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dev.mothteeth.com

{ FIELD NOTES }

A game developer's field journal. Most of the art that comes my way is in flash format, and so I’ve been using Flash’s built in sprite sheet exporter. It works ok, as long as you work with its limitations. As I’ve been getting into pixel art recently, I’ve finally had a reason to try out Texture Packer. From Code and Web. Tips for Pixel Art Animation in Photoshop. Since writing this post, mainly as a note-to-self, I’ve come across this much more thorough post. Covering the same material and more. Pretty ...

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{ FIELD NOTES } | dev.mothteeth.com Reviews
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A game developer's field journal. Most of the art that comes my way is in flash format, and so I’ve been using Flash’s built in sprite sheet exporter. It works ok, as long as you work with its limitations. As I’ve been getting into pixel art recently, I’ve finally had a reason to try out Texture Packer. From Code and Web. Tips for Pixel Art Animation in Photoshop. Since writing this post, mainly as a note-to-self, I’ve come across this much more thorough post. Covering the same material and more. Pretty ...
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3 game development
4 tools
5 texture packer
6 animation
7 pixel art
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{ FIELD NOTES } | dev.mothteeth.com Reviews

https://dev.mothteeth.com

A game developer's field journal. Most of the art that comes my way is in flash format, and so I’ve been using Flash’s built in sprite sheet exporter. It works ok, as long as you work with its limitations. As I’ve been getting into pixel art recently, I’ve finally had a reason to try out Texture Packer. From Code and Web. Tips for Pixel Art Animation in Photoshop. Since writing this post, mainly as a note-to-self, I’ve come across this much more thorough post. Covering the same material and more. Pretty ...

INTERNAL PAGES

dev.mothteeth.com dev.mothteeth.com
1

» Tips for Pixel Art Animation in Photoshop { FIELD NOTES }

http://dev.mothteeth.com/2015/03/tips-for-pixel-art-animation-in-photoshop

A game developer's field journal. Tips for Pixel Art Animation in Photoshop. Since writing this post, mainly as a note-to-self, I’ve come across this much more thorough post. Covering the same material and more. Inferior post follows. See bottom of post for bonus links:. I’ve recently spent a huge amount of time trying out. Headaches and their Cures. Probably the first major headache you will encounter with this setup is that when you add a new layer, it gets automatically added to all the previous frame...

2

» Rust { FIELD NOTES }

http://dev.mothteeth.com/category/rust

A game developer's field journal. Mozilla’s Rust – First Impressions. Rust seems to solve many of the dangers and problems of c by simply making it impossible to make many of the terrible mistakes that are possible in c/c . By being simpler, and removing some of the ultimate powers that we are used to in c , we can hope to be more productive, and spend less time doing mental backflips and debugging the results. Unfortunately, at this moment in time the language is still in a high state of churn, constant...

3

» Don’t Buy Free to Play { FIELD NOTES }

http://dev.mothteeth.com/2015/01/dont-buy-free-to-play

A game developer's field journal. Don’t Buy Free to Play. I’m going to say it up front. Most free to play games available on mobile are little better than casino slot machines. They are engineered to be psychologically addictive, to manipulate the player, to appeal to the weaknesses and mental illnesses of players. They lack all merit. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Tips for Pixel Art Animation in Photoshop. Don’t Buy Free to Play.

4

» The World Needs More Co-op Games { FIELD NOTES }

http://dev.mothteeth.com/2015/01/the-world-needs-more-co-op-games

A game developer's field journal. The World Needs More Co-op Games. Thinking back, some of my most memorable gaming experiences have been played in co-operative mode. I have a special thing for local co-op in games, although it is surprisingly rare to find it done well, and even less common for it to be central to the design of the game. Probably my first experience of this was back on the C-64, playing Wizball. I recently picked up Lara Croft: Guardian of Light. Multi-player games bring people together,...

5

» Open Source { FIELD NOTES }

http://dev.mothteeth.com/category/open-source

A game developer's field journal. Filed under Open Source. Mozilla’s Rust – First Impressions. Rust seems to solve many of the dangers and problems of c by simply making it impossible to make many of the terrible mistakes that are possible in c/c . By being simpler, and removing some of the ultimate powers that we are used to in c , we can hope to be more productive, and spend less time doing mental backflips and debugging the results. Unfortunately, at this moment in time the language is still in a high...

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TypeScript vs ECMAScript 2015/2016 - I Like Kill Nerds

http://ilikekillnerds.com/2015/07/typescript-vs-ecmascript-20152016

I Like Kill Nerds. The blog of Australian Front End / Aurelia Javascript Developer and brewing aficionado Dwayne Charrington. July 23, 2015. TypeScript vs ECMAScript 2015/2016. July 24, 2015. As Javascript slowly becomes a less salty language thanks in part to ECMAScript 2015 (formerly ES6) amd ECMAScript 2016 (formerly ES7), the question of whether to choose a superset of the Javascript language or write POJ (Plain Old Javascript) is a question we need to ask ourselves. What does TypeScript offer us?

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{ FIELD NOTES }

A game developer's field journal. Most of the art that comes my way is in flash format, and so I’ve been using Flash’s built in sprite sheet exporter. It works ok, as long as you work with its limitations. As I’ve been getting into pixel art recently, I’ve finally had a reason to try out Texture Packer. From Code and Web. Tips for Pixel Art Animation in Photoshop. Since writing this post, mainly as a note-to-self, I’ve come across this much more thorough post. Covering the same material and more. Pretty ...

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