
dev.kronbits.com
Devlog KronbitsWe develop multiplatform games. Now developing a game for the GBjam . Enjoy with our games!
http://dev.kronbits.com/
We develop multiplatform games. Now developing a game for the GBjam . Enjoy with our games!
http://dev.kronbits.com/
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Devlog Kronbits | dev.kronbits.com Reviews
https://dev.kronbits.com
We develop multiplatform games. Now developing a game for the GBjam . Enjoy with our games!
gameboy | Devlog Kronbits
http://dev.kronbits.com/tagged/gameboy
Developing multiplatform games using Construct 2. Enjoy with our games! 49 posts tagged gameboy. Pixelart - Today the free game assets are : Characters / Avatars! In the .zip attached you will find all the RPG game assets of the Kingdom Of Nerea until now. This assets are from my game entry for the gbjam called “Kingdom Of Nerea: Dark Ages”. You can download the WIn/mac/Linux version here: https:/ kronbits.itch.io/kingdom-of-nerea-dark-ages. You will find also a .zip in the game page with the assets.
Devlog Kronbits : Photo
http://dev.kronbits.com/image/126855326453
gamedev | Devlog Kronbits
http://dev.kronbits.com/tagged/gamedev
Developing multiplatform games using Construct 2. Enjoy with our games! 553 posts tagged gamedev. Cube Rampage - Development (I). My name is Davit Masia, and i’m the developer behind Kronbits. Actually using Construct 2. For develop my games. A month ago i had a dream about playing a game, so when i wake up i made the design i remembered on my notebook and started to develop and tweet each step/progress. All started with this tweet:. Mdash; Davit Masia Gamedev (@DavitMasia) 19 de septiembre de 2016.
Actual map. Hope to add a few things more before... | Devlog Kronbits
http://dev.kronbits.com/post/126813921468/actual-map-hope-to-add-a-few-things-more-before
Developing multiplatform games using Construct 2. Enjoy with our games! Actual map. Hope to add a few things more before upload the entry. Blog comments powered by Disqus. Reblogged this from kronbits. 1 of 1 Pages. Lotus Esprit Turbo Challenge, Lotus Turbo Challenge 2, and Lotus III: The Ultimate Challenge was a brilliant series. UPDATE (6/13) - We’ve added another awesome developer to the roster- Ethan Redd ( kiddraddical.itch.io. We’ll be streaming some. Created by Style Hatch.
Devlog Kronbits : Photo
http://dev.kronbits.com/image/126813921468
TOTAL PAGES IN THIS WEBSITE
19
| We’ve put a lot of love in this piece.
http://dabntz.com/post/81172898484/weve-put-a-lot-of-love-in-this-piece-3
DABNTZ MAKES ART FOR GAMES. We’ve put a lot of love in this piece. We’re currently working on a location we specially love for Crossing Souls: an 80’s arcade machine place! We didn’t want to miss the opportunity to pay tribute to those companies and videogames that have marked us. Is one of the most important reference to us. We take Sword and Sworcery in our hearts and we can’t wait to play Super Time Force and Below. This fan art is dedicated to them! Art by Fourattic feat nullfawkes.
Blabberf's Arts and Video Games
http://blabberf.whalecakes.com/page/2
Blabberf's Arts and Video Games. Posted 1 year ago. I gotta ask what colour palette you're using. It's so vibrant and constrasty. Looks great! Which palette are you talking about? All the palettes I use are ones I make myself :). Posted 1 year ago. LUV ur little edge touch monsters, reminds me that I need to mess around with it more. followed :). Oh yes, it’s a fantastic app! There are some features it has that I wish my computer’s pixel editor had! Posted 1 year ago. I use Edge Touch! Posted 1 year ago.
admung: blabberf: I finally finished the jungle temple...
http://admung.com/post/73395678554/blabberf-i-finally-finished-the-jungle-temple
Jan 14, 2014. I finally finished the jungle temple tiles! Is working on some cool some cool gameplay stuff too! Reblogged this from blabberf. Reblogged this from blabberf. Reblogged this from blabberf. Reblogged this from blabberf. Love the art style here. Reblogged this from nomandestroyer. Reblogged this from merlini-custos. Reblogged this from blabberf. Said: Excited about this game! The pixels are gorgeous! Game developer and compeng student who lives on twitter Subscribe via RSS.
PIXELTAO.CA, Curses N Chaos Screenshots: Enter Bellwood and the...
http://pixeltao.ca/post/104453087398/curses-n-chaos-screenshots-enter-bellwood-and-the
Curses N Chaos Screenshots: Enter Bellwood and the Forest of the Lost Souls! We’re ready to share some screenshots! Every week or so we’ll show us new environments and enemies from the world of Curses N Chaos! This week, witness Leo and Lea kicking BUTT whether it’s animal, skeletal or spiritual! Lately, I’ve been taking a break from doing pixel art and focusing on coding this game instead! The insane pixel art in this game is made by Justin Cyr. Reblogged 1 year ago from tributegames.
PIXELTAO.CA, The character line up I did on Wizorb. I created...
http://pixeltao.ca/random
The character line up I did on Wizorb. I created each sprite in front view and then Paul Robertson. Posted 4 months ago. Reblogged this from noahberkley. Reblogged this from pixeltao. Reblogged this from pixeltao. Reblogged this from pixeltao. Reblogged this from pixeltao. Reblogged this from pixeltao. Hi, I'm Jonathan Lavigne. I made Ninja Senki and I co-founded Tribute Games. An independent game company in Montréal. 2013 2016 Powered by Tumblr.
PIXELTAO.CA, Super Time Force Vs Mercenary Kings
http://pixeltao.ca/post/67729391130/super-time-force-vs-mercenary-kings
Super Time Force Vs Mercenary Kings. Reblogged 2 years ago from probertson. Reblogged this from probertson. Reblogged this from probertson. Reblogged this from probertson. Reblogged this from probertson. Hi, I'm Jonathan Lavigne. I made Ninja Senki and I co-founded Tribute Games. An independent game company in Montréal. 2013 2016 Powered by Tumblr.
PIXELTAO.CA, Hi! I'm fan and i want to start game developing...
http://pixeltao.ca/post/58160064266/hi-im-fan-and-i-want-to-start-game-developing
I'm fan and i want to start game developing too! I am part of two different languages. C# and html5. I want to ask what language you use and what tools? And how you make so awesome pixel art! And how you get your games xbox live and PSN? I started making games in GML with. Which is a great tool to build 2d games fast, but nowadays I code in C# with. You can use pretty much any graphics software to do pixel art. I use Photoshop, but many people also use GraphicsGale. ProMotion or even Paint.
PixelProspector.net — PixelProspector.comthe main site…with resources...
http://pixelprospector.net/post/53394685683/pixelprospector
PixelProspector.net - showcase of all pixelprospector related sites. The main site…with resources. Dec 8th, 2014.
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blockheat
Blockheat – proof of concept. Kort beskrivelse der giver lyst til at klikke videre ind og læse hele historien. Kort beskrivelse der giver lyst til at klikke videre ind og læse hele historien. Kort beskrivelse der giver lyst til at klikke videre ind og læse hele historien. Kort beskrivelse der giver lyst til at klikke videre ind og læse hele historien. Kort beskrivelse der giver lyst til at klikke videre ind og læse hele historien.
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Kristīne Autoskola - Tālr. +371 26370220
Obligāto figūru mācību process. Sieviešu rekord rallijs 2014. Nepalaid garām ziemassvētku cenu bumu! B kategorijai: Teorija no 120eur, tagad tikai 49eur Med. kom. no 25 eur, tagad tikai 20eur PMP no 38eur, tagad tikai 35 eur Braukšana no 12.50 eur ( 45 min),.... Meklējam B kategorijas instruktoru! Mūsu devīze / Наш девиз. Mēs būsim tie, kas Jums palīdzēs ātri sasniegt rezultātu - vēlamās kategorijas vadītāju apliecību! Darba laiki / Время работы. I -1000-13.00;14:00-19:00.
krokotak | children activities, more than 2000 coloring pages
From clothes and fabrics. From paper, cartons and boxes. From rolls of toilet paper. From fabric, yarn and thread. With hands and feet. Carnival masks and costumes. Cards, invitations and boxes. From clothes and fabrics. From paper, cartons and boxes. From rolls of toilet paper. From fabric, yarn and thread. With hands and feet. Carnival masks and costumes. Cards, invitations and boxes. From clothes and fabrics. From paper, cartons and boxes. From rolls of toilet paper. From fabric, yarn and thread.
Devlog Kronbits
We develop multiplatform games. Now developing a game for the GBjam . Enjoy with our games! New set of Screen Titles. Still none enough good to be definitive. 1 Day left to #gbjam4 ends! Possible name and screen title. Winter Town. Gbjam . maybe for a Dog Finder Quest. #gamedev #indiedev #indiegame #indiedevhour #construct2 #retrogame #gbjam4 #pixelart. Actual map. Hope to add a few things more before upload the entry. Some typewriter effect. Minor UI updates. Cuted the dojo house # gbjam. Bushes and lea...
Krugism Development
Krugism Development LLC creates and publishes Android apps on the Google Play store. Entity Sensor, Ghost Speaker, "Speak Scroller", TriggerShot and Trigger Shot are all trademarks of Krugism Development LLC. - Privacy Notice.
[Krunk.dk] The Place 2 Krunk...
The Place 2 Krunk. 20/09/2019 - 19:00: Krunkbrylluppet.
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/dev/krzaq
Code doodles #3 – significant parentheses, C 14 style. 2014-10-27 – 13:28:12. Hello, everyone. It has been a while since my last post. While watching CppCon 2014 I found this little gem. Being described by Scott Meyers. Consider the following code:. Would you expect this to print 0, 0. Well, not so fast. Is just a nicer syntax for decltype(name). Where name is “unparenthesized id-expression or an unparenthesized class member access”, as described here. Therefore it follows the same rules. It could probab...
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