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Game Design Cave

A Game Design blog by Jonathan Morin (Creative Director - Ubisoft Montreal)

http://designcave.typepad.com/

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Game Design Cave | designcave.typepad.com Reviews
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A Game Design blog by Jonathan Morin (Creative Director - Ubisoft Montreal)
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Game Design Cave | designcave.typepad.com Reviews

https://designcave.typepad.com

A Game Design blog by Jonathan Morin (Creative Director - Ubisoft Montreal)

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Jonathan Morin

http://designcave.typepad.com/about.html

Creative Director (Ubisoft Montreal). Creative Director (Ubisoft Montreal). Music, food, games, design, martial arts, tv shows, movies, reading, family, cappuccinos and endless beer design discussions.

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How Dragon Age II Simplifies Combat | Preparing for the Apocalypse

https://jonathansfox.wordpress.com/2011/03/17/dragon-age-ii-simplifies-combat

About Preparing for the Apocalypse. Preparing for the Apocalypse. Reflections of a Lone Designer. Laquo; Creating Something Beautiful. The Zombocalypse Is Coming. How Dragon Age II Simplifies Combat. March 17, 2011 by Jonathan Stickles. Aw, come on guys, don’t burn down the Chantry. What would Andraste think? Combat in Dragon Age II has most of the same tools as in Dragon Age: Origins, but that doesn’t mean the challenges are equally sophisticated. Five More Ways Dragon Age II Simplifies Combat. Biggest ...

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Jonathan Stickles | Preparing for the Apocalypse

https://jonathansfox.wordpress.com/author/jonathansfox

About Preparing for the Apocalypse. Preparing for the Apocalypse. Reflections of a Lone Designer. Https:/ jonathansfox.wordpress.com/. Posts by Jonathan Stickles:. January 20, 2012. The Zombocalypse Is Coming. March 17, 2011. How Dragon Age II Simplifies Combat. March 16, 2011. March 12, 2011. Dragon Age II’s New Dialog System (And Those That Hate It). November 13, 2010. November 12, 2010. October 12, 2010. DigiPen’s Classical Game Design Education. Older Posts ». Story vs. Gameplay.

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Liberal Crime Squad | Preparing for the Apocalypse

https://jonathansfox.wordpress.com/liberal-crime-squad

About Preparing for the Apocalypse. Preparing for the Apocalypse. Reflections of a Lone Designer. Liberal Crime Squad is a game. It does not represent my political views. Check out jefmajor’s full Let’s Play of LCS and other games on his YouTube channel. Please note that LCS is unbalanced, unfair, unfriendly, and inappropriate. Its interface is an artifact of cancerous feature creep on top of the clunky 1983 game Oubliette. We still love it, but it’s pretty unfriendly to new players. An...Https:/ lcsgame...

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The Zombocalypse Is Coming | Preparing for the Apocalypse

https://jonathansfox.wordpress.com/2012/01/20/the-zombocalypse-is-coming

About Preparing for the Apocalypse. Preparing for the Apocalypse. Reflections of a Lone Designer. Laquo; How Dragon Age II Simplifies Combat. The Zombocalypse Is Coming. January 20, 2012 by Jonathan Stickles. January 20th, 2012. January 13th, 2012. January 6th, 2012. Friday Alpha Build – January 20th, 2012. Wwwjonathansfox.com/ZSS/Z Alpha Week3.swf. 8211; Click the screen to give it keyboard focus. Click enemies to mark them as a preferred target. 8211; Use WASD, number pad, or arrow keys to move. It&#82...

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Conviction | Preparing for the Apocalypse

https://jonathansfox.wordpress.com/2010/11/13/conviction

About Preparing for the Apocalypse. Preparing for the Apocalypse. Reflections of a Lone Designer. Laquo; Childhood Passion. Dragon Age II’s New Dialog System (And Those That Hate It). November 13, 2010 by Jonathan Stickles. The guy on the right has a daughter too, Sam. Did you ever think about that? The battle over Sam’s soul used to be mine to fight. But this time, the writers decided the outcome for me. He lost. He slid down the slippery slope and became a butcher. So much for conviction. The previous ...

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Chris Crawford Has Not Given Up | Story by Design

https://storybydesign.wordpress.com/2010/11/06/chris-crawford-has-not-given-up

Story Design. Games. Stuff. Laquo; Decisions…decisions…. Chris Crawford Has Not Given Up. November 6, 2010 by thomasdowd. Has been around since mid-summer it only just recently came to my attention via a student of mine who saw Stephen Totillo’s. In it, Chris Crawford talks about turning sixty and looking at his self-perceived lack of success with the StoryTron. Project and interactive storytelling. In general. Last year, Chris was a guest speaker at Columbia College Chicago. Subtitled “The Digital...

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Decisions…decisions… | Story by Design

https://storybydesign.wordpress.com/2010/05/18/decisions-decisions

Story Design. Games. Stuff. Laquo; Narrative Chicanery in Heavy Rain. Chris Crawford Has Not Given Up. May 18, 2010 by thomasdowd. May 18th has arrived…. What’s it going to be? On May 18, 2010 at 2:55 pm. Alan Wake, of course. Duh…Tom. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.

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thomasdowd | Story by Design

https://storybydesign.wordpress.com/author/thomasdowd

Story Design. Games. Stuff. Tom Dowd (MA, Communication) is a 25-year veteran of the game design business, having been first published while still in high-school. He is. Posts by Tom Dowd:. November 6, 2010. Chris Crawford Has Not Given Up. May 18, 2010. April 19, 2010. Narrative Chicanery in Heavy Rain. April 19, 2010. Twenty-Two Years Ago Not Quite Today. March 4, 2010. More Thoughts on Heavy Rain. March 4, 2010. Thinking about Quick Time Events. March 3, 2010. Older Posts ». Watching you reading me.

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Creating Something Beautiful | Preparing for the Apocalypse

https://jonathansfox.wordpress.com/2011/03/16/creating-something-beautiful

About Preparing for the Apocalypse. Preparing for the Apocalypse. Reflections of a Lone Designer. Laquo; Dragon Age II’s New Dialog System (And Those That Hate It). How Dragon Age II Simplifies Combat. March 16, 2011 by Jonathan Stickles. One game, many playstyles. I want to give players the power to express themselves in pursuit of their goals, to do what they want, when they want, and to empower them to create beautiful and original experiences in the process. On March 16, 2013 at 4:37 pm.

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Jason Cave - Designer

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Schöne, funktionale und überzeugende Gestaltung lässt mich jeden Tag aufstehen. Und Sie? Prof Dr. Roland Hetzer. Schönheit ist die Summe der Teile, bei dessen Anordnung die Notwendigkeit entfällt, etwas hinzuzufügen, zu entfernen oder zu ändern.". Johann Carl Loth, italienischer Maler des 17. Jahrhundert.

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Game Design Cave

What lies behind the shadows? Follow me on Twitter. Slides for my GDC 2010 Talk. What games and soft drinks have in common? Far Cry 2 The Dark Side of Improvisational Play. Chinese Purity Beauty behind simplicity. Defeating a coffee machine. Finally, I did it. Thomas Kelley: The Art of Innovation. Steven Reiss: Who Am I. Amanda Ripley: The Unthinkable: Who Survives When Disaster Strikes - and Why. Chris Bateman: Beyond Game Design: Nine Steps Towards Creating Better Videogames. Slides for my GDC 2010 Talk.

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C&C Design Consultants Ltd.

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