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Artistic Language | Games Design and Development from John HardingGames Design and Development from John Harding
http://deftoneishdesigns.wordpress.com/
Games Design and Development from John Harding
http://deftoneishdesigns.wordpress.com/
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Artistic Language | Games Design and Development from John Harding | deftoneishdesigns.wordpress.com Reviews
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Games Design and Development from John Harding
So it begins… | Artistic Language
https://deftoneishdesigns.wordpress.com/2012/11/30/so-it-begins
Games Design and Development from John Harding. So it begins…. I’m John, I’m a BSc Student at Staffordshire University studying Games Programming, I started this blog to get noticed and to share my thoughts and findings in the world of Programming. I’m a big fan of Edmund McMillan and Team Meat in general. In my spare time I enjoy reading, Playing Games and eating packet noodles. Feel free to subscribe to get my updates. This entry was posted on 30/11/2012 by Deftoneish. It was filed under General Updates.
Procedural Content | Artistic Language
https://deftoneishdesigns.wordpress.com/2012/12/01/procedural-content
Games Design and Development from John Harding. I’ve always been fascinated by procedural level design, after hearing one of my friends at University talking about coding an XNA script to generate a procedural designed level for a pacman style game, I decided I wanted to find out more about the subject. So what is procedural content? Remember randomness is the key to procedural content, but it must look natural within games design, at least within realistic level creation, there’s no use having a c...
john | Artistic Language
https://deftoneishdesigns.wordpress.com/2012/11/30/so-it-begins/john
Games Design and Development from John Harding. So it begins…. At 720 × 482. In So it begins…. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.
Deftoneish | Artistic Language
https://deftoneishdesigns.wordpress.com/author/johnhand4
Games Design and Development from John Harding. I’ve always been fascinated by procedural level design, after hearing one of my friends at University talking about coding an XNA script to generate a procedural designed level for a pacman style game, I decided I wanted to find out more about the subject. So what is procedural content? Remember randomness is the key to procedural content, but it must look natural within games design, at least within realistic level creation, there’s no use having a c...
About | Artistic Language
https://deftoneishdesigns.wordpress.com/about
Games Design and Development from John Harding. I’m John, I’m a BSc Student at Staffordshire University studying Games Programming, I started this blog to get noticed and to share my thoughts and findings in the world of Programming. I’m a big fan of Edmund McMillan and Team Meat in general. In my spare time I enjoy reading, Playing Games and Visiting Theme Parks, Theme Parks are a great part of my life, I also work as a Journalist for www.towerstimes.co.uk. Feel free to subscribe to get my updates.
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Redlight Speakeasy ;D | Stop by, Get happy!
Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Redlight Speakeasy ;D. Stop by, Get happy! Hip-Hop, Youtube, and Pseudo Skills. Who Could have thought? Who would have even imagined the internet thirty years ago? I never knew how massive the Internet has become since my first days of logging on, years ago. What happened to a ten minute dial-up wait to instant Wi-Fi? Or that they are making vehicles with an internet conection integrated within the dashboard? Who am I……. I mean the...
UNDER CONSTRUCTION
Is currently UNDER CONSTRUCTION. This Web site is currently under construction. Please be sure to visit this Web site again in the near future! This is your current default homepage; it has been setup with your new account. To update this Under Construction page, please replace your index.htm file.
You're sweet, but I'm tired
Youre sweet, but Im tired. 12 Sep 2004 11:35pm. Last chance guys. If you wanna stay my friend add the new journal. I'm deleting this one by the end of this week. Go get your knife. 26 Aug 2004 02:30pm. I love my Luke. ALOT. But i came across this on Myspace and i thought it was pretty funny. So fill it out and give me a good laugh. Not that i need one, but fill it out anyways, cuz its funny. 2stabs go get your knife. 19 Aug 2004 12:44pm. 3stabs go get your knife. 17 Aug 2004 09:46pm. Went to 6 Flags today.
I would be overjoyed...
In my class about teaching diverse students, I had to write a poem about myself with the prompt of "I am from.". I am from a military home. I am from a German mother. To teach me the language. I am from a desolate land. Palm trees and coastline. And scorched, overpopulated earth. I am from the lowest lows. Searching for the deepest deep. And the highest heights. I am from a jigsaw. Pieced together each home. Moving boxes and car rides. I am from every foreign smell. Fresh paint and new carpet. These are ...
Deftoneish's Opinionated Posts | How the fuck do video games work?
Deftoneish's Opinionated Posts. How the fuck do video games work? July 18, 2013. This is a repost from an article I did on an old blog:. I’ve always been fascinated by procedural level design, after hearing one of my friends at University talking about coding an XNA script to generate a procedural designed level for a pacman style game, I decided I wanted to find out more about the subject. So what is procedural content? Remember randomness is the key to procedural content, but it must look natural withi...
deftoneishdesigns.wordpress.com
Artistic Language | Games Design and Development from John Harding
Games Design and Development from John Harding. I’ve always been fascinated by procedural level design, after hearing one of my friends at University talking about coding an XNA script to generate a procedural designed level for a pacman style game, I decided I wanted to find out more about the subject. So what is procedural content? Remember randomness is the key to procedural content, but it must look natural within games design, at least within realistic level creation, there’s no use having a c...
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DefTone Pictures Studios
Deftone Pictures Studios inc. Black Guy On A Rampage. Tracie L. Fleischhut. STAR The Movie Ticket. Tickets are now on Sale for the STAR- limited Buffalo Release. BE CALM.DEATH AWAITS YOU. A Grim Becoming" premiers are The Buffalo Niagara Film Festival Saturday April 16th at 12:00pm. Come see us at The Tonawanda Castle. Tonawanda, NY 14150. Will it be Alex Creed? The star of such grindhouse films as Devon Danger vs. the Atomic Space Zombies. Or maybe Marissa? Interested in becoming part of the project?
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Blog de deftones-boried - fa's skyblog - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Ben voila moi aussi j'ai décider de réaliser mon sky pour que tout le monde puisse découvrir les personnes que j'apprécie le plus :-). Pour ceux qui ne verront pas leur photos apparaitre soit je ne vous apprécie pas ou alors je nai pas de photos de vous. Mise à jour :. Mariage de xa et cé. Et oui premier mariage du groupe . que. Abonne-toi à mon blog! Ben voila je crois que la première place te reviens de droit. Ou poster avec :. Alors toi ben t'es tout simpl...
Blog de deftones-earth - DEFTONES-EARTH - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. C'est deftones dans toute sa splendeur.C'est l'histoire de ces 3 skaters de Sacramento ( du moins au depart) C'est ce groupe partis du simple neo pour en arriver a un genre propre.c'est ce groupe qui a tellement painer a gravir les marches du succés pour arriver a fair parti des plus grands.c'est des emotions a chaque ecoute d'album.c'est deftones! Mise à jour :. Abonne-toi à mon blog! C'est un groupe de potes qui répètent et jouent dans des clubs pendant 6 a...
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