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Defective Studios

CosmoKnots, VRMT, UniMerge, and a whole lot more awesome

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CosmoKnots, VRMT, UniMerge, and a whole lot more awesome
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Defective Studios | defectivestudios.com Reviews

https://defectivestudios.com

CosmoKnots, VRMT, UniMerge, and a whole lot more awesome

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1

» Unveiling VRMT!Defective Studios Devblog

http://defectivestudios.com/devblog/unveiling-vrmt

On the other hand, VRMT can actually be used in a game / 3D pipeline. You can build a new art pack in a 3D package, bring it into VRMT (currently requiring going through us; open art-modding coming later), lay out the environment, and then load that environment up in any other piece of software. VRMT scenes are saved as local JSON. Files, readable by all (especially Unity, with our free JSONObject. We’ll soon be dogfooding this idea by using and integrating VRMT as the level editor for CosmoKnots. In a l...

2

» VRMT: Get it now!Defective Studios Devblog

http://defectivestudios.com/devblog/vrmt-get-it-now

VRMT: Get it now! Huzzah, it’s out-into-the-wild day for VRMT! A build of v0.1 is now officially live and ready for your downloady goodness, and of course your invaluable feedback. You can grab it right now at defectivestudios.com/vrmt. You can read all about the project, where it is now, and where we hope it’ll go, in the announcement blog post. Or if you’re a game developer / 3D artist / digital maker type, you can use it as a tool to create your scenes. We can’t wait to see what y’all’ll do with it.

3

» VRMT v0.3: Walls, Leap, and New Art!Defective Studios Devblog

http://defectivestudios.com/devblog/vrmt-v0-3-walls-leap-and-new-art

VRMT v0.3: Walls, Leap, and New Art! VRMT v0.3 is up, adding wall-building tools, Leap support, a beautiful new artpack, and many little fixes and improvements! Here’s the viddy overview:. How do you ‘click’? Finally, v0.3 sees a new artpack, this lovely forest. In this current build, I’ve disabled artpack switching, until a few questions are figured out. For example, how does a tree in the forest artpack map to another artpack that doesn’t have any trees, or large assets at all? By Jono on March 30, 2015.

4

Defective Studios Devblog

http://defectivestudios.com/devblog

I gave PlasticSCM a Try. Unity is becoming the game engine of choice for an increasingly large portion of the industry; in fact, it’s used to make a lot more than just games. As a longtime Unity developer, I’ve seen it develop as a product, but I’ve noticed that Version Control has posed an ongoing problem, and has seen some very interesting solutions. As of version 4.3, Unity has. Continue reading ‘I gave PlasticSCM a Try’. Schoen on October 6, 2015. Hooo big news time! Jono on September 11, 2015. VRMT ...

5

CosmoKnots - Defective Studios

http://defectivestudios.com/cosmoknots

Defective Studios was recognized as a "trailblazer" in the Intel RealSense App Challenge. For our submission of CosmoKnots. Stay tuned for new versions of the game that support their amazing 3D camera technology! The latest from the Devblog:. Controls upgrade, Looking around. Gimbal Cop' is now. 'CosmoKnots'! What it's all about:. CosmoKnots (the game formerly known as Gimbal Cop) is a PC/mobile/VR creation game where the player (Multiplayer. soon! You can keep up on the latest developments in our blog.

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GTProductions - Musings of a video game Technical Artist

http://gtproductions.net/blog

Musings of a video game Technical Artist. Multiplatform developer, tech artist, Unity aficionado, Boston area loiterer. Boston Unity Group: February Feature. Tuesday, February 15, 2011 from 7:00 PM – 9:00 PM (EST). Microsoft N.E.R.D. Center, Cambridge, MA. Ever work on a 3-D multiplayer online game in Unity or want to in the future? Be sure to catch Chris Hart (CTO at ReactionGrid) at our next Boston Unity Group Meeting! Chris will be presenting on the topic of. The Perils of Designing Multiplayer Games.

jonoforbes.com jonoforbes.com

New Song: Cherry Blossom Bosoms, pt. 2 | jonolog

http://jonoforbes.com/blog/new-song-cherry-blossom-bosoms-pt-2

Jono's brain spillage. Any Fallen Hero (Music). New Song: Cherry Blossom Bosoms, pt. 2. April 2, 2014. Long ago, I posted just the first portion of this song. So, here’s that long-promised-long-misplaced recording:. Trailer, site and devblog updates. Hired Project: Unity course curriculum →. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Joining Unity Labs; moving to San Francisco! Next up for Archean. Hired Project: Unity course curriculum.

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Jono | jonolog

http://jonoforbes.com/blog/author/jonomf

Jono's brain spillage. Any Fallen Hero (Music). All posts by Jono. Joining Unity Labs; moving to San Francisco! March 29, 2016. Time for a big life announcement: I’ve taken a job with Unity, where I’ll be working on their VR editor! This is a huge step for me professionally, and also a huge personal shift, since it means I’ll be moving to San Francisco in a couple weeks, after 17 years in the Boston area. Here’s the latest video and demo. They’ve put out on the Labs projects. I’m insanely excited to be t...

jonoforbes.com jonoforbes.com

September | 2014 | jonolog

http://jonoforbes.com/blog/2014/09

Jono's brain spillage. Any Fallen Hero (Music). Monthly Archives: September 2014. Reflecting on summer; big things extremely effing nigh. September 8, 2014. Ah, keeping a blog active… never a strong suit of mine. But, I thought I’d take a few moments to update anyone who stops by my corner of the Internet. Reflecting on a busy summer, gone too soon…. I’ll get some of my favorite photos and moments together for anyone interested. A VR game jam put on by Owlchemy Labs. I worked with Danger Donaghey. And so...

jonoforbes.com jonoforbes.com

Hired Project: Unity course curriculum | jonolog

http://jonoforbes.com/blog/hired-project-unity-course-curriculum

Jono's brain spillage. Any Fallen Hero (Music). Hired Project: Unity course curriculum. April 10, 2014. Another marathon work session last night saw me putting the finishing touches on a one-week (40-hour) course on desktop and mobile game programming and level design in Unity I’ve created for Digital Media Academy. New Song: Cherry Blossom Bosoms, pt. 2. Write really good passwords; avoid the collective security freakout →. Leave a Reply Cancel reply. Your email address will not be published.

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Ahoy! It’s a blog! | jonolog

http://jonoforbes.com/blog/ahoy-its-a-blog

Jono's brain spillage. Any Fallen Hero (Music). It’s a blog! October 12, 2013. Allo, and welcome to the Jono corner of the Internets! Be about that. This is a space I’ve been hankering for for a bit, where I can express anything. New Song: Cherry Blossom Bosoms (pt 1) →. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Joining Unity Labs; moving to San Francisco! Next up for Archean. Reflecting on summer; big things extremely effing nigh.

jonoforbes.com jonoforbes.com

Gimbal Cop news! Trailer, site and devblog updates | jonolog

http://jonoforbes.com/blog/gimbal-cop-news-trailer-site-and-devblog-updates

Jono's brain spillage. Any Fallen Hero (Music). Trailer, site and devblog updates. November 14, 2013. I spent the last week working up a new (debut) gameplay trailer for Gimbal Cop, introducing the Snake gameplay mode (which has been a big game design focus of mine for much of the last year) and Oculus Rift virtual reality support. Here it is:. There are new screenshots of the game at its site. And I also wrote up two devblog posts: one retrospective about the last year. And one about where we are now.

jonoforbes.com jonoforbes.com

Work for hire | jonolog

http://jonoforbes.com/blog/category/work-for-hire

Jono's brain spillage. Any Fallen Hero (Music). Category Archives: Work for hire. Reflecting on summer; big things extremely effing nigh. September 8, 2014. Ah, keeping a blog active… never a strong suit of mine. But, I thought I’d take a few moments to update anyone who stops by my corner of the Internet. Reflecting on a busy summer, gone too soon…. I’ll get some of my favorite photos and moments together for anyone interested. A VR game jam put on by Owlchemy Labs. I worked with Danger Donaghey. And so...

jonoforbes.com jonoforbes.com

Teaching | jonolog

http://jonoforbes.com/blog/category/teaching

Jono's brain spillage. Any Fallen Hero (Music). Reflecting on summer; big things extremely effing nigh. September 8, 2014. Ah, keeping a blog active… never a strong suit of mine. But, I thought I’d take a few moments to update anyone who stops by my corner of the Internet. Reflecting on a busy summer, gone too soon…. I’ll get some of my favorite photos and moments together for anyone interested. Anyway, I got back to the States and went literally straight from the airport to the Boston VR Bender. And som...

jonoforbes.com jonoforbes.com

Reflecting on summer; big things extremely effing nigh. | jonolog

http://jonoforbes.com/blog/reflecting-on-summer-big-things-extremely-effing-nigh

Jono's brain spillage. Any Fallen Hero (Music). Reflecting on summer; big things extremely effing nigh. September 8, 2014. Ah, keeping a blog active… never a strong suit of mine. But, I thought I’d take a few moments to update anyone who stops by my corner of the Internet. Reflecting on a busy summer, gone too soon…. I’ll get some of my favorite photos and moments together for anyone interested. Anyway, I got back to the States and went literally straight from the airport to the Boston VR Bender. And som...

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Defective Studios

VRMT to Kickstart, and become 'Archean Worldbuilder'! Tango, Proto, BFIG, Unite, and Boston VR: All Great News! VRMT v0.3: Walls and Leap.

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