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designteamdynamics.blogspot.com

Design Team Dynamics

Sunday, April 16, 2006. Tim: Team evolution and dynamics. Things We Do Right. It seems like a flat heirarchy is mostly preserved in teams here. Frequent delivery seems less necessary because changing requirements for an assignment aren't really tolerated in an academic environment and our "customers" are readily accessible and tend to have built-in oversight. Things That Go Wrong. Posted by Tim Smith @ 4:01 PM. Why I've never had any good teams. A few thoughts about why. No clearly defined roles. Don't w...

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Design Team Dynamics | designteamdynamics.blogspot.com Reviews
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Sunday, April 16, 2006. Tim: Team evolution and dynamics. Things We Do Right. It seems like a flat heirarchy is mostly preserved in teams here. Frequent delivery seems less necessary because changing requirements for an assignment aren't really tolerated in an academic environment and our customers are readily accessible and tend to have built-in oversight. Things That Go Wrong. Posted by Tim Smith @ 4:01 PM. Why I've never had any good teams. A few thoughts about why. No clearly defined roles. Don't w...
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Design Team Dynamics | designteamdynamics.blogspot.com Reviews

https://designteamdynamics.blogspot.com

Sunday, April 16, 2006. Tim: Team evolution and dynamics. Things We Do Right. It seems like a flat heirarchy is mostly preserved in teams here. Frequent delivery seems less necessary because changing requirements for an assignment aren't really tolerated in an academic environment and our "customers" are readily accessible and tend to have built-in oversight. Things That Go Wrong. Posted by Tim Smith @ 4:01 PM. Why I've never had any good teams. A few thoughts about why. No clearly defined roles. Don't w...

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designteamdynamics.blogspot.com designteamdynamics.blogspot.com
1

Design Team Dynamics: Mel : Tasks - reading notes

http://designteamdynamics.blogspot.com/2006/03/mel-tasks-reading-notes.html

Tuesday, March 28, 2006. Mel : Tasks - reading notes. One of the articles Chris sent out has a section on the creation of team norms. Norms are vital to the success of a team, especially a distributed one; they're the expectations people have and the unspoken assumptions they work with. Synchronizing assumptions at the start is important. and impossible, for the simple reason that when you begin work on a project, you don't know what you're going to do. Lay out assumptions and expectations, not timelines.

2

Design Team Dynamics: March 2006

http://designteamdynamics.blogspot.com/2006_03_01_archive.html

Tuesday, March 28, 2006. Mel : Tasks - reading notes. One of the articles Chris sent out has a section on the creation of team norms. Norms are vital to the success of a team, especially a distributed one; they're the expectations people have and the unspoken assumptions they work with. Synchronizing assumptions at the start is important. and impossible, for the simple reason that when you begin work on a project, you don't know what you're going to do. Lay out assumptions and expectations, not timelines.

3

Design Team Dynamics: April 2006

http://designteamdynamics.blogspot.com/2006_04_01_archive.html

Sunday, April 16, 2006. Tim: Team evolution and dynamics. Things We Do Right. It seems like a flat heirarchy is mostly preserved in teams here. Frequent delivery seems less necessary because changing requirements for an assignment aren't really tolerated in an academic environment and our "customers" are readily accessible and tend to have built-in oversight. Things That Go Wrong. Posted by Tim Smith @ 4:01 PM. Why I've never had any good teams. A few thoughts about why. No clearly defined roles. Don't w...

4

Design Team Dynamics: Week 1: Reading

http://designteamdynamics.blogspot.com/2006/02/week-1-reading.html

Saturday, February 25, 2006. Snodgrass outlines two sets of design metaphors: the rationalist model of design and the romantic model of design. The point that there's no one formal design process to supercede all others in all cases is an important point. I'm not sure how I feel about discounting intuition. Snodgrass quotes Heath: "Heath believes successful designers have a method, 'but it is not yet an explicit method.'" Will it ever be quantified? Is it even possible to quantify? I was interested to fi...

5

Design Team Dynamics: Tim: Team evolution and dynamics

http://designteamdynamics.blogspot.com/2006/04/tim-team-evolution-and-dynamics.html

Sunday, April 16, 2006. Tim: Team evolution and dynamics. Things We Do Right. It seems like a flat heirarchy is mostly preserved in teams here. Frequent delivery seems less necessary because changing requirements for an assignment aren't really tolerated in an academic environment and our "customers" are readily accessible and tend to have built-in oversight. Things That Go Wrong. Posted by Tim Smith @ 4:01 PM. Why Ive never had any good teams. Mel: Software vs. Hardware reflections.

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Design Team Dynamics

Sunday, April 16, 2006. Tim: Team evolution and dynamics. Things We Do Right. It seems like a flat heirarchy is mostly preserved in teams here. Frequent delivery seems less necessary because changing requirements for an assignment aren't really tolerated in an academic environment and our "customers" are readily accessible and tend to have built-in oversight. Things That Go Wrong. Posted by Tim Smith @ 4:01 PM. Why I've never had any good teams. A few thoughts about why. No clearly defined roles. Don't w...

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