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Tetsujin no Llama: January 2014
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Friday, January 24, 2014. Racially Sensitive Thug-O-Matic, With Added Secondary Traits. Because I apparently have nothing better to do with my time (or rather, because I definitely have something better to do with my time and am therefore doing something else), more NPCs:. ST 11; DX 10; IQ 13; HT 14. Per 13; Will 13; HP 11; Fatigue 13. Throwing Axe damage 1d 3 cut. Cloth Armor DR 1. Speed 6.0, Dodge 9, Move 5. Parry 9; Block 10 (Small Shield). Disadvantages: Stubbornness; Greed (12); Move -1. Disadvantag...
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Tetsujin no Llama: May 2014
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Friday, May 23, 2014. Hoardomatic Code: Doing Something With It. Clever readers will have realized that everything I've posted up to this point doesn't actually do anything. There's a bundle of classes and data representing everything from a pile of treasure down to details of decor, but what to do with it? Public class goMonkeygo {. Public static void main(String[] args) {. Double hoard val = 2000.0;. Hoard avarice = new Hoard(hoard val);. System.out.println(avarice.hoardReport() );. BulkGoods.xml: ...
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Tetsujin no Llama: Hints and Rumors
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Sunday, September 21, 2014. My sometime coauthor, the lovely and talented Peter Dell'Orto. Has recently dropped some hints about his in-progress GURPS book. That is, from a certain point of view, nice of him, and I thought I might do the same. On the other hand, I don't want to get ahead of The GURPS Machine in providing information about upcoming books, so I thought I'd tell some extravagant lies and possibly insert something which might be true. So:. The most recent GURPS news. Series in DF format.
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Tetsujin no Llama: December 2012
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Saturday, December 29, 2012. Chigan, which occupies a tropical latitude, is a region of steep mountains and deep valleys connected by narrow, precarious, or seasonally closed passes. The region is about 800 miles east to west and 300 north to south at its widest point. It is surrounded by high-altitude steppes to the north, desert to the east and west, and tropical lowlands to the south. Subscribe to: Posts (Atom). An Oxcart Full of Knowledge. A Gaming Suppliment Wot I Wrote. A Question of Scale.
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Tetsujin no Llama: Hoardomatic Code: Doing Something With It
http://tetsujinnollama.blogspot.com/2014/05/hoardomatic-code-doing-something-with-it.html
Friday, May 23, 2014. Hoardomatic Code: Doing Something With It. Clever readers will have realized that everything I've posted up to this point doesn't actually do anything. There's a bundle of classes and data representing everything from a pile of treasure down to details of decor, but what to do with it? Public class goMonkeygo {. Public static void main(String[] args) {. Double hoard val = 2000.0;. Hoard avarice = new Hoard(hoard val);. System.out.println(avarice.hoardReport() );. A Question of Scale.
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Tetsujin no Llama: November 2013
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Wednesday, November 13, 2013. Ferrous Metal Food Fighting Guy! This is something I wrote up some years back. I'm putting it here so I can find it more easily when I want to. Though it's rather silly, it's also where I came up with the idea of high-quality materials which don't provide a bonus to the craftsman's skill, but do add to the margin of success, a mechanism which later appeared in the crafting rules in GURPS Low-Tech Companion 3. Unctuous (fatty, rich). Equipment and Ingredient Quality. A standa...
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Tetsujin no Llama: October 2014
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Monday, October 27, 2014. Footnote (From The Bottom Up). This is too brief to be "designer's notes" on my article in Pyramid #72. But it's something I wanted to mention. I note at the beginning of the article that "almost from the beginning of fantasy roleplaying games, there’s been a desire to" play dungeon crawls as monsters rather than human-ish adventurers. What I had in mind here was the 1976 game Monsters! Developed in part by a guy at Metagaming named- wey hey! Subscribe to: Posts (Atom).
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Tetsujin no Llama: Hoardomatic Code: Gem Class
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Wednesday, May 21, 2014. Hoardomatic Code: Gem Class. Last class. Gems have their own bundle of properties, so they get their own class. String gem name: Name of the gem. Double val constant: The value constant for the stone, the V in the(C 2 C*4) * V value formula. Double carats: Weight of the gem in carats. This one is similar to the previous two, but it takes on itself the task of randomly selecting a node from Gems.xml to turn into an object. Import java.io.File;. Import java.io.InputStream;. The car...
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Tetsujin no Llama: September 2014
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Tuesday, September 23, 2014. Whither Writing for GURPS? To expand a bit on my comments here. On how it's difficult to write new rules for GURPS:. It's not hard to add entirely novel rules to GURPS. The problem, in my own writing and gaming, is finding a need. Add a wealth of gritty detail to shooting things and grabbing people, if you're into that kind of thing, and even with the basic magic system, basic psi, a magic-as-advantages approach, RPM, and variants to be found in Thaumatology. OK, there aren't...
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Tetsujin no Llama: More Footnotes (Pyramid #74)
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Thursday, December 18, 2014. More Footnotes (Pyramid #74). My brief ramblings on "Ashiwi Country" in Pyramid #74. Aren't even a little game-useful, but:. I didn't get to see the Southwest until many years later, when I was part of a summer of archaeological work on the Zuni reservation. I gotta say, the people are lovely and the scenery is pretty spectacular, if you like that sort of thing. And it really is a dry heat. Series." DO YOU HEAR THAT? HOT SPOTS IS MINE! Peter V. Dell'Orto. A Question of Scale.
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