kamalpoe.blogspot.com
Kamal's NWN2 blog: So here's something.
http://kamalpoe.blogspot.com/2015/03/so-heres-something.html
A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns. Wednesday, March 18, 2015. A custom OM for Bedine was in the plans from the beginning, it was just I've only now gotten around to getting it implemented. I've had the map itself in a roughly built stage for a long time, now it has all the triggers and such that a SoZ style OM needs. There's some debug text visible in the picture, but you get the idea. Subscribe to: Post Comments (Atom).
kamalpoe.blogspot.com
Kamal's NWN2 blog: Originally, this was going to be in a cave.
http://kamalpoe.blogspot.com/2015/07/originally-this-was-going-to-be-in-cave.html
A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns. Tuesday, July 14, 2015. Originally, this was going to be in a cave. The BCK demo area, shown in original texture and after I retextured things (and tinted the bck floor pieces). It looks much better with RWS citadel and stock cobblestone textures. Originally I was going to use this as an underground ruined city, but I like the results so much it's now going to be above ground.
kamalpoe.blogspot.com
Kamal's NWN2 blog: May 2015
http://kamalpoe.blogspot.com/2015_05_01_archive.html
A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns. Sunday, May 17, 2015. Dyr Alanbaa Bayshawey monastery. Dyr Alanbaa Bayshawey monastery, a rework of the Castle Gascynin external prefab area, which was set in a swamp, to the Anauroch desert. The interior uses the Adobe interiors tileset, combined with some new texture options for some other tilesets. Subscribe to: Posts (Atom). Wyrin D'njargo's Neverwinter Nights 2 Blog. The World of Althéa.
kamalpoe.blogspot.com
Kamal's NWN2 blog: A sidetrack into archetypes
http://kamalpoe.blogspot.com/2015/04/a-sidetrack-into-archetypes.html
A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns. Saturday, April 4, 2015. A sidetrack into archetypes. Subscribe to: Post Comments (Atom). Wyrin D'njargo's Neverwinter Nights 2 Blog. Savage Tide Session 57. The World of Althéa. RELEASED: The Scroll (The First Day). So many years ago today. Middleforest - A Project for NWN. Where did this come from? Faithless: The Making of an NWN2 Module. A New Home for BoB. Risen Hero Campaign NWN2.
kamalpoe.blogspot.com
Kamal's NWN2 blog: July 2014
http://kamalpoe.blogspot.com/2014_07_01_archive.html
A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns. Wednesday, July 9, 2014. Placeables, placeables everywhere. Not feeling particularly inspired for building, I turned to reskinning existing placeables to give people alternate versions and make arid terrain themed objects. Most of the buildings are now available with an arid theme, as well as many placeables such as the stock statues in a sandstone texture. You can see more in this.
skaldinteractive.blogspot.com
Skald Interactive: It is so
http://skaldinteractive.blogspot.com/2013/05/this-blog-will-contain-my-many.html
Friday, 3 May 2013. This blog will contain my many ramblings with game design. Mainly this is intended as a blog for friends and colleagues to get a bit of insight into what I do besides work. I am using Unity3D Free version along with a decent package of other tools to get audio, 2D and 3D artwork into something resembling a game. I hope to eventually be able to post some pictures of what I am making. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.
kamalpoe.blogspot.com
Kamal's NWN2 blog: March 2015
http://kamalpoe.blogspot.com/2015_03_01_archive.html
A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns. Wednesday, March 18, 2015. A custom OM for Bedine was in the plans from the beginning, it was just I've only now gotten around to getting it implemented. I've had the map itself in a roughly built stage for a long time, now it has all the triggers and such that a SoZ style OM needs. There's some debug text visible in the picture, but you get the idea. Sunday, March 8, 2015. Lastly for maps f...
kamalpoe.blogspot.com
Kamal's NWN2 blog: September 2014
http://kamalpoe.blogspot.com/2014_09_01_archive.html
A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns. Saturday, September 13, 2014. Desert placeables for all! Arid/desert placeables for all. As well as very desaturated placeables to allow a wider range of tint options. The pack includes versions of most of the stock placeables, and includes multiple options for things like rock faces/boulders, stone walls, etc. With this finally done, I can get back to Bedine. Subscribe to: Posts (Atom).
kamalpoe.blogspot.com
Kamal's NWN2 blog: April 2014
http://kamalpoe.blogspot.com/2014_04_01_archive.html
A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns. Friday, April 18, 2014. When I released my tileset project. That plus a new job taking my time during the week, so I've only been working on this during the weekends. Quests and areas and such are things I haven't worked on much if at all. It was the same when I did the commoner ai, just did that, so it's not out of the ordinary. Subscribe to: Posts (Atom). Savage Tide Session 57.