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CMW Dexint | A Little Game Artist A Little WorldA Little Game Artist A Little World (by CMW Dexint)
http://dexint.wordpress.com/
A Little Game Artist A Little World (by CMW Dexint)
http://dexint.wordpress.com/
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CMW Dexint | A Little Game Artist A Little World | dexint.wordpress.com Reviews
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A Little Game Artist A Little World (by CMW Dexint)
[Unity] Lava Flowing Shader | CMW Dexint
https://dexint.wordpress.com/2015/03/11/unity-lava-flowing-shader
A Little Game Artist A Little World. Unity] Lava Flowing Shader. Done with blending 3 textures:. 1 Rock with some outline glow, transparent background (RGBA). 2 Distortion map made with the above texture, but blurred (A). 3 Lava, where the scrolling UV takes place (RGB). The shader is just 1 draw call [. That little poor man doesn’t count xD its just for fun. So I can’t add more texcoords to it to create more layers with different scrolling speeds. By CMW Dexint on March 11, 2015. Just watched some video...
Unity Shader for Shuriken Particle System | CMW Dexint
https://dexint.wordpress.com/2015/04/11/unity-shader-for-shuriken-particle-system
A Little Game Artist A Little World. Unity Shader for Shuriken Particle System. I know many people are curious about how to make shaders available for Shuriken Particle System. To use, the concept is very simple! The key is just the INPUT COLOR. Given by Shuriken Particle System:. Is the only value that particle system can pass to shaders. And of course shaders must grab this value and use it to calculate the output color. Okay now, so how to “grab” the input color? Below is the texture I used:. To be in...
2 Unity Packages are already up | CMW Dexint
https://dexint.wordpress.com/2015/04/11/2-unity-packages-are-already-up
A Little Game Artist A Little World. 2 Unity Packages are already up. As mentioned, the Lava Flowing Shader. Has been released for free on Unity Asset Store! Link: https:/ www.assetstore.unity3d.com/en/#! Another package Simple SeeThrough Shader. Has been released on Unity Asset Store also. Link: https:/ www.assetstore.unity3d.com/en/#! Http:/ www.dexint.net/unity/20150404 Simple SeeThrough/. For detailed instructions about using this Simple SeeThrough Shader please read our online google doc here:.
[Unity] – mobile soft dissolve particle shader | CMW Dexint
https://dexint.wordpress.com/2015/03/08/unity-mobile-soft-dissolve-particle-shader
A Little Game Artist A Little World. Unity] – mobile soft dissolve particle shader. I’ve read docs about what shaders are expensive on mobile but I’m not sure whether smoothstep function is cheap enough? Not using any alpha-test/cutout instructions). By CMW Dexint on March 8, 2015. Posted in Shader for Mobile. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your Twitter account. ( Log Out.
Asset Packages coming up soon… | CMW Dexint
https://dexint.wordpress.com/2015/03/29/asset-packages-coming-up-soon
A Little Game Artist A Little World. Asset Packages coming up soon…. Me and my partner is going to upload asset packages to Unity Asset Store including the Lava Flowing Shader(will be free) and a particle effect package. Please check the reddit post here :. Http:/ www.reddit.com/r/Unity3D/comments/30oioc/particle dissolve shader is nearly ready/. So we are still preparing these currently and are trying to gather comments/suggestions. Feel free to speak some words. By CMW Dexint on March 29, 2015. You are...
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CMW Dexint changjo
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8592; Go Back. Last Update Date : 16 August 2014. Web template by luiszuno.com.
CMW Dexint changjo
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Last Update Date : 16 August 2014. Web template by luiszuno.com.
CMW Dexint changjo
http://www.dexint.net/item.php?id=74
8592; Go Back. Blade and Soul Fan Art - Yu Lan. Yu Lan is my favourite NPC in blade and soul. Last Update Date : 16 August 2014. Web template by luiszuno.com.
CMW Dexint changjo
http://www.dexint.net/about.php
Day / Night Dreaming. Email: cmw.dexint@gmail.com. Language: Chinese, English. My DeviantART: http:/ cmwdexint.deviantart.com/. My Drawcrowd: http:/ drawcrowd.com/dexint. I am a game artist located in Hong Kong with 2.5-year experience in game industry. My main drawing tool is Photoshop CS5. I am also interested in particle systems and shaders. Unity 3D is my most familiar game engine that I used to create my own tools/scripts to play with. CMW Dexint : ) @ 1 February 2015.
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CMW Dexint | A Little Game Artist A Little World
A Little Game Artist A Little World. Unity Shader for Shuriken Particle System. Bull;April 11, 2015 • Leave a Comment. I know many people are curious about how to make shaders available for Shuriken Particle System. To use, the concept is very simple! The key is just the INPUT COLOR. Given by Shuriken Particle System:. Is the only value that particle system can pass to shaders. And of course shaders must grab this value and use it to calculate the output color. Let’s start with an SURFACE SHADER. To be i...
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