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Yuan Works Development Blog | Video game development, tutorials, design, and newsVideo game development, tutorials, design, and news
http://dev.yuanworks.com/
Video game development, tutorials, design, and news
http://dev.yuanworks.com/
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Yuan Works Development Blog | Video game development, tutorials, design, and news | dev.yuanworks.com Reviews
https://dev.yuanworks.com
Video game development, tutorials, design, and news
Alejandro Di Mare
http://dev.yuanworks.com/author/alejandro
Skip to primary sidebar. Indie Video Game Development. Dev Stream on Twitch. Support Us on Patreon! Little Ninja: Physics and Collision Detection. March 19, 2013. Read more…] about Little Ninja: Physics and Collision Detection. Yuan Works is an Independent Game Developer Studio founded in 2007 by brothers Yuan-Hsi (Yuan) and Yuan-Hao (Hao). Yes, our names can be confusing. Receive our latest updates in Game Development, and exclusive news shared only with our private newsletter:. Send to Email Address.
Little Ninja
http://dev.yuanworks.com/category/little-ninja
Skip to primary sidebar. Indie Video Game Development. Dev Stream on Twitch. Support Us on Patreon! Yuan Works: First Month on Patreon. August 11, 2016. Just last week, we received our first succesful Patreon funding. This is exciting for us, and we also prepared some exciting news for you guys :). Oh and, the Bit Station Store. Is our first US retailer stocking W&W. Copies are limited, so get yours while it lasts! Read more…] about Yuan Works: First Month on Patreon. July 5, 2016. July 2, 2016. Sorry, w...
Game Developers Conference (GDC) 2008
http://dev.yuanworks.com/gdc-2008
Skip to primary sidebar. Indie Video Game Development. Dev Stream on Twitch. Support Us on Patreon! Game Developers Conference (GDC) 2008. Here’s a little summary of what happened on the Game Developers Conference 2008 held in San Francisco. Just in case you didn’t know, Wind and Water: Puzzle Battles was nominated as a Finalist of the Independent Games Festival Mobile, and we were invited to exhibit our game! W&W T-Shirts: If you see us around with those on don’t forget to say hi! Day 1 and 2 of the GDC.
Yuan Works
http://dev.yuanworks.com/author/admin
Skip to primary sidebar. Indie Video Game Development. Dev Stream on Twitch. Support Us on Patreon! Yuan Works: First Month on Patreon. August 11, 2016. Just last week, we received our first succesful Patreon funding. This is exciting for us, and we also prepared some exciting news for you guys :). Oh and, the Bit Station Store. Is our first US retailer stocking W&W. Copies are limited, so get yours while it lasts! Read more…] about Yuan Works: First Month on Patreon. July 26, 2016. Unboxing video ;).
Yuan-Hsi
http://dev.yuanworks.com/author/yuan-hsi
Skip to primary sidebar. Indie Video Game Development. Dev Stream on Twitch. Support Us on Patreon! More on the 2D/3D Project. February 28, 2010. Trying to make 3D look unmistakably 2D brought some problems on 3D graphics software. Since properties such as the ones I’m looking for are seldom (if at all) used, even if they are very basic, it was rather tricky. What I’m particularly proud of are the lightning-fast rendering times. Usually, one single frame can take anywhere between 5 to 20 minutes, or ...
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Proceso de realización de cortometraje animado. Posts by Aaron Padilla:. Marzo 8, 2010. Crea un blog o un sitio web gratuitos con WordPress.com. Crea un blog o un sitio web gratuitos con WordPress.com.
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Proceso de realización de cortometraje animado. Deja un comentario Cancelar respuesta. Introduce aquí tu comentario. Introduce tus datos o haz clic en un icono para iniciar sesión:. La dirección no se hará pública). Estás comentando usando tu cuenta de WordPress.com. ( Cerrar sesión. Estás comentando usando tu cuenta de Twitter. ( Cerrar sesión. Estás comentando usando tu cuenta de Facebook. ( Cerrar sesión. Estás comentando usando tu cuenta de Google . ( Cerrar sesión.
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Proceso de realización de cortometraje animado. Laquo; Animatic 3D con renders. Bella Desideratum – The Trailer. Abril 26, 2010 por Whisper. Después de ver que la iluminación no estaba funcionando, debimos rehacerla con ayuda de nuestro profesor. He aquí los resultados…. Deja un comentario Cancelar respuesta. Introduce aquí tu comentario. Introduce tus datos o haz clic en un icono para iniciar sesión:. La dirección no se hará pública). Estás comentando usando tu cuenta de Twitter. ( Cerrar sesión.
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Welcome | Yale Research Initiative on the History of Sexualities
Skip to main content. Yale Research Initiative on the History of Sexualities. The Yale Research Initiative on the History of Sexualities. Is dedicated to fostering research and theoretical reflection on the history of sexualities, especially as they intersect with other axes of social difference and inequality. It promotes inquiry into lesbian, gay, and transgender history and the role of sexuality in the history of the self, culture, nation, and empire. Based in the Department of History. October 13, 20...
Yuan Works Development Blog | Video game development, tutorials, design, and news
Yuan Works Development Blog Facebook. Yuan Works Development Blog Twitter. Yuan Works Development Blog RSS. Latest project from Yuan Works: GameStar. 10 September, 2013. So, many of you have been asking what’s up with Yuan Works, what happened to the progress we had with Little Ninja, and where we’re headed. We’re ready to announce it altogether, … Continue Reading →. 2D Platformer: Jump-Through Platforms. 10 April, 2013. Hey everyone :) more progress on our 2D Platform Engine! By Alejandro Di Mare.
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