demonmelody.blogspot.com demonmelody.blogspot.com

demonmelody.blogspot.com

The Demon Melody

Sunday, July 26, 2015. So many years ago today. Still working on this bloody thing. 6 years and counting :). Saturday, October 20, 2012. The long awaited Update. So I have been working on a lot of different things for the eventual release of this thing. Most notably is that TDM is going to have Turn based battles and proceduraly generated ********. A lot of thought have gone inot making the Turn based combat as to not making it tedious and boring. Wether or not I have succed is stil to see. There is stil...

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The Demon Melody | demonmelody.blogspot.com Reviews
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Sunday, July 26, 2015. So many years ago today. Still working on this bloody thing. 6 years and counting :). Saturday, October 20, 2012. The long awaited Update. So I have been working on a lot of different things for the eventual release of this thing. Most notably is that TDM is going to have Turn based battles and proceduraly generated ********. A lot of thought have gone inot making the Turn based combat as to not making it tedious and boring. Wether or not I have succed is stil to see. There is stil...
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1 the demon melody
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3 hoegbo
4 2 comments
5 roger
6 3 comments
7 the toolset junkie
8 1 comment
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10 post it
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The Demon Melody | demonmelody.blogspot.com Reviews

https://demonmelody.blogspot.com

Sunday, July 26, 2015. So many years ago today. Still working on this bloody thing. 6 years and counting :). Saturday, October 20, 2012. The long awaited Update. So I have been working on a lot of different things for the eventual release of this thing. Most notably is that TDM is going to have Turn based battles and proceduraly generated ********. A lot of thought have gone inot making the Turn based combat as to not making it tedious and boring. Wether or not I have succed is stil to see. There is stil...

INTERNAL PAGES

demonmelody.blogspot.com demonmelody.blogspot.com
1

The Demon Melody: squashing of bugs and changes

http://demonmelody.blogspot.com/2011/02/squashing-of-bugs-and-changes.html

Wednesday, February 16, 2011. Squashing of bugs and changes. Been squashing bugs and redoing some stuff withing the campaign. the campaign folder have been a nightmare because something withing it seems to causes several crashes (ie things work when not connected to a campaign.) also due to tester feedback I'll be changing some elements of the mod. I'm still working on this in between real life obligations and musical work. July 26, 2011 at 5:19 PM. Time for an update :). August 27, 2011 at 11:03 AM.

2

The Demon Melody: May 2010

http://demonmelody.blogspot.com/2010_05_01_archive.html

Wednesday, May 19, 2010. I'm guessing this year will be no different from last year. the good weather drawing me from the toolset work. which might be a good thing. since the rainy days were really creative and inspiring :). Oh and I'll add theese screens. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.

3

The Demon Melody: September 2010

http://demonmelody.blogspot.com/2010_09_01_archive.html

Sunday, September 19, 2010. Moving to a new apartment. I just got a new apartment I'm moving htere in 2 weeks time so needless to say the comming month might get a little amputated. The only thing that gets priority is an area I am making for Lance botelle over at http:/ worldofalthea.blogspot.com/. I'm hoping to get it done next week (initially this week but everything suddenly turned upside down with the new apartment). So what have I been doing mod wise? Thursday, September 9, 2010. After deciding to ...

4

The Demon Melody: So many years ago today

http://demonmelody.blogspot.com/2015/07/still-working-on-this-bloody-thing.html

Sunday, July 26, 2015. So many years ago today. Still working on this bloody thing. 6 years and counting :). July 27, 2015 at 9:00 AM. I was there. Those six years ago. Lost a bit between, but. So what has been happening? July 28, 2015 at 4:42 AM. Subscribe to: Post Comments (Atom). So many years ago today. View my complete profile. Simple template. Powered by Blogger.

5

The Demon Melody: The long awaited Update

http://demonmelody.blogspot.com/2012/10/the-long-awaited-update.html

Saturday, October 20, 2012. The long awaited Update. So I have been working on a lot of different things for the eventual release of this thing. Most notably is that TDM is going to have Turn based battles and proceduraly generated dungeons. A lot of thought have gone inot making the Turn based combat as to not making it tedious and boring. Wether or not I have succed is stil to see. I got a lot of inspiration from this site. http:/ sinisterdesign.net/. Lance Botelle (Bard of Althéa). Great to hear an up...

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LINKS TO THIS WEBSITE

kamalpoe.blogspot.com kamalpoe.blogspot.com

Kamal's NWN2 blog: So here's something.

http://kamalpoe.blogspot.com/2015/03/so-heres-something.html

A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns. Wednesday, March 18, 2015. A custom OM for Bedine was in the plans from the beginning, it was just I've only now gotten around to getting it implemented. I've had the map itself in a roughly built stage for a long time, now it has all the triggers and such that a SoZ style OM needs. There's some debug text visible in the picture, but you get the idea. Subscribe to: Post Comments (Atom).

kamalpoe.blogspot.com kamalpoe.blogspot.com

Kamal's NWN2 blog: Originally, this was going to be in a cave.

http://kamalpoe.blogspot.com/2015/07/originally-this-was-going-to-be-in-cave.html

A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns. Tuesday, July 14, 2015. Originally, this was going to be in a cave. The BCK demo area, shown in original texture and after I retextured things (and tinted the bck floor pieces). It looks much better with RWS citadel and stock cobblestone textures. Originally I was going to use this as an underground ruined city, but I like the results so much it's now going to be above ground.

kamalpoe.blogspot.com kamalpoe.blogspot.com

Kamal's NWN2 blog: May 2015

http://kamalpoe.blogspot.com/2015_05_01_archive.html

A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns. Sunday, May 17, 2015. Dyr Alanbaa Bayshawey monastery. Dyr Alanbaa Bayshawey monastery, a rework of the Castle Gascynin external prefab area, which was set in a swamp, to the Anauroch desert. The interior uses the Adobe interiors tileset, combined with some new texture options for some other tilesets. Subscribe to: Posts (Atom). Wyrin D'njargo's Neverwinter Nights 2 Blog. The World of Althéa.

kamalpoe.blogspot.com kamalpoe.blogspot.com

Kamal's NWN2 blog: A sidetrack into archetypes

http://kamalpoe.blogspot.com/2015/04/a-sidetrack-into-archetypes.html

A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns. Saturday, April 4, 2015. A sidetrack into archetypes. Subscribe to: Post Comments (Atom). Wyrin D'njargo's Neverwinter Nights 2 Blog. Savage Tide Session 57. The World of Althéa. RELEASED: The Scroll (The First Day). So many years ago today. Middleforest - A Project for NWN. Where did this come from? Faithless: The Making of an NWN2 Module. A New Home for BoB. Risen Hero Campaign NWN2.

kamalpoe.blogspot.com kamalpoe.blogspot.com

Kamal's NWN2 blog: July 2014

http://kamalpoe.blogspot.com/2014_07_01_archive.html

A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns. Wednesday, July 9, 2014. Placeables, placeables everywhere. Not feeling particularly inspired for building, I turned to reskinning existing placeables to give people alternate versions and make arid terrain themed objects. Most of the buildings are now available with an arid theme, as well as many placeables such as the stock statues in a sandstone texture. You can see more in this.

skaldinteractive.blogspot.com skaldinteractive.blogspot.com

Skald Interactive: It is so

http://skaldinteractive.blogspot.com/2013/05/this-blog-will-contain-my-many.html

Friday, 3 May 2013. This blog will contain my many ramblings with game design. Mainly this is intended as a blog for friends and colleagues to get a bit of insight into what I do besides work. I am using Unity3D Free version along with a decent package of other tools to get audio, 2D and 3D artwork into something resembling a game. I hope to eventually be able to post some pictures of what I am making. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

kamalpoe.blogspot.com kamalpoe.blogspot.com

Kamal's NWN2 blog: March 2015

http://kamalpoe.blogspot.com/2015_03_01_archive.html

A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns. Wednesday, March 18, 2015. A custom OM for Bedine was in the plans from the beginning, it was just I've only now gotten around to getting it implemented. I've had the map itself in a roughly built stage for a long time, now it has all the triggers and such that a SoZ style OM needs. There's some debug text visible in the picture, but you get the idea. Sunday, March 8, 2015. Lastly for maps f...

kamalpoe.blogspot.com kamalpoe.blogspot.com

Kamal's NWN2 blog: September 2014

http://kamalpoe.blogspot.com/2014_09_01_archive.html

A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns. Saturday, September 13, 2014. Desert placeables for all! Arid/desert placeables for all. As well as very desaturated placeables to allow a wider range of tint options. The pack includes versions of most of the stock placeables, and includes multiple options for things like rock faces/boulders, stone walls, etc. With this finally done, I can get back to Bedine. Subscribe to: Posts (Atom).

kamalpoe.blogspot.com kamalpoe.blogspot.com

Kamal's NWN2 blog: April 2014

http://kamalpoe.blogspot.com/2014_04_01_archive.html

A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns. Friday, April 18, 2014. When I released my tileset project. That plus a new job taking my time during the week, so I've only been working on this during the weekends. Quests and areas and such are things I haven't worked on much if at all. It was the same when I did the commoner ai, just did that, so it's not out of the ordinary. Subscribe to: Posts (Atom). Savage Tide Session 57.

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The Demon Melody

Sunday, July 26, 2015. So many years ago today. Still working on this bloody thing. 6 years and counting :). Saturday, October 20, 2012. The long awaited Update. So I have been working on a lot of different things for the eventual release of this thing. Most notably is that TDM is going to have Turn based battles and proceduraly generated dungeons. A lot of thought have gone inot making the Turn based combat as to not making it tedious and boring. Wether or not I have succed is stil to see. There is stil...

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