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Design a Game - the game design experience

the game design experience

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Design a Game - the game design experience | designagame.eu Reviews
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the game design experience
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2 podcasts
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Design a Game - the game design experience | designagame.eu Reviews

https://designagame.eu

the game design experience

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1

About Pietro Polsinelli

http://designagame.eu/pietro-polsinelli

About Pietro Polsinelli written by himself :-). Some applied game and persuasive tools I worked on that form the backbone of my forthcoming book “Explaining With Games”. They will be covered in detail in my forthcoming book “Explaining With Games”.'. Some screenshots follow.'. Pietro Polsinelli: game designer, software developer, entrepreneur, writer. I am a software designer and game designer (web applications, games, in particular serious games. Mainly focused on game design and development. I am p...

2

Tools Archives - Design a Game

http://designagame.eu/category/tools

Tips For The Pragmatic Unity Developer. In the video below I’ve presented several productivity tips / hacks for the great Unity3d developer, that cultivates his / her essential qualities (. The three most essential plugins are DOTween. Jet Brains IDE for C# preview here. The “auto-save on play” script is here,. The “no more hot reload script” is here. Both by the same cool guy. The scene object enable and disable script is this:. Null) go.GetComponent CanvasGroup ().alpha = 0; } } }. State in Unity with ...

3

A Circular Range Control for Unity UI - Design a Game

http://designagame.eu/2016/02/circular-range-control-unity-ui

A Circular Range Control for Unity UI. I needed a circular range control. To be for a project using Unity UI, and there seemed not to be one built-in, I created one. I wanted it to work on both desktop and mobile (touch). In building it I found out that to make it usable it requires quite a bit of tuning. By circular range control I mean this:. Which of course should be used in a decent graphical layout, not with my horrible sample colours and layout. Circular Range Control Web Demo. To use it in you pro...

4

Varieties of Game Applications - Design a Game

http://designagame.eu/2015/12/varieties-of-game-applications

Varieties of Game Applications. Can you use the pervasive media “videogame” and this field’s design techniques for communicating effectively with people? What you have in mind? How can a field specialist work effectively with a game development team to communicate know how more effectively? Actually applied games got a partial bad rap. In part because of the following reasons:. Superstitious wide spread belief (supported by the worse game producers in the field) that games are “just a form of enter...

5

March 2016 - Design a Game

http://designagame.eu/2016/03

Mis)Understanding Applied Game Design: Vaccine! Working with a no longer minuscule set of customers on applied games of a really wide spectrum. Of themes I’ve noticed in the early phases some misunderstanding that recur. In order to help both parties (game designers and field experts) to reach a common ground, I’ve set the misunderstandings in extreme and simplified form so you may use them as vaccine. Also get the PDF here. Is a site on game design and development. It is curated by Pietro Polsinelli.

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We are real people | Open Lab

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All content Open Lab. We are real people. Open Lab is a group of six developers and designers and one accountant. We have different degrees and styles of presence on the web. Lead architect for Twproject. UI lead designer. jQuery components expert (see the pupunzi.com. Java developer and marketer for Twproject. Graphic and UI designer. Project leader for Twproject and game designer. Contact us at info@open-lab.com.

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Di per Di: luglio 2015

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Giovedì 30 luglio 2015. All work and no play makes Jack a dull boy". Approfitto di un pomeriggio eccezionalmente libero, risultato di tutta una serie di circostanze quasi irripetibili in questo periodo, per mettermi al portatile a scrivere il post di Luglio (giusto appena prima che il mese finisca) invece che accendere il PC fisso e fare il login su League of Legends. Dopo mesi, nonostante la tremenda scimmia che il documentario All work all play. SPOILER ALERT per chi deve ancora riceverlo! Il nostro de...

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mb.ideas.repository - web-design, jQuery, design and more

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Open Lab The official Open lab’s site. Twproject Map your work with projects. JQuery Exchange Questions and answers on jQuery. Pupunzi.experiments My playroom (but all my house is a playroom). Matteo Bicocchi's blog mb.components and more. Twproject's blog To keep informed on Teamwork's news. Design a Game the game design experience. GitHub All jQuery.mb.components sources. JQuery.com all mb.components submissions. Jsfiddle.com some js experiments. Facebook I hate Facebook! Flickr Take a look at my photos.

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KRUR.ecreation » Now

http://krur.com/now

Play, heart and brain. 8212; Main Menu —. Right now i’m developing a series of games and studying a lot (Game Design, Serious Games, Kids App, but also History of Technology and Cosmology). The major project i’m working on is my little big learning game: TONZILLA (please check tonzilla.com. I am preparing several articles for Design a Game blog. And finally setting up my mobile studio for Holidays / Game Dev! KRUR is artisanal game design and development by Stefano Cecere. GEEK RE SEARCH HUMAN.

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Make A 2D 2-Player Platformer Game With Unity 4.3 | Rocket 5 Studios

http://www.rocket5studios.com/tutorials/make-a-2d-2-player-platformer-game-with-unity-4-3

Make A 2D 2-Player Platformer Game With Unity 4.3. January 23, 2014. 47;/ Tutorials. 47;/ Tutorials. 47;/ by Tim Miller. This tutorial will show you how to make a 2D 2-player capture the flag platformer game using the new 2D sprite tools and 2D physics that were recently added in Unity 4.3. Create animated and static sprites using the new 2D sprite tools. How to use the new Physics 2D components. Connect animation states in Mecanim. Basic principles of level design and placing objects in the editor.

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Ressources | Epholys

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Jeux Vidéos : Test, Projets, Partage et plus! Aller au contenu principal. Autres Listes de Ressources. 8211; Goggle Doc (en). 8211; Les 5 meilleurs liens de la semaine (en). Books for game developper. 8211; Liste très conséquente de livres sur la création de Jeux Vidéos (en). 8211; Sous-reddit consacré au développement de jeux vidéo (réserve impressionnant de ressources sur la bande d’information) (en). 8211; Ensemble des 28 conférences des Steam Dev Days (en). Concepts in Game Development. 8211; Série d...

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DEMIGIANT - People In Love

http://www.demigiant.com/games/peopleinlove/index.php

Things by Daniele Giardini. Nothing Can Stop Us. A treatise in game form about building cities that will make people fall in love. Or The Good, The Bad and The Bureaucrat. VISIT THE OFFICIAL WEBSITE. Concept, Game Design, Coding. Art, Additional Game Design. Which once was Holoville Games. Member of the friendly Suppagumma.

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Design a Game - the game design experience

The game design experience. Towards my book “Explaining With games”. I am working on a book on applied games: "Explaining With Games". It will be a handbook, focused on the analysis of the applied games I have worked on in the last five years. For information about the projects I worked on, here is a page … [Read more]. Is Unity WebGL loading? Tips For The Pragmatic Unity Developer. Games Need Depth: My Research on Football. First Trailer for Football VooDoom: Will To Comeback. Working with a no longer m...

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