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RedBeard's Dev Blog

RedBeard's Dev Blog. Marksman Range on Windows Phone: Lessons Learned. Progress and a Name. Deferred Rendering II: Point Light Optimization in XNA. On Marksman Range on Windows Phone: Lessons Learned. On Networking Cubes from the Ground Up. On Networking Cubes from the Ground Up. On JIT Optimizations on Xbox. Marksman Range on Windows Phone: Lessons Learned. Posted by redbeard on April 7, 2012. Here’s a download link for Marksman Range on WP7. Here’s the original Xbox Indie Games version. Dedicated host/...

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RedBeard's Dev Blog | devblog.andyc.org Reviews
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RedBeard's Dev Blog. Marksman Range on Windows Phone: Lessons Learned. Progress and a Name. Deferred Rendering II: Point Light Optimization in XNA. On Marksman Range on Windows Phone: Lessons Learned. On Networking Cubes from the Ground Up. On Networking Cubes from the Ground Up. On JIT Optimizations on Xbox. Marksman Range on Windows Phone: Lessons Learned. Posted by redbeard on April 7, 2012. Here’s a download link for Marksman Range on WP7. Here’s the original Xbox Indie Games version. Dedicated host/...
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1 диета из гречки
2 recent posts
3 indie production process
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диета из гречки,recent posts,indie production process,multiplayer milestone complete,categories,cubefortress,marksman,tiletactics,archives,recent comments,chris,nick,stephen styrchak,redbeard,on garbage control,blogroll,personal blog,meta,entries rss
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RedBeard's Dev Blog | devblog.andyc.org Reviews

https://devblog.andyc.org

RedBeard's Dev Blog. Marksman Range on Windows Phone: Lessons Learned. Progress and a Name. Deferred Rendering II: Point Light Optimization in XNA. On Marksman Range on Windows Phone: Lessons Learned. On Networking Cubes from the Ground Up. On Networking Cubes from the Ground Up. On JIT Optimizations on Xbox. Marksman Range on Windows Phone: Lessons Learned. Posted by redbeard on April 7, 2012. Here’s a download link for Marksman Range on WP7. Here’s the original Xbox Indie Games version. Dedicated host/...

INTERNAL PAGES

devblog.andyc.org devblog.andyc.org
1

» Deferred Rendering II: Point Light Optimization in XNA RedBeard's Dev Blog

http://devblog.andyc.org/2011/07/deferred-rendering-ii-point-light-optimization-in-xna

RedBeard's Dev Blog. Marksman Range on Windows Phone: Lessons Learned. Progress and a Name. Deferred Rendering II: Point Light Optimization in XNA. On Marksman Range on Windows Phone: Lessons Learned. On Networking Cubes from the Ground Up. On Networking Cubes from the Ground Up. On JIT Optimizations on Xbox. Laquo; CubeWars Is Networked. Progress and a Name. Deferred Rendering II: Point Light Optimization in XNA. Posted by redbeard on July 25, 2011. For now I’m opting with the additional draw call...

2

» Multiplayer Milestone Complete RedBeard's Dev Blog

http://devblog.andyc.org/2011/09/multiplayer-milestone-complete

RedBeard's Dev Blog. Marksman Range on Windows Phone: Lessons Learned. Progress and a Name. Deferred Rendering II: Point Light Optimization in XNA. On Marksman Range on Windows Phone: Lessons Learned. On Networking Cubes from the Ground Up. On Networking Cubes from the Ground Up. On JIT Optimizations on Xbox. Laquo; Progress and a Name. Posted by redbeard on September 14, 2011. Winnable game mode “team treasure grab”. Explosive grenades and rocket launcher. Limited ammo magazines and weapon reloading.

3

» CubeFortress RedBeard's Dev Blog

http://devblog.andyc.org/category/cubefortress

RedBeard's Dev Blog. Marksman Range on Windows Phone: Lessons Learned. Progress and a Name. Deferred Rendering II: Point Light Optimization in XNA. On Marksman Range on Windows Phone: Lessons Learned. On Networking Cubes from the Ground Up. On Networking Cubes from the Ground Up. On JIT Optimizations on Xbox. Archive for the ‘CubeFortress’ Category. Laquo; Previous Entries. Posted by redbeard on September 15, 2011. Product Planning and Development. Posted by redbeard on September 14, 2011. The most time-...

4

» Progress and a Name RedBeard's Dev Blog

http://devblog.andyc.org/2011/08/progress-and-a-name

RedBeard's Dev Blog. Marksman Range on Windows Phone: Lessons Learned. Progress and a Name. Deferred Rendering II: Point Light Optimization in XNA. On Marksman Range on Windows Phone: Lessons Learned. On Networking Cubes from the Ground Up. On Networking Cubes from the Ground Up. On JIT Optimizations on Xbox. Laquo; Deferred Rendering II: Point Light Optimization in XNA. Progress and a Name. Posted by redbeard on August 19, 2011. You can follow any responses to this entry through the RSS 2.0. Theme: Andr...

5

» Networking Cubes from the Ground Up RedBeard's Dev Blog

http://devblog.andyc.org/2011/06/networking-cubes-from-the-ground-up

RedBeard's Dev Blog. Marksman Range on Windows Phone: Lessons Learned. Progress and a Name. Deferred Rendering II: Point Light Optimization in XNA. On Marksman Range on Windows Phone: Lessons Learned. On Networking Cubes from the Ground Up. On Networking Cubes from the Ground Up. On JIT Optimizations on Xbox. Laquo; CubeWorld is now CubeWars. Networking Cubes from the Ground Up. Posted by redbeard on June 27, 2011. My preliminary design has ended up somewhere between the architectures of Halo and Unreal:.

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TOTAL PAGES IN THIS WEBSITE

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RedBeard's Dev Blog. Marksman Range on Windows Phone: Lessons Learned. Progress and a Name. Deferred Rendering II: Point Light Optimization in XNA. On Marksman Range on Windows Phone: Lessons Learned. On Networking Cubes from the Ground Up. On Networking Cubes from the Ground Up. On JIT Optimizations on Xbox. Marksman Range on Windows Phone: Lessons Learned. Posted by redbeard on April 7, 2012. Here’s a download link for Marksman Range on WP7. Here’s the original Xbox Indie Games version. Dedicated host/...

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