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Game Design Blog | Time to roll the dice.

Thoughts on Puzzles in Games. April 22, 2015. When thinking of games, how do we define puzzles? The puzzles on may encounter in a game such as Puzzle and Dragons, or Candy Crush, on it’s surface seems much different then puzzles one may encounter in a game like Legend of Zelda: Ocarina of Time. However, the commonality of language reveals an underlying connection. I adapted something from this article. A puzzle can refer to:. Converting Monaco: What’s Yours is Mine to Tabletop. August 22, 2014. So, it’s ...

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Thoughts on Puzzles in Games. April 22, 2015. When thinking of games, how do we define puzzles? The puzzles on may encounter in a game such as Puzzle and Dragons, or Candy Crush, on it’s surface seems much different then puzzles one may encounter in a game like Legend of Zelda: Ocarina of Time. However, the commonality of language reveals an underlying connection. I adapted something from this article. A puzzle can refer to:. Converting Monaco: What’s Yours is Mine to Tabletop. August 22, 2014. So, it’s ...
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Game Design Blog | Time to roll the dice. | designblog.christiankarrs.com Reviews

https://designblog.christiankarrs.com

Thoughts on Puzzles in Games. April 22, 2015. When thinking of games, how do we define puzzles? The puzzles on may encounter in a game such as Puzzle and Dragons, or Candy Crush, on it’s surface seems much different then puzzles one may encounter in a game like Legend of Zelda: Ocarina of Time. However, the commonality of language reveals an underlying connection. I adapted something from this article. A puzzle can refer to:. Converting Monaco: What’s Yours is Mine to Tabletop. August 22, 2014. So, it’s ...

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Uncategorized | Game Design Blog

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Thoughts on Puzzles in Games. April 22, 2015. When thinking of games, how do we define puzzles? The puzzles on may encounter in a game such as Puzzle and Dragons, or Candy Crush, on it’s surface seems much different then puzzles one may encounter in a game like Legend of Zelda: Ocarina of Time. However, the commonality of language reveals an underlying connection. I adapted something from this article. A puzzle can refer to:. Scratching the Surface : Keeping Players Playing. February 27, 2014. Lately, I ...

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..-. -.– .. : On Telegraphing – Replay Analysis

https://erikharpstead.wordpress.com/2014/02/13/fyi/comment-page-1

Thoughts on games, research, education, and every combination thereof. 8211; . : On Telegraphing. An example of bad telegraphing, and actually the one that prompted this post, happened to me recently when playing. And Mario and Luigi Dream. Telltale’s the Walking Dead. That being said [SPOILER ALERT: Seriously if you haven’t experienced this moment you should really play the game. Send me an email and I will buy you a Steam copy]. I’m also sure there are plenty more examples of well done telegraphi...

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..-. -.– .. : On Telegraphing – Replay Analysis

https://erikharpstead.wordpress.com/2014/02/13/fyi

Thoughts on games, research, education, and every combination thereof. 8211; . : On Telegraphing. An example of bad telegraphing, and actually the one that prompted this post, happened to me recently when playing. And Mario and Luigi Dream. Telltale’s the Walking Dead. That being said [SPOILER ALERT: Seriously if you haven’t experienced this moment you should really play the game. Send me an email and I will buy you a Steam copy]. I’m also sure there are plenty more examples of well done telegraphi...

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Nonlinear Navigation in Classic First-Person Shooters | Pixel Prefect

https://etkron.wordpress.com/2014/02/13/nonlinear-navigation-in-classic-first-person-shooters/comment-page-1

This WordPress.com site is the bee's knees. Skip to primary content. Nonlinear Navigation in Classic First-Person Shooters. February 13, 2014. This entry was posted in Uncategorized. 4 thoughts on “ Nonlinear Navigation in Classic First-Person Shooters. February 14, 2014 at 10:07 pm. With respect to the user defining the experience, what are your thoughts on persistent open worlds? This is going to be a fun conversation to have in the new generation. February 16, 2014 at 9:01 am. I really enjoyed the art...

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Nonlinear Navigation in Classic First-Person Shooters | Pixel Prefect

https://etkron.wordpress.com/2014/02/13/nonlinear-navigation-in-classic-first-person-shooters

This WordPress.com site is the bee's knees. Skip to primary content. Nonlinear Navigation in Classic First-Person Shooters. February 13, 2014. This entry was posted in Uncategorized. 4 thoughts on “ Nonlinear Navigation in Classic First-Person Shooters. February 14, 2014 at 10:07 pm. With respect to the user defining the experience, what are your thoughts on persistent open worlds? This is going to be a fun conversation to have in the new generation. February 16, 2014 at 9:01 am. I really enjoyed the art...

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Questyinz Island | Christian Karrs

http://christiankarrs.com/questyinz-island

Is an online game that extends the Allegheny County Library Association’s (ACLA) existing game,. The game’s target audience is K- 5th Grade (6 – 11yrs). Contributed concept documents with outlined ideas on mechanics, player goals, and content. Worked with the team during and after brainstorming sessions to help structure their ideas and design ways for these ideas to be implemented in the game. Provided detailed documents outlining mechanics for the team’s programmers and tested in the game when possible.

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About | Christian Karrs

http://christiankarrs.com/about

I have loved playing and making games since I was a kid. My journey of play started with Nintendo classics (Zelda: The Link’s Awakening, and Super Mario RPG come to mind) and board games , while I began making games by adjusting yard games like wall ball and making up imaginary worlds to entertain myself and my siblings. I later moved on to making analog and computer games. My career goal is to design games that give players lasting moments through elegant gameplay and sheer fun. You may use these. A hre...

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Jelly Pirates in Space | Christian Karrs

http://christiankarrs.com/jelly-pirates-in-space

Jelly Pirates in Space. Jelly Pirates in Space is a collaborative ship shooting game that uses mobile devices as controllers via a browser interface. This casual game prototype is a chaotic multiplayer experience meant for the whole family to enjoy in a 10 minute session. Created design documents and maintained documentation as reference for team. Pitched game ideas and presented concepts to the client. Scheduled design meetings and distributed tasks among design team.

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Floatopia | Christian Karrs

http://christiankarrs.com/floatopia

Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. You may use these. A href= title= abbr title= acronym title= b blockquote cite= cite code del datetime= em i q cite= strike strong. Notify me of followup comments via e-mail.

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SugarRush | Christian Karrs

http://christiankarrs.com/sugarrush

Sugar Rush Gameplay Video:. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. You may use these. A href= title= abbr title= acronym title= b blockquote cite= cite code del datetime= em i q cite= strike strong. Notify me of followup comments via e-mail.

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March 1st, 2010. While doing some research at some of our peer institutions, I saw this 3D/Flash/Video tour that was very appealing, and I thought I would share it with you all:. Http:/ www.seeblue.com/? February 12th, 2010. To help designers integrate sustainability into their daily work &emdash; http:/ www.refresheverything.com/renourish. I have some more I have to find and post. Please post any similar link in this post. February 12th, 2010. February 11th, 2010. Great website) on April 17th. You can t...

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Hier möchten wir Euch Informationen über Neuheiten, Design, Gadgets etc. geben. Wir versuchen Euch hier wöchentlich neue Produkte zu präsentieren. Tolle Bettwäsche von Snurk. Zurzeit läuft ein Strassenkinderprojekt mit welchem Stiftungen in Deutschland, England und Dänemark unterstützt werden. Mit diesem Geld wird Straßenkindern beispielsweise die Möglichkeit zu einer Ausbildung gegeben. Snurk - mehr als eine Bettwäsche! Bettwäsche Garnituren aus 100% Baumwolle mit Fotodruck und Reissverschluss. Mit Ulti...

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Game Design Blog | Time to roll the dice.

Thoughts on Puzzles in Games. April 22, 2015. When thinking of games, how do we define puzzles? The puzzles on may encounter in a game such as Puzzle and Dragons, or Candy Crush, on it’s surface seems much different then puzzles one may encounter in a game like Legend of Zelda: Ocarina of Time. However, the commonality of language reveals an underlying connection. I adapted something from this article. A puzzle can refer to:. Converting Monaco: What’s Yours is Mine to Tabletop. August 22, 2014. So, it’s ...

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Im Rahmen der anstehenden DSGVO (Datenschutz-Grundverordnung), die ab dem 25.Mai 2018 in Kraft tritt, haben wir heute einen Cookie-Hinweis eingesetzt, der bei allen Blogs am unteren Rand des Blogs zu sehen ist. Sollten weitere Massnahmen erforderlich sein, die wir als Bloghoster übernehmen können/müssen, werden wir entsprechend reagieren. 01032018, 15.26. Heute morgen wurde ein herbstliches Design fürs Blog-Barometer angefragt und hier ist es schon:. 21 herbstliche Minibildchen für Euere Stimmungsinfo.

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Tämä sivu kertoo blogeista, joissa keskitytään sisustukseen. Sisustusalan blogit ovat erityisen suosittuja ja niistä moni harrastajasisustaja saa hyviä ideoita myös omaan sisustukseensa useimmiten vieläpä täysin ilmaiseksi. On hienoa, että netistä löytyy niin kovin erilaiseen sisustukseen keskittyneitä blogeja osassa esitellään täysvalkoisia koteja, joita on kenties tehostettu ripauksella kirkkaita tehostevärejä tai sitten ei, osassa suositaan retroa ja kierrätystä ja osa sisustustyyleistä henkii...Keräs...