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DG085-1

Saturday, October 29, 2011. Http:/ www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html. Monday, June 21, 2010. Saturday, May 1, 2010. Working on Games vs Working on Films. Working on Games vs Working on Films. An Artist’s Perspective. Jeremy Cantor Character Animation Supervisor Sony Imageworks. Many VFX companies offer their employees the opportunity to “try out” for different departments between projects. In general, working on a game will give an indivi...

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DG085-1 | dg085-1.blogspot.com Reviews

https://dg085-1.blogspot.com

Saturday, October 29, 2011. Http:/ www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html. Monday, June 21, 2010. Saturday, May 1, 2010. Working on Games vs Working on Films. Working on Games vs Working on Films. An Artist’s Perspective. Jeremy Cantor Character Animation Supervisor Sony Imageworks. Many VFX companies offer their employees the opportunity to “try out” for different departments between projects. In general, working on a game will give an indivi...

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DG085-1: January 2010

http://www.dg085-1.blogspot.com/2010_01_01_archive.html

Sunday, January 24, 2010. 10 reasons why ur rendering looks nt perfect. I'm sure I'm only. Scraping the surface here, so I thought I'd ask the community, what are the key problems you see time and time again in 3d art? 1 There’s no point. It doesn’t tell a story, it’s not advertising anything and it’s certainly not pretty. What exactly is the viewer getting from this? Nothing makes me close the window faster than a piece of art with no clear objective. 2 You use pre-made content. 5 It’s cliche. Don&#8217...

2

DG085-1: NURBS Patch

http://www.dg085-1.blogspot.com/2010/03/nurbs-patch.html

Sunday, March 21, 2010. Subscribe to: Post Comments (Atom). Wacom Industrial Design Contest. Http:/ www.autodestruct.com/.

3

DG085-1: Working on Games vs Working on Films

http://www.dg085-1.blogspot.com/2010/05/working-on-games-vs-working-on-films.html

Saturday, May 1, 2010. Working on Games vs Working on Films. Working on Games vs Working on Films. An Artist’s Perspective. Jeremy Cantor Character Animation Supervisor Sony Imageworks. Keep in mind that the ideas and opinions below are merely based on the experiences of a single artist and are not meant to be regarded as hard and fast rules. Remember that all rules have exceptions. Many VFX companies offer their employees the opportunity to “try out” for different departments between projects. In games,...

4

DG085-1: February 2010

http://www.dg085-1.blogspot.com/2010_02_01_archive.html

Friday, February 5, 2010. Marketing Notes Week 2. 1Due to changes in consumer taste, technology and competition companies must develop new products and services. 2Post purchase behavior occur after purchasing the product consumer will then see if they are satisfied or dissatisfied with the product. 3Each culture contains group of people with shared value system based on common life experience and situations. 4Lifestyle is a person’s pattern of living as expressed in his/her psychographic.

5

DG085-1: dear dumbasses

http://www.dg085-1.blogspot.com/2010/03/dear-dumbasses.html

Wednesday, March 17, 2010. If yall are having trouble matching colors and all. do check out http:/ kuler.adobe.com/#. Its an awesome site with tons of color palettes to choose from. Subscribe to: Post Comments (Atom). Wacom Industrial Design Contest. Http:/ www.autodestruct.com/.

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maxxmillianzxr2.blogspot.com maxxmillianzxr2.blogspot.com

MX Art: Project Vanquish : Vehicle Update 01

http://maxxmillianzxr2.blogspot.com/2010/12/project-vanquish-vehicle-update-01.html

Friday, December 17, 2010. Project Vanquish : Vehicle Update 01. Hey all, it's been a long while since I have any update on this blog and of my artwork. Been busy with college and stuff. Animation is really not my kinda thing. Been wanting to model out a sleek streamlined, inter-galatical futuristic single rider vehicle. Powered by the ever-so abundant energy out there, Light. I do strongly believe, one day, humans will be able to compress light and put it to good use replacing all the bio-fuels.

maxxmillianzxr2.blogspot.com maxxmillianzxr2.blogspot.com

MX Art: November 2009

http://maxxmillianzxr2.blogspot.com/2009_11_01_archive.html

Thursday, November 19, 2009. And yes, I got lazy and in fact, real busy with other assignments, so I decided to go through some of my old photo collections, well I'm glad they got through and the lecturer didn't reject any of it. All the 5 had potential. He liked the 1 i took in Taiping Lake Garden the most. Took him awhile to decide which of the remaining for to use. :). Lake Garden, Taiping. A Well in Jonker Street. Pedestrian Walkway, Central Market. HSBC Building in Central Market. Done in Maya 2009.

maxxmillianzxr2.blogspot.com maxxmillianzxr2.blogspot.com

MX Art: June 2010

http://maxxmillianzxr2.blogspot.com/2010_06_01_archive.html

Sunday, June 13, 2010. Subscribe to: Posts (Atom). My personal blog has moved on! This will permanently be my workblog. Animation Tips and Tricks. Picture Window template. Template images by rajareddychadive.

maxxmillianzxr2.blogspot.com maxxmillianzxr2.blogspot.com

MX Art: May 2010

http://maxxmillianzxr2.blogspot.com/2010_05_01_archive.html

Thursday, May 13, 2010. Typography Final (July 2009). It was titled "My Favourite Type Font Poster" so yeah, i had to choose a font im suppose to like. Well I dont really like Comic Sans but, it was fun to read about all the controversies, the hates and the history of it. Drawing for Animation Final (July 09). Digital Arts b4 I venture into CG studies. These were done late December 2008. Back then was hooked to Granado Espada. Everything was self taught. So yeah skills n quality has their reasons.

maxxmillianzxr2.blogspot.com maxxmillianzxr2.blogspot.com

MX Art: October 2009

http://maxxmillianzxr2.blogspot.com/2009_10_01_archive.html

Friday, October 30, 2009. Photography Lesson #6 : Malacca Special! Finalising the 4 pictures over 191 taken during the trip to Malacca, meeting the requirements of pictures from each area. Each picture to represent the location. The fourth picture falls to the free category, a picture I'd like to represent Malacca. Here it is my final choice for submission :. Sam Po Kong Temple, Bukit Cina, Malacca. Red ak.a Stadhuy's Square, Malacca. Jonker Walk, Malacca. Stadhuy Museum, Malacca. Light and Shadow :.

maxxmillianzxr2.blogspot.com maxxmillianzxr2.blogspot.com

MX Art: Typography Final (July 2009)

http://maxxmillianzxr2.blogspot.com/2010/05/typography-final-july-2009.html

Thursday, May 13, 2010. Typography Final (July 2009). It was titled "My Favourite Type Font Poster" so yeah, i had to choose a font im suppose to like. Well I dont really like Comic Sans but, it was fun to read about all the controversies, the hates and the history of it. Subscribe to: Post Comments (Atom). My personal blog has moved on! This will permanently be my workblog. Animation Tips and Tricks. Typography Final (July 2009). Drawing for Animation Final (July 09). Robots Dance Too (March 2009).

maxxmillianzxr2.blogspot.com maxxmillianzxr2.blogspot.com

MX Art: January 2010

http://maxxmillianzxr2.blogspot.com/2010_01_01_archive.html

Thursday, January 21, 2010. B sides Work of 2009. Final for Exterior for Concept Art 1. Villain for Invasion of Sky Fortress. Can't say im proud of these works. Just did it for finals :X. Subscribe to: Posts (Atom). My personal blog has moved on! This will permanently be my workblog. Animation Tips and Tricks. B sides Work of 2009. Picture Window template. Template images by rajareddychadive.

maxxmillianzxr2.blogspot.com maxxmillianzxr2.blogspot.com

MX Art: September 2009

http://maxxmillianzxr2.blogspot.com/2009_09_01_archive.html

Monday, September 28, 2009. Random Shots for 2nd Photography Class. Subscribe to: Posts (Atom). My personal blog has moved on! This will permanently be my workblog. Animation Tips and Tricks. Random Shots for 2nd Photography Class. Picture Window template. Template images by rajareddychadive.

maxxmillianzxr2.blogspot.com maxxmillianzxr2.blogspot.com

MX Art: December 2010

http://maxxmillianzxr2.blogspot.com/2010_12_01_archive.html

Friday, December 17, 2010. Project Vanquish : Vehicle Update 01. Hey all, it's been a long while since I have any update on this blog and of my artwork. Been busy with college and stuff. Animation is really not my kinda thing. Been wanting to model out a sleek streamlined, inter-galatical futuristic single rider vehicle. Powered by the ever-so abundant energy out there, Light. I do strongly believe, one day, humans will be able to compress light and put it to good use replacing all the bio-fuels.

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首页 - - -上一页 - - - 下一页. 地址 广东省东莞市 版权所有 童小林.

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DG085-1

Saturday, October 29, 2011. Http:/ www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html. Monday, June 21, 2010. Saturday, May 1, 2010. Working on Games vs Working on Films. Working on Games vs Working on Films. An Artist’s Perspective. Jeremy Cantor Character Animation Supervisor Sony Imageworks. Many VFX companies offer their employees the opportunity to “try out” for different departments between projects. In general, working on a game will give an indivi...

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Diseño Gráfico

Sábado, 11 de abril de 2009. Por que es bueno conocer las tendencias que se usaron hace algunos años, ademas que da emocion nostalgica el mirar las ilustraciones vintage de estas peliculas casi todas de terror y con las clasicas mujeres pin-up. Arthur De Pins, es un ilustrador y animador, sus obras me han gustado mucho, pues tiene sensualidad y humor, ademas de un trazo simple y simpatico, muy vivas, pueden ver mas aqui. Pero su pagina esta toda en frances jejejeje. 4/11/2009 06:51:00 a. m. El diseño grá...

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香港龙腾有限公司经营业务遍布世界各地 从事商业投资,商业形象策划、个人成功形象策划、商业人才培训、商贸、电器、服饰、纸业、文化用品、酒店用品、建材、计算机、电子、设备、汽车、企业管理咨询,商务咨询商务 信息 服务,酒店管理咨询,翻译服务,航空服务,票务. 黄立溪,广西容县人,是香港龙腾有限公司董事长 是国际精英顶级俱乐部主席 是商企和个人形象策划大师 是誉满全球的当代国际最具影响力的玄学大宗师 是国际易学联盟副主席 是运用黄帝宅经风水造福人类第一人,被世人称为风水王 是运用易经准确预测各种彩票每期特码第一人,被世人称为特码王 是运用磁吸力科学原理凝聚天地灵气加持的金刚磁铁进行风水布阵造福人类第一人,为世界各地不计其数的福主旺财解灾、催吉纳福、屡创奇迹、造福大众、功德无量.

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DG09 (Fredy) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? Be Bold Go Beyond. Deviant for 6 Years. June 11, 1991. Last Visit: 1 day ago. This deviant's activity is hidden. Deviant since Jun 25, 2009. Be Bold Go Beyond. By moving, adding and personalizing widgets.

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DG09's blog - Dolce & Gabbana - Skyrock.com

Ke des photos de D&G alors laché vos coms. Et bonne visite a vous. 17/03/2007 at 6:16 PM. 19/02/2009 at 2:19 PM. Subscribe to my blog! Jvous souhait à tous une très bonne visite sur mon blog 100% Dolce and Gabbana. Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.2) if someone makes a complaint. Posted on Saturday, 17 March 2007 at 6:57 PM. Edited on Thursday, 19 February 2009 at 2:16 PM. Don't forget t...