hagodemon.com
Hagodemon's Corner: Parse deploy UnicodeDecodeError fix
http://www.hagodemon.com/2013/09/parse-deploy-unicodedecodeerror-fix.html
September 29, 2013. Parse deploy UnicodeDecodeError fix. I've met an amusing bug just right now. My projects are based on Parse Cloud. Service, and today I've tried to deploy my code from my main Win7 machine. I'm russian guy and my OS has russian localization. So. Then the magic happened. Fix is very simple - you should delete all non-latin Mime types from your system. Fe I have few them in Russian). The location is:. Then John Was A Zombie. It works ok now. Subscribe to: Post Comments (Atom).
hagodemon.com
Hagodemon's Corner: January 2013
http://www.hagodemon.com/2013_01_01_archive.html
January 31, 2013. January total - weapons, inventory, player profile and saves. This month I work hard on SeaCraft project. I need some money for food :) ) and spent less time on Doomstalker than planned. Anyway, there are few major updates here:. 1 Weapon system finished. It took a lot of time, but today weapon system in Doomstalker is VERY customizable and flexible. One class, should be used with archetypes. Every gun can have different put/equipp/idle/fire/etc. animation set with it's own timings.
hagodemon.com
Hagodemon's Corner: Publishing UDK game with iCloud in AppStore
http://www.hagodemon.com/2013/09/publishing-udk-game-with-icloud-in.html
September 22, 2013. Publishing UDK game with iCloud in AppStore. If you'll try to upload you UDK-based game with enabled iCloud for review into iTunes you'll met few errors, and official Epic's documentation will tell you nothing. You just need to add entitlements config to your build. It's very simple, see below. Save it to the UDKGame Build IPhone. Fill it with your own values:. Is the app seed of your application on Provisioning portal (10 letters). Is your app's BundleIndentifier. Rebuild the .ipa.
hagodemon.com
Hagodemon's Corner: April 2013
http://www.hagodemon.com/2013_04_01_archive.html
April 27, 2013. UDK Ocean WIP (2) shader source. Few days ago I've created ocean shader for UDK based on nVidia Island11 demo. You can find it here:. Not a ready solution - it shouldn't be used for production, but it's a good point to start. I think it's a good idea to share my work with you :). Download UDK Ocean shader. Packages saved with February 2013 UDK). Designed for DirectX11 tesselation (flat version for DX9);. Subsurface scattering (SSS) simulation;. Wind vector/speed dependence (if you need);.
hagodemon.com
Hagodemon's Corner: February 2013
http://www.hagodemon.com/2013_02_01_archive.html
February 23, 2013. Few days ago I've programmed basic brains for monsters. They are not too smart, but I needn't it - even now three or four monsters can kill you easy because of gameplay style :). I want to achieve AI behaviour like in classic Doom first. It's too early to describe AI in details, so it's just a "progress video post". Thinking about voice comments for future videos. February 17, 2013. Player pawn should be big enougth. Maximum visibility of environment. Fires when activated;. Rotation by...
hagodemon.com
Hagodemon's Corner: May 2013
http://www.hagodemon.com/2013_05_01_archive.html
May 28, 2013. Book review: "UnrealScript Game Programming Cookbook" by Dave Voyles. Few days ago I was kindly asked to give my opinion on the UnrealScript Game Programming Cookbook. By Dave Voyles. I've read the entire book and can surely say – the recipes inside will be really helpful to anyone who started to work with the UDK and want to get the philosophy of the engine. I was really surprised that Dave wrote about even four IDEs! It's very important to have a comfortable development environment, and t...
hagodemon.com
Hagodemon's Corner: How to get the receipt info of In-App purchase in UDK
http://www.hagodemon.com/2014/01/udk-appstore-receipt.html
January 11, 2014. How to get the receipt info of In-App purchase in UDK. It's very simple to get the receipt info (encoded in base64 form) in UDK. However, its not obvious thing if you're trying to find it out from the unreal script code, and there is no word about it on UDN. This value is hidden in PlatformInterfaceData. Variable. So, you can simply get it in PurchaseComplete delegate:. So, that's the value you should use to check the purchase validation via AppStore servers.
hagodemon.com
Hagodemon's Corner: October 2013
http://www.hagodemon.com/2013_10_01_archive.html
October 29, 2013. HLSL noise effect for UDK. Sometimes we need to have the noise effect inside our shaders. Unfortunately it can be not a trivial task in some cases. For my FFT-based ocean shader I used the solution that I've found on Stack Overflow. I'll dublicate it here to save the solution:. To understand how this works if we break the formula down into its constituent parts it becomes easier to visualize what is going on:. Paste the above into: https:/ www.shadertoy.com/new. Use UVs as p. We've deci...
hagodemon.com
Hagodemon's Corner: HLSL noise effect for UDK
http://www.hagodemon.com/2013/10/hlsl-noise-effect-for-udk.html
October 29, 2013. HLSL noise effect for UDK. Sometimes we need to have the noise effect inside our shaders. Unfortunately it can be not a trivial task in some cases. For my FFT-based ocean shader I used the solution that I've found on Stack Overflow. I'll dublicate it here to save the solution:. To understand how this works if we break the formula down into its constituent parts it becomes easier to visualize what is going on:. Paste the above into: https:/ www.shadertoy.com/new. Use UVs as p.