspot.com
Rigel VII: Resume
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Bringing Trek of the past alive with the Unreal 4 Engine-. Advanced knowledge of high- to low-poly modelling concepts and sculpting for real-time game engines. Proficient at working form schematics and concept art. Excellent understanding of modular workflow within game asset creation and world-building. Seasoned in next-generation shader creation using node-based material systems. Strong background in traditional art and design. Ability to learn new software and techniques at a rapid pace.
rigel7studios.blogspot.com
Rigel VII: July 2015
http://rigel7studios.blogspot.com/2015_07_01_archive.html
Bringing Trek of the past alive with the Unreal 4 Engine-. Refit Enterprise - Main Engineering VIDEO. Here's a short video I made of Main Engineering. Time for one of the most impressive sets in Star Trek history.the Main Engineering level of the Refit Enterprise. Subscribe to: Posts (Atom). Refit Enterprise Transporter Room. Refit Enterprise Torpedo Bay. TOS Enterprise Transporter Room. TOS Enterprise Briefing Room. TOS Enterprise Sickbay Examination Room. TOS Enterprise Sickbay Intensive Care Ward.
rigel7studios.blogspot.com
Rigel VII: TOS Enterprise Transporter Room
http://rigel7studios.blogspot.com/p/tos-enterprise-transporter-room.html
Bringing Trek of the past alive with the Unreal 4 Engine-. TOS Enterprise Transporter Room. Subscribe to: Posts (Atom). Refit Enterprise Transporter Room. Refit Enterprise Torpedo Bay. TOS Enterprise Transporter Room. TOS Enterprise Briefing Room. TOS Enterprise Sickbay Examination Room. TOS Enterprise Sickbay Intensive Care Ward. Ocean Springs, Mississippi, United States. View my complete profile. My Thoughts: No Mans Sky. Star Station Computer Art. Stinson's All Things Star Wars.
rigel7studios.blogspot.com
Rigel VII: F.A.Q.
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Bringing Trek of the past alive with the Unreal 4 Engine-. What is the purpose/goal of these projects? I love re-creating Star Trek sets of old in real time . I've been spending the past 16 years doing so with various game engines. I have been working with this game engine for a year now in hopes of finally being able to release these projects. When will you release your project(s)? Deadline or timeline for release of any of my projects, as they are primarily a hobby and labor of love. I work on thes...
rigel7studios.blogspot.com
Rigel VII: May 2015
http://rigel7studios.blogspot.com/2015_05_01_archive.html
Bringing Trek of the past alive with the Unreal 4 Engine-. Refit Enterprise Torpedo Bay. It seems that two months is the standard amount of time it takes to build any one area of the Refit, as that's the amount of time it took for the Transporter Room, Sickbay, and now the Photon Torpedo Bay as seen in The Wrath of Khan. Most Trekkies know that the torpedo bay was, in fact, a redress of the Klingon Battle Crusier Amar. Bridge from The Motion Picture. Subscribe to: Posts (Atom). View my complete profile.