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Miguel's Dreams Factory

On my journey of building a 2D MMORPG for Android.

http://developingthedream.blogspot.com/

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Miguel's Dreams Factory | developingthedream.blogspot.com Reviews
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On my journey of building a 2D MMORPG for Android.
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Miguel's Dreams Factory | developingthedream.blogspot.com Reviews

https://developingthedream.blogspot.com

On my journey of building a 2D MMORPG for Android.

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developingthedream.blogspot.com developingthedream.blogspot.com
1

Miguel's Dreams Factory: January 2011

http://developingthedream.blogspot.com/2011_01_01_archive.html

On my journey of building a 2D MMORPG for Android. Android: Canvas Frame by Frame Animation Tutorial. In this tutorial I will outline how to play an animation on a canvas on. As you may already know, the canvas is the standard way of drawing on. Drawing to a canvas is fairly straightforward. You typically extend a View class and override the onDraw method. In this case we will override ImageView for the sake of simplicity. I will be using Eclipse for this tutorial. First, create a new. Where each number ...

2

Miguel's Dreams Factory: The Art of Storytelling

http://developingthedream.blogspot.com/2011/06/art-of-storytelling.html

On my journey of building a 2D MMORPG for Android. The Art of Storytelling. It's been a while since my last post and that's mostly because I've been working a full time job. I thank God that I got this sweet gig as a mobile app developer. This gives me the chance to learn and develop for iPhone/iPad and BlackBerry. Which means more potential clients for the game. That, however, is in the distant future. I've still got to get the Android release out there. I hate this. It cheapens the game and feels l...

3

Miguel's Dreams Factory: June 2011

http://developingthedream.blogspot.com/2011_06_01_archive.html

On my journey of building a 2D MMORPG for Android. The Art of Storytelling. It's been a while since my last post and that's mostly because I've been working a full time job. I thank God that I got this sweet gig as a mobile app developer. This gives me the chance to learn and develop for iPhone/iPad and BlackBerry. Which means more potential clients for the game. That, however, is in the distant future. I've still got to get the Android release out there. I hate this. It cheapens the game and feels l...

4

Miguel's Dreams Factory: Player Map Making in the Browser

http://developingthedream.blogspot.com/2010/10/player-map-making-in-browser.html

On my journey of building a 2D MMORPG for Android. Player Map Making in the Browser. After spending some time creating maps and thinking about story telling, quest designing, and map making I've decided to move the map making process to the browser. For one, it'll help speed up the flow of the development of content for the game. I've decided to use jQuery for this. So, now that I've decided to port the map maker to a web interface I've also decided to add the ability for players to make the world. A lis...

5

Miguel's Dreams Factory: November 2010

http://developingthedream.blogspot.com/2010_11_01_archive.html

On my journey of building a 2D MMORPG for Android. The Erlang Game Loop. After my last blog post I took the time to signup for Linode and setup my application there. After running a few tests it was apparent my initial game loop was flawed. Even with the beefy hardware the erlang beam process was hitting 300% after around 50 areas. My initial approach to the game loop was a bit naive. I figured that even though this was CPU intensive it shouldn't be too much of a problem. I was wrong. With all these area...

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stackoverflow.com stackoverflow.com

User Miguel Morales - Stack Overflow

http://stackoverflow.com/users/435729/miguel-morales

To customize your list. More stack exchange communities. Tour Start here for a quick overview of the site. Help Center Detailed answers to any questions you might have. Meta Discuss the workings and policies of this site. About Us Learn more about Stack Overflow the company. Business Learn more about hiring developers or posting ads with us. Programmer living in Los Angeles, California USA. Currently working on a 2D MMORPG for Android devices called 'Solomon.'. Perl - Erlang - Java - C - Javascript.

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Miguel's Dreams Factory

On my journey of building a 2D MMORPG for Android. I'm pretty excited as my graphic artist is now finished with most of the tileset work and now it's time to do backgrounds and monsters! Slowly but surely, the story seems to progressing. I know have tons of ideas for little quests, it's just a matter of implementing them and herding the player through the global story. Anyway, here's some more screenshots. Posted by Currently: VP, Engineering @ PaeDae. Fun Shot - #? The Art of Storytelling. So, toward th...

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