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Developing a Pac Man clone in UDK

Developing a Pac Man clone in UDK. Monday, October 25, 2010. The source code has been requested for this project. It probably will not work on the newer UDK builds as is, that is untested but irrelevant because I didn't include the assets or level. I'm posting the code here as a helpful guide, not a ready made solution. There are 12 files. 1 of 12 "Main.uc". Class Main extends GameInfo;. Var PM PlayerController PacMan;. Default to the game specified pawn class. PacMan = PM PlayerController(C);. Class PM ...

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Developing a Pac Man clone in UDK | developingapacmancloneinudk.blogspot.com Reviews
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Developing a Pac Man clone in UDK. Monday, October 25, 2010. The source code has been requested for this project. It probably will not work on the newer UDK builds as is, that is untested but irrelevant because I didn't include the assets or level. I'm posting the code here as a helpful guide, not a ready made solution. There are 12 files. 1 of 12 Main.uc. Class Main extends GameInfo;. Var PM PlayerController PacMan;. Default to the game specified pawn class. PacMan = PM PlayerController(C);. Class PM ...
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Developing a Pac Man clone in UDK | developingapacmancloneinudk.blogspot.com Reviews

https://developingapacmancloneinudk.blogspot.com

Developing a Pac Man clone in UDK. Monday, October 25, 2010. The source code has been requested for this project. It probably will not work on the newer UDK builds as is, that is untested but irrelevant because I didn't include the assets or level. I'm posting the code here as a helpful guide, not a ready made solution. There are 12 files. 1 of 12 "Main.uc". Class Main extends GameInfo;. Var PM PlayerController PacMan;. Default to the game specified pawn class. PacMan = PM PlayerController(C);. Class PM ...

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developingapacmancloneinudk.blogspot.com developingapacmancloneinudk.blogspot.com
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Developing a Pac Man clone in UDK: October 2010

http://developingapacmancloneinudk.blogspot.com/2010_10_01_archive.html

Developing a Pac Man clone in UDK. Monday, October 25, 2010. The source code has been requested for this project. It probably will not work on the newer UDK builds as is, that is untested but irrelevant because I didn't include the assets or level. I'm posting the code here as a helpful guide, not a ready made solution. There are 12 files. 1 of 12 "Main.uc". Class Main extends GameInfo;. Var PM PlayerController PacMan;. Default to the game specified pawn class. PacMan = PM PlayerController(C);. Class PM ...

2

Developing a Pac Man clone in UDK: February 2010

http://developingapacmancloneinudk.blogspot.com/2010_02_01_archive.html

Developing a Pac Man clone in UDK. Wednesday, February 24, 2010. Day 11, Blinky in. The movement controls are not dialed in yet for the Player and will come back to it once the rest of the elements for the game get blocked in. There are four ghosts in PacMan. Blinky, Pinky, Inky, and Clyde, at least those are there American names. A lot of the information that I got about PacMan is from this site will will really be useful when I start to code the AI for the ghosts, which is the next step actually. Tuesd...

3

Developing a Pac Man clone in UDK: Source Code

http://developingapacmancloneinudk.blogspot.com/2010/10/source-code.html

Developing a Pac Man clone in UDK. Monday, October 25, 2010. The source code has been requested for this project. It probably will not work on the newer UDK builds as is, that is untested but irrelevant because I didn't include the assets or level. I'm posting the code here as a helpful guide, not a ready made solution. There are 12 files. 1 of 12 "Main.uc". Class Main extends GameInfo;. Var PM PlayerController PacMan;. Default to the game specified pawn class. PacMan = PM PlayerController(C);. Class PM ...

4

Developing a Pac Man clone in UDK: March 2010

http://developingapacmancloneinudk.blogspot.com/2010_03_01_archive.html

Developing a Pac Man clone in UDK. Thursday, March 11, 2010. Day 26, Gobble Ghosts. A few more features are in now. The Super Pellets now put the Ghosts into Chase mode where they turn color and head for home. Pac Man gets points for eating them. No eyes yet. The speed is getting tuned a bit better but not there yet. Fixed the rotation of the ghosts. The problems with the pathing are really showing. Sunday, March 7, 2010. Day 22, More Random Ghosts, and first video. Saturday, March 6, 2010. I then made a...

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Developing a Pac Man clone in UDK

Developing a Pac Man clone in UDK. Monday, October 25, 2010. The source code has been requested for this project. It probably will not work on the newer UDK builds as is, that is untested but irrelevant because I didn't include the assets or level. I'm posting the code here as a helpful guide, not a ready made solution. There are 12 files. 1 of 12 "Main.uc". Class Main extends GameInfo;. Var PM PlayerController PacMan;. Default to the game specified pawn class. PacMan = PM PlayerController(C);. Class PM ...

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