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Design Games

Monday, March 06, 2006. Desktop 的 CAD/CAM 軟體現在最大的瓶頸為何? 根據您過去的研究, 經驗, 與觀察, 您覺得最有效率的設計過程 (步驟/方法) 為何? Ps These questions shall be interpreted under the subject of this blog. Posted by nik at 5:42 AM. Posted by nik at 1:41 AM. Sunday, February 26, 2006. Exploring Possibilities under Constraints. Chen, C.-C. and Chien, S.-F. (2005) "A Being :{ boids }" Design Project submitted to FEIDAD 2005. [ website. Warsaw, Poland. pp. 28-33. [ presentation. 簡聖芬、儲裕娟 2000 , 版的遊戲. Shape Grammar and Rule-Based Composition.

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Design Games | design-games.blogspot.com Reviews
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Monday, March 06, 2006. Desktop 的 CAD/CAM 軟體現在最大的瓶頸為何? 根據您過去的研究, 經驗, 與觀察, 您覺得最有效率的設計過程 (步驟/方法) 為何? Ps These questions shall be interpreted under the subject of this blog. Posted by nik at 5:42 AM. Posted by nik at 1:41 AM. Sunday, February 26, 2006. Exploring Possibilities under Constraints. Chen, C.-C. and Chien, S.-F. (2005) A Being :{ boids } Design Project submitted to FEIDAD 2005. [ website. Warsaw, Poland. pp. 28-33. [ presentation. 簡聖芬、儲裕娟 2000 , 版的遊戲. Shape Grammar and Rule-Based Composition.
<META>
KEYWORDS
1 design games
2 some practical questions
3 在未來可能會有什麼走向
4 理想的 cad/cam 需符合哪些原則為何
5 some challenging questions
6 有沒有制定遊戲規則時的 遊戲規則
7 那有沒有制定規則時的 制定遊戲規時的 遊戲規則
8 如果可以一直窮究下去
9 所有的設計會收斂到一個不證自明的東西嗎
10 作為一個原創性的設計者
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design games,some practical questions,在未來可能會有什麼走向,理想的 cad/cam 需符合哪些原則為何,some challenging questions,有沒有制定遊戲規則時的 遊戲規則,那有沒有制定規則時的 制定遊戲規時的 遊戲規則,如果可以一直窮究下去,所有的設計會收斂到一個不證自明的東西嗎,作為一個原創性的設計者,應該反省到哪一層呢,如果遊戲規某部份是設計者獨斷的設定 例如非實用性功能性的 風格,references,paper,spring,fall
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Design Games | design-games.blogspot.com Reviews

https://design-games.blogspot.com

Monday, March 06, 2006. Desktop 的 CAD/CAM 軟體現在最大的瓶頸為何? 根據您過去的研究, 經驗, 與觀察, 您覺得最有效率的設計過程 (步驟/方法) 為何? Ps These questions shall be interpreted under the subject of this blog. Posted by nik at 5:42 AM. Posted by nik at 1:41 AM. Sunday, February 26, 2006. Exploring Possibilities under Constraints. Chen, C.-C. and Chien, S.-F. (2005) "A Being :{ boids }" Design Project submitted to FEIDAD 2005. [ website. Warsaw, Poland. pp. 28-33. [ presentation. 簡聖芬、儲裕娟 2000 , 版的遊戲. Shape Grammar and Rule-Based Composition.

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design-games.blogspot.com design-games.blogspot.com
1

Design Games: Some challenging questions

http://design-games.blogspot.com/2006/03/some-challenging-questions.html

Monday, March 06, 2006. Posted by nik at 1:41 AM. Schien@mail.ntust.edu.tw.

2

Design Games: Some practical questions

http://design-games.blogspot.com/2006/03/some-practical-questions.html

Monday, March 06, 2006. Desktop 的 CAD/CAM 軟體現在最大的瓶頸為何? 根據您過去的研究, 經驗, 與觀察, 您覺得最有效率的設計過程 (步驟/方法) 為何? Ps These questions shall be interpreted under the subject of this blog. Posted by nik at 5:42 AM. Schien@mail.ntust.edu.tw.

3

Design Games: February 2006

http://design-games.blogspot.com/2006_02_01_archive.html

Sunday, February 26, 2006. Exploring Possibilities under Constraints. Chen, C.-C. and Chien, S.-F. (2005) "A Being :{ boids }" Design Project submitted to FEIDAD 2005. [ website. Chien, S.-F. (2002) "Design Gaming, Designing Games: Learning Design through Game Playing and Game Making.". Warsaw, Poland. pp. 28-33. [ presentation. 簡聖芬、儲裕娟 2000 , 版的遊戲. 簡聖芬 1999 ,CAD and Architectural Composition Studio,二技暨研究所設計,台灣科技大學建築系。 Habraken, N.J. and Gross, M (1988) "Concept Design Games". 31, 4, pp. 305-312.

4

Design Games: March 2006

http://design-games.blogspot.com/2006_03_01_archive.html

Monday, March 06, 2006. Desktop 的 CAD/CAM 軟體現在最大的瓶頸為何? 根據您過去的研究, 經驗, 與觀察, 您覺得最有效率的設計過程 (步驟/方法) 為何? Ps These questions shall be interpreted under the subject of this blog. Posted by nik at 5:42 AM. Posted by nik at 1:41 AM. Schien@mail.ntust.edu.tw.

5

Design Games: References

http://design-games.blogspot.com/2006/02/references.html

Sunday, February 26, 2006. Exploring Possibilities under Constraints. Chen, C.-C. and Chien, S.-F. (2005) "A Being :{ boids }" Design Project submitted to FEIDAD 2005. [ website. Chien, S.-F. (2002) "Design Gaming, Designing Games: Learning Design through Game Playing and Game Making.". Warsaw, Poland. pp. 28-33. [ presentation. 簡聖芬、儲裕娟 2000 , 版的遊戲. 簡聖芬 1999 ,CAD and Architectural Composition Studio,二技暨研究所設計,台灣科技大學建築系。 Habraken, N.J. and Gross, M (1988) "Concept Design Games". 31, 4, pp. 305-312.

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Monday, March 06, 2006. Desktop 的 CAD/CAM 軟體現在最大的瓶頸為何? 根據您過去的研究, 經驗, 與觀察, 您覺得最有效率的設計過程 (步驟/方法) 為何? Ps These questions shall be interpreted under the subject of this blog. Posted by nik at 5:42 AM. Posted by nik at 1:41 AM. Sunday, February 26, 2006. Exploring Possibilities under Constraints. Chen, C.-C. and Chien, S.-F. (2005) "A Being :{ boids }" Design Project submitted to FEIDAD 2005. [ website. Warsaw, Poland. pp. 28-33. [ presentation. 簡聖芬、儲裕娟 2000 , 版的遊戲. Shape Grammar and Rule-Based Composition.

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