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Dev Hobby

Saturday, December 5, 2009. With the exams over, I finally have a bit of time to put into Thousand Parsec, at least until January :) After a conversation with mithro, I've decided to set the following goals:. The wxwidgets client now has a single-player mode built in, which can be ported into the 3d client. Thursday, September 4, 2008. A quick update, just to break the silence. I've posted a new Windows build. And am currently trying to get the client to work fully with the python-ogre deb. Packaging iss...

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Dev Hobby | devhobby.blogspot.com Reviews
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Saturday, December 5, 2009. With the exams over, I finally have a bit of time to put into Thousand Parsec, at least until January :) After a conversation with mithro, I've decided to set the following goals:. The wxwidgets client now has a single-player mode built in, which can be ported into the 3d client. Thursday, September 4, 2008. A quick update, just to break the silence. I've posted a new Windows build. And am currently trying to get the client to work fully with the python-ogre deb. Packaging iss...
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Dev Hobby | devhobby.blogspot.com Reviews

https://devhobby.blogspot.com

Saturday, December 5, 2009. With the exams over, I finally have a bit of time to put into Thousand Parsec, at least until January :) After a conversation with mithro, I've decided to set the following goals:. The wxwidgets client now has a single-player mode built in, which can be ported into the 3d client. Thursday, September 4, 2008. A quick update, just to break the silence. I've posted a new Windows build. And am currently trying to get the client to work fully with the python-ogre deb. Packaging iss...

INTERNAL PAGES

devhobby.blogspot.com devhobby.blogspot.com
1

Dev Hobby: July 2008

http://devhobby.blogspot.com/2008_07_01_archive.html

Sunday, July 27, 2008. Ship designs and order queues. After chatting with mithro this week, I found that the ship designer in the pywx client was an old part of the code (untouched in a year), and that ship design was not considered a priority (since only MTSec supports it). What I did instead was a viewer for ship designs in the game:. The design list on the left is colour coded by player, and the information pane is currently showing etower333's scout design. Wasn't that guy in a previous. Battle scene...

2

Dev Hobby: March 2008

http://devhobby.blogspot.com/2008_03_01_archive.html

Friday, March 28, 2008. Starmap with 2 stars :(. The gui allows typing, but hardcoding is a lot faster. Sad, lonely stars. Console output shows the stars are there. but where? Mechanical process of porting:. Change import statements to direct to python-ogre modules instead of pyogre. Fix the errors that crop up. For instance, pyogre uses a lot of attributes, whereas python-ogre provides set/get methods. New OIS system for input, no more ogre.EventProcessor. Saturday, March 22, 2008. One curious thing abo...

3

Dev Hobby: April 2008

http://devhobby.blogspot.com/2008_04_01_archive.html

Monday, April 21, 2008. Looks like once you get into the Google Summer of Code, your e-mail is added to a private student's mailing list, where a few hundred students are currently making their introductions. So, after an hour of reading and clearing e-mails, I wondered whether anyone from my university also joined in. Nope, perhaps no one applied in the first place? Anyway, I'm gonna list a few things on my todo so I don't forget when exams are over:. Replace the Taharez look in the GUI. Now, you will b...

4

Dev Hobby: August 2008

http://devhobby.blogspot.com/2008_08_01_archive.html

Sunday, August 17, 2008. This is the last week of GSOC, the date in which our evaluations begin is tomorrow. It's been a pretty short and exciting trip, sometimes I'm still amazed that I have the chance to work on this at all. On to the additions! The following shot shows a camera placed inside a sphere, with it's field of view set to 90 degrees. The starry texture was done by blender's built-in texture generators: some noise, clouds and playing with layer settings. After that, I rendered a scree...The n...

5

Dev Hobby: May 2008

http://devhobby.blogspot.com/2008_05_01_archive.html

Monday, May 26, 2008. Yesterday marked the official start for coding. Following my schedule, these are my features for this week:. Starmap will represent objects with different models. Stars, fleets and planets can be distinguished from one another. This is where the coding I've done beforehand comes in handy. Stars, fleets and planets can be distinguished already, using some extremely. Client will show a message window. Able to scroll, flip through messages and delete them. A bit of silliness. When I tr...

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thousandparsec.net thousandparsec.net

Thousand Parsec : News

http://www.thousandparsec.net/tp/news.php/2008-10-16-1400

Thousand Parsec has been discontinued since 2012. Try the FreeOrion project. Don't know what Thousand Parsec is or want more information? Google Summer of Code students, ideas and information are this way! Is helping out by , why not lend a hand? 0 on 0 srvs. 0 on 0 srvs. On: 2011-05-03 08:51:20 00:00. By: Lee Begg llnz@. Merge branch 'master' of git ssh:/ git.thousandparsec.net/git/tpserver-cpp. On: 2013-01-24 11:10:57 00:00. This was the second year that Thousand Parsec. In 2008, we had 8 students.

thousand-parsec.blogspot.com thousand-parsec.blogspot.com

Thousand Parsec Blog: Slippery slight slowdown (week 9 status report)

http://thousand-parsec.blogspot.com/2008/08/slippery-slight-slowdown-week-9-status.html

Tuesday, August 5, 2008. Slippery slight slowdown (week 9 status report). I didn't do a whole lot this week. I'm not sure why or how. Lots of other stuff to do, mostly. As an example, I completely forgot to participate in round 2 of Summer of Code, and looking back to it, it seemed like it had fun problems. :( Oh well. I started the week by investigating the new rulesets a bit. So I'll try again in a short while. It might be that the error I got was something different though, I should see about that.

thousand-parsec.blogspot.com thousand-parsec.blogspot.com

Thousand Parsec Blog: A new hope (week 4 status report)

http://thousand-parsec.blogspot.com/2008/06/new-hope-week-4-status-report.html

Friday, June 27, 2008. A new hope (week 4 status report). This week saw a rewrite of the whole rule system. Based on my reflections of last time, I mostly worked it out on paper first. Yesterday and today I coded it together, and lo and behold, it worked. Few small changes from what I had on paper of course, but the main idea seems right. The commit can be found on gitweb. So, what is left? Subscribe to: Post Comments (Atom). Is a free and open source framework for 4X games. Lee Begg’s Blog.

thousand-parsec.blogspot.com thousand-parsec.blogspot.com

Thousand Parsec Blog: May 2008

http://thousand-parsec.blogspot.com/2008_05_01_archive.html

Monday, May 26, 2008. I suppose I'm the 501st person to use this title, but hey. Can't stress it enough. Summer of Code has officially started. I had a look at libtpclient-py and I'm still not entirely sure what to make from it, but I suppose that will follow quickly enough. Next week: a working client, a finalized design for the rule engine. Thursday, May 15, 2008. Debian and other fun. In more positive news, a friend of mine had a recommendation for Python learners and masters: The Python Challenge.

thousand-parsec.blogspot.com thousand-parsec.blogspot.com

Thousand Parsec Blog: Nothing to see here, move along (week 3 status report)

http://thousand-parsec.blogspot.com/2008/06/nothing-to-see-here-move-along-week-3.html

Saturday, June 14, 2008. Nothing to see here, move along (week 3 status report). Exams, not much done. If you want information about routing protocols on the internet (from VLAN over link state to BGP), DNS spoofing, block designs, Polya theory or deadlock prevention I'm all here though. CHR and other expert rule systems then. I also realized there might be a bit more work to it than I thought. Oh well, I love a challenge. Be able to work on SoC again. Subscribe to: Post Comments (Atom).

thousand-parsec.blogspot.com thousand-parsec.blogspot.com

Thousand Parsec Blog: Back to action (week 5-ish status report)

http://thousand-parsec.blogspot.com/2008/07/back-to-action-week-5-ish-status-report.html

Tuesday, July 8, 2008. Back to action (week 5-ish status report). Var 0 0 = '1' and var 1 0 = '10' attacking(10). With the latter being the head normal form (the form you have to write rules in right now). I'm not going to bother with that right now though, it's non-critical and low risk. So how long till we see an AI which actually does something (even if it doesn't make a good opponent)? July 8, 2008 at 1:42 AM. I also need to work a tadbit more on my rule representation. Mainly, I need to add type...

thousand-parsec.blogspot.com thousand-parsec.blogspot.com

Thousand Parsec Blog: A crawling program

http://thousand-parsec.blogspot.com/2008/07/crawling-program.html

Wednesday, July 9, 2008. My bot is slow. Too slow. It takes up to 10s to apply 3 rules on a modestly sized fact database. And any bot that wants to have some good strategy needs at least a few hundred rules. And yep, time needed is roughly linear in the amount of rules, so that would take too long. So, onwards to rethinking the fact matching. I just didn't think of it as a constraint satisfaction problem, but that is indeed what it is, and that is how it should be solved. Lee Begg’s Blog. Hammer of Code ...

jmtan.blogspot.com jmtan.blogspot.com

The Blog: August 2006

http://jmtan.blogspot.com/2006_08_01_archive.html

Some boring stuff about my life. Sunday, August 27, 2006. After reinstalling my OSes 3-4 times in the past few days, I've come to realize the value of having a separate backup. I need something with more storage though. For stuff like photos. Mozy's servers don't seem to be as reliable as I'd like, too. And the client, which you MUST use, is Windows XP only. At least I've managed to save my years of IRC chat logs though. Thursday, August 17, 2006. Wednesday, August 09, 2006. I was exploring this place&#4...

jmtan.blogspot.com jmtan.blogspot.com

The Blog: May 2007

http://jmtan.blogspot.com/2007_05_01_archive.html

Some boring stuff about my life. Tuesday, May 29, 2007. Post title holds no meaning. Had a meeting with the client. Changes requested, as expected. Actually they seemed alright with most of it, so I'm rather relieved. My friend said I was sweating during the meeting, hah. Then, went to have a drink with friends. I had Earl Grey tea, of course. Monday, May 28, 2007. Sunday, May 27, 2007. Start of a new evening. What else is new? Of course, there will be no actual singing while I'm playing it. I also saw s...

jmtan.blogspot.com jmtan.blogspot.com

The Blog: April 2008

http://jmtan.blogspot.com/2008_04_01_archive.html

Some boring stuff about my life. Friday, April 04, 2008. Just finished the presentation, we got a B, which is decent for the effort which we put in :). Now, I'm left with the AI assignment, getting an attachment, exams and then I can start to enjoy the holidays! Upgrade hardware, for:. PC games (too many to list), but there's also some Wii games like:. Smash Bros., Fire Emblem, Mario Galaxy. Iain M. Banks novels. Try/Buy Sam n Max, Aquaria, Audiosurf, anything Indie. Thursday, April 03, 2008.

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Dev Hobby

Saturday, December 5, 2009. With the exams over, I finally have a bit of time to put into Thousand Parsec, at least until January :) After a conversation with mithro, I've decided to set the following goals:. The wxwidgets client now has a single-player mode built in, which can be ported into the 3d client. Thursday, September 4, 2008. A quick update, just to break the silence. I've posted a new Windows build. And am currently trying to get the client to work fully with the python-ogre deb. Packaging iss...

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