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The Ultimate Question to UX | Brain Farks
https://brainfarks.wordpress.com/2014/05/01/the-ultimate-question-to-ux
The inner working of dfarkasdesign.com. Guerrilla Research is Hard. The Ultimate Question to UX. May 1, 2014. When I was 15, I first read. The Hitchhikers Guide to the Galaxy. Series. At the time I was amused by the snarky humor and tone. Recently I reread the first book of the series and while I found myself disenchanted by the writing, I was intrigued by a particular entry. But it was the Great Question! The Ultimate Question of Life, the Universe and Everything, – Scientists. When addressing client en...
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About | Brain Farks
https://brainfarks.wordpress.com/about
The inner working of dfarkasdesign.com. Is an Interaction Designer out of Philadelphia, PA. A consultant with a variety of financial, medical, and industrial experience, he is no stranger to failure and the need to be aware of the characteristic of different verticals. A lover of workflow, the ideal situation is a stack of post-its and sharpies, a blank whiteboard, (and a good beer). Process happens through transparency and conversation, not a rote recipe. What I’m Saying. What I’m Saying.
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Market Differentiation | Brain Farks
https://brainfarks.wordpress.com/2013/07/02/market-differentiation
The inner working of dfarkasdesign.com. A Rant: Privacy and the Internet. Guerrilla Research is Hard. July 2, 2013. You do not differentiate yourself through buzzwords. You do not differentiate yourself by finding new words for the same thing. You differentiate yourself by being approachable and by doing work in a different, new, or novel manner. This is a (very) abbreviated list. But how many of these terms have you used, or heard used? How many can you find simpler, plainer language terms for? Response...
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Brain Farks | the inner working of dfarkasdesign.com | Page 2
https://brainfarks.wordpress.com/page/2
The inner working of dfarkasdesign.com. IxD Through Mixology, Chapter 4 User Validation. January 2, 2013. At the end of May I presented at MidwestUX in Columbus, Ohio on Interaction Design Through Mixology, and how our careers mirrors a hobby of mine and I have picked up the task of going into detail on each topic. Today: User Validation. Have you ever spat out a cocktail because it was too strong or just tasted awful? Continue reading ‘IxD Through Mixology, Chapter 4 User Validation’. December 31, 2012.
dianadugas.com
Failure is an option #2 | Alpha Beta Delta Theta
http://www.dianadugas.com/2013/03/failure-is-an-option-2
Alpha Beta Delta Theta. Discover. Consider. Create. Failure is an option #2. I read a few very interesting quotes today by speakers for the upcoming IA Summit. On failure and problem solving which really resonated with me (wish I could go! On failure and user experience, David Farkas. 8230;is a rallying cry for our profession to be more comfortable with admitting, discussing, and sharing failed projects, code, discoveries and experiences with each other and our clients. March 23, 2013. You may use these.
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failure | Alpha Beta Delta Theta
http://www.dianadugas.com/tag/failure
Alpha Beta Delta Theta. Discover. Consider. Create. Failure is an option #3. About my failures…. I started way too many mini-projects: two scenes, one with a heads-up display; a main menu that looked crappy; a progress bar script that wasn’t working correctly; and a few more concepts I didn’t want to lose. I didn’t have a good way to allow the user to test their headset connection before entering the game level (thus the additional scene). Unity Debug Example (QuickTime). Create a thread within Unity....
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prototype | Alpha Beta Delta Theta
http://www.dianadugas.com/tag/prototype
Alpha Beta Delta Theta. Discover. Consider. Create. Failure is an option #2. I read a few very interesting quotes today by speakers for the upcoming IA Summit. On failure and problem solving which really resonated with me (wish I could go! On failure and user experience, David Farkas. 8230;is a rallying cry for our profession to be more comfortable with admitting, discussing, and sharing failed projects, code, discoveries and experiences with each other and our clients. March 23, 2013. Proudly powered by...
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Graduate Project | Alpha Beta Delta Theta
http://www.dianadugas.com/category/graduate-project
Alpha Beta Delta Theta. Discover. Consider. Create. Category Archives: Graduate Project. Too Late, too little. Late last week I learned that the first NeuroGaming Conference. Maybe next year…. This entry was posted in Graduate Project. April 17, 2013. According to the Mindwave documentation, I have listed the ranges of eSense headset values and my interpretation of these ranges for attention and meditation:. ESense(tm) Meters. (n.d.). Retrieved from Neurosky Developer: http:/ developer...April 14, 2013.
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Diana Dugas | Alpha Beta Delta Theta
http://www.dianadugas.com/author/dldugas
Alpha Beta Delta Theta. Discover. Consider. Create. Author Archives: Diana Dugas. Too Late, too little. Late last week I learned that the first NeuroGaming Conference. Maybe next year…. This entry was posted in Graduate Project. April 17, 2013. According to the Mindwave documentation, I have listed the ranges of eSense headset values and my interpretation of these ranges for attention and meditation:. ESense(tm) Meters. (n.d.). Retrieved from Neurosky Developer: http:/ developer.neuro...April 14, 2013.
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