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Projects I Won't Finish | Thoughts on Game Development

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Projects I Won't Finish | Thoughts on Game Development | diehrstraits.com Reviews

https://diehrstraits.com

Thoughts on Game Development

SUBDOMAINS

dominion.diehrstraits.com dominion.diehrstraits.com

Dominion Visual Spoilers

2/27/2017 - Dominion: 2nd Edition. 5/29/2015 - Dominion: Adventures. 11/08/2013 - Dominion: Guilds. 9/24/2012 - Dominion: Dark Ages. 8/17/2012 - Dominion: Dark Ages. Spoiler is on its way up! 7/10/2011 - Dominion: Cornucopia. Visual spoiler is available. 4/25/2011 - Dominion: Cornucopia. Text version is available. 2/21/2011 - Added a new style and query box. Send feedback to mdiehr dominion@gmail.com. Bull; Councilroom.com - Game Analyzer. Bull; Dominion on BGG. Bull; Dominion Card Randomizer.

INTERNAL PAGES

diehrstraits.com diehrstraits.com
1

Programming | Projects I Won't Finish

http://diehrstraits.com/category/programming

Projects I Won't Finish. The Spielmatrix Game Engine. April 28, 2015. I’ve begun work on a new game engine, inspired by Perlenspiel, but with an additional focus on modern development methodologies and the latest in Javascript. It uses the Pixi.js rendering engine, Keydrown for key handling, and likely many additional libraries as I add functionality. You can follow the development on Github. Check out the ‘development’ branch if you want to see what I’m playing around with. And a fun animation. Your tas...

2

Interview with Black Road’s Ed Crundle | Projects I Won't Finish

http://diehrstraits.com/interview-with-black-roads-ed-crundle

Projects I Won't Finish. Interview with Black Road’s Ed Crundle. November 12, 2013. I’m excited this week to bring you an interview with Ed Crundle, a road developer on the Red Bug Lake Overpass in Orlando, Florida. Ed is a genuinely brilliant crafter of roads, and he’s known for his “show, don’t tell” philosophy of street signage design. Ed Crundle, Famous Road Designer. Photo by Bill Ruhsam. What do you do? When did you get started with driving on roads (and what was the first road that you remember)?

3

Flappy Bead | Projects I Won't Finish

http://diehrstraits.com/flappy-bead

Projects I Won't Finish. February 19, 2014. I wrote a Flappy Bird clone in Perlenspiel, and you can play/rate it on the Flappy Jam website. Interview with Black Road’s Ed Crundle. Leave a Reply Cancel reply. Top Posts and Pages. The Spielmatrix Game Engine. Thoughts on Game Development. Proudly powered by WordPress.

4

Course Loads & Pain | Projects I Won't Finish

http://diehrstraits.com/course-loads-pain

Projects I Won't Finish. Course Loads & Pain. October 28, 2014. This article is part of a retrospective on my experiences teaching at Full Sail. Full Sail University has a program structure different from that of traditional universities, and it’s important to know how it can impact you as a student before you really dig into a degree like Game Design Online. For when you are going to be busy outside of school. If you were a student at Full Sail, how was your own experience? October 28, 2014 at 8:36 pm.

5

Spielmatrix | Projects I Won't Finish

http://diehrstraits.com/spielmatrix

Projects I Won't Finish. April 18, 2013. I made a Perlenspiel game website. Check it out, it’s cool. Leave a Reply Cancel reply. Top Posts and Pages. The Spielmatrix Game Engine. Thoughts on Game Development. Proudly powered by WordPress.

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Dominion Card Picker

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Use this tool to select the ten cards for your next Dominion game! Select a set or sets:. Use 3-5 Alchemy cards recommendation. Black Market (Promo Card). Walled Garden (Promo Card). Only display card titles, no images. Require at least 1 card that supplies additional buys. Require at least 1 card that supplies 2 or more actions. Require at least 1 card that lets you trash other cards. If there is an Attack card, require Moat. Dominion is by Donald X. Vaccarino and published by Rio Grande Games.

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Projects I Won't Finish. The Spielmatrix Game Engine. April 28, 2015. I’ve begun work on a new game engine, inspired by Perlenspiel, but with an additional focus on modern development methodologies and the latest in Javascript. It uses the Pixi.js rendering engine, Keydrown for key handling, and likely many additional libraries as I add functionality. You can follow the development on Github. Check out the ‘development’ branch if you want to see what I’m playing around with. And a fun animation. If you w...

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