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Digesting DuckBlog about game AI and prototyping
http://digestingduck.blogspot.com/
Blog about game AI and prototyping
http://digestingduck.blogspot.com/
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Digesting Duck | digestingduck.blogspot.com Reviews
https://digestingduck.blogspot.com
Blog about game AI and prototyping
Digesting Duck: October 2011
http://digestingduck.blogspot.com/2011_10_01_archive.html
Blog about game AI and prototyping. Sunday, October 23, 2011. I've been picking on path replanning again. It is interestingly annoying problem. I have currently settled on following idea to make it somewhat manageable. At the core of the problem is movement request. Movement request tells the crowd/movement system that a higher level logic would like an agent to move to a specific location. This call happens asynchronously. If a disturbance is found during the following, the movement system will do a sma...
Digesting Duck: Ludum Dare 23
http://digestingduck.blogspot.com/2012/04/ludum-dare-23.html
Blog about game AI and prototyping. Tuesday, April 24, 2012. Last weekend I took part in Ludum Dare. Game development compo. I've been jealous to Jetro. For a long time because he always manages to make something great in these compos. So I took the time and bit the bullet myself. The game I made for the compo is called Gingerbread Kingdom. It is kind of a mix between Carcassonne, Tower Defence and Rampart. As I went on I kept on making it smaller and smaller, until at very end I removed vertical scrolli...
Digesting Duck: April 2012
http://digestingduck.blogspot.com/2012_04_01_archive.html
Blog about game AI and prototyping. Tuesday, April 24, 2012. Last weekend I took part in Ludum Dare. Game development compo. I've been jealous to Jetro. For a long time because he always manages to make something great in these compos. So I took the time and bit the bullet myself. The game I made for the compo is called Gingerbread Kingdom. It is kind of a mix between Carcassonne, Tower Defence and Rampart. As I went on I kept on making it smaller and smaller, until at very end I removed vertical scrolli...
Digesting Duck: April 2011
http://digestingduck.blogspot.com/2011_04_01_archive.html
Blog about game AI and prototyping. Saturday, April 16, 2011. I've been super busy recently. Our startup. Just opened a public beta. I have managed to get some progress done on the temporary obstacle handling, though. This is now probably the 4th rewrite of the system, so things are slowly being massaged in place (it usually takes 5 rewrites :). Adding and removing obstacles works again, and I've done some good progress on making the tile cache class better. Though, the API is still a bit in flux. View m...
Digesting Duck: Detour Crowd Path Replanning
http://digestingduck.blogspot.com/2012/05/detour-crowd-path-replanning.html
Blog about game AI and prototyping. Thursday, May 31, 2012. Detour Crowd Path Replanning. Path replanning for Detour Crowd has been a long time pet peeve of mine. I've blogged about the problems surrounding it earlier, but very little code has been submitted. I've been testing some ideas along the way, but never managed to have the few hours of solid coding to get all the pieces together. Here's what happens in the above video:. On top of that there is the path topology optimization going on too. I t...
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legalizeadulthood.wordpress.com
C++ Unit Tests With Boost.Test, Part 1 | Legalize Adulthood!
https://legalizeadulthood.wordpress.com/2009/07/04/c-unit-tests-with-boost-test-part-1
8220;The Direct3D Graphics Pipeline”. 8220;The Direct3D Graphics Pipeline”. Books I’m Reading. How Can We Follow? Direct3D MVP for 10 years. Fractal of the Day. Max Iter's Fractal Follies. Wyse : firmware : WY-85 : WY-85 PCB T1.JPG. Wyse : firmware : WY-85 : WY-85 PCB T.JPG. Wyse : firmware : WY-85 : WY-85 PCB B.JPG. Wyse : firmware : WY-85 : WY-85 B.JPG. Wyse : firmware : WY-85 : 250151-04A 5E 9A00.BIN. Wyse : firmware : WY-85 : 1H.BIN. Adds : brochures : ADDS 60 flyer. InterfaceAge : 197612 : 092-108.
Programming « Irrelevant Conclusion
http://www.irrelevantconclusion.com/category/programming
Archive For The “Programming” Category. July 12, 2013. At this point it’s pretty common knowledge that when you refer to a runtime resource in your game, you don’t do it by string. At least not directly. The string gets transformed into a hash key using some fancy hashing function that the systems guy read about on the internet, and the key is used […]. Read more ». July 9, 2013. Read more ». July 10, 2012. Read more ». June 15, 2012. So it’s been a long time since I posted anything, relevant or ot...
GitHub - recastnavigation/recastnavigation: Navigation-mesh Toolset for Games
https://github.com/memononen/recastnavigation
Navigation-mesh Toolset for Games. Use Git or checkout with SVN using the web URL. Jul 27, 2016. Fix findPath to return DT OUT OF NODES correctly (. FindPath was unconditionally overriding the status it used to indicate DT OUT OF NODES for later. Restore this behavior so it properly can return this failure flag. Fix #221. Failed to load latest commit information. Fixed rule of 3 violations in many places. Jan 20, 2016. Fix findPath to return DT OUT OF NODES correctly (. Jul 27, 2016. Mar 30, 2016. It is ...
UI Anti-Aliasing – CodeItNow
http://www.rorydriscoll.com/2012/01/08/ui-anti-aliasing
Friday, September 2, 2016. Goto Appearance Menus -: for setting up menu. January 8, 2012. January 11, 2012. I’ve been working on making a really simple IMGUI implementation for my engine at home. I like to do a little bit of research when I’m approaching something new to me like this, so I went hunting around for publicly available implementations. While doing this, I came across Mikko Mononen’s. And here’s a 1-to-1 example showing rounded button corners:. My implementation is a little less efficient sin...
C++/CLI | Alex Lemke
http://alexlemke.com/wordpress/tag/ccli
Porting Recast into the Havok Vision Engine. May 24, 2012. One of my tasks for the game Plushy Knight was solving the AI issues with navigating the environment. I solved this task by porting the open source navigation mesh system Recast into the Havok Vision Engine. Is a very popular open ….
Recast Navigation: Recast Navigation
http://www.stevefsp.org/projects/rcndoc/prod
Recast Navigation (2015-05-09). Is state of the art navigation mesh construction toolset for games. It is automatic, which means that you can throw any level geometry at it and you will get a robust mesh out. It is fast which means swift turnaround times for level designers. It is open source so it comes with full source and you can customize it to your hearts content. The latest version can be found on GitHub. A path-finding and spatial reasoning toolkit. You can use any navigation mesh with. Offers a...
Crowds Control
http://www.crowdscontrol.net/links
Artificially intelligent, virtually real. My name is Clodéric Mars, I'm a sofware engineer specialized in AI for simulations and games. I previously worked at Golaem. In 2012. This is a place where I irregularely post vaguely interesting stuffs about my professional interests. Mikko Mononen’s Digesting Duck. Vincent Scheib’s Beautiful Pixels. Alexandre Pillon’s Summoning Dreams. Yann Renard’s Sticky notes. Sébastien Hillaire’s blog. Jad Nohra’s brain-dump recorder. Ke-Sen Huang’s Homepage. The 08 Oct 2013.
legalizeadulthood.wordpress.com
Visual Studio Bugs | Legalize Adulthood!
https://legalizeadulthood.wordpress.com/2013/04/05/visual-studio-2012-bugs
8220;The Direct3D Graphics Pipeline”. 8220;The Direct3D Graphics Pipeline”. Books I’m Reading. How Can We Follow? Direct3D MVP for 10 years. Fractal of the Day. Max Iter's Fractal Follies. Compaq : Compaq Portable 486 : pictures : 486c diag screen.JPG. Compaq : Compaq Portable 486 : pictures : 486 BW FB B.JPG. Compaq : Compaq Portable 486 : pictures : 486 BW FB T.JPG. Compaq : Compaq Portable 486 : pictures : 486c FB T.JPG. Compaq : Compaq Portable 486 : pictures : 486c FB B.JPG. LsiComputers : LSI M3 : ...
Paris gameai conf 2011 | eteractions
https://eteractions.wordpress.com/2011/06/29/paris-gameai-conf-2011
Guillaume Randon Web Log on 3D application programming and AI. 3DVia Studio GPU RayTracing →. Paris gameai conf 2011. June 29, 2011. As last year the conf was very interesting with good presentations and a lot of content packed in just two days. Here are some of my impressions on what I was lucky to see. If you want to see the complete list of the topics please follow this link: http:/ gameaiconf.com/conference/schedule/. We had also a very interesting presentation from Mikko Mononen on what could be cal...
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& its the tiny spare that you create;
Wednesday, March 14, 2007. Youre lying right on top of me tonight, 6:38 PM. Monday, March 12, 2007. SO LIKE OH MY GAH, I POLISHED THE PIANO. AND I WAS LIKE "MY GAWD, MY NAILS! BUT OKAY, NOT TOTALLY DESTROYED IN THE END. THE PIANO DAMN ANTIQUE. BROWN FITS MY HOUSE SO MUCH. MY HOUSE IS FULL OF BEAUTIFUL WOOD. HAHAHAHH. OKAY I MUNNA GO TAKE PEEKCHA OF DEE PIARNOH. Youre lying right on top of me tonight, 6:26 PM. FOMGZ THE PIANO IS COMING TODAY! LOOK AT ME SMILE! SHIT MAN I HAVE SO MANY EYES! Sunday, March 1...
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Paul Jenkins - Design & Art Direction
Identity and kit design for local league, London-based basketball team, Sticky Fingers. Sneakers: The Complete Limited Editions Guide. Design and art direction of the sequel to ‘Sneakers: The Complete Collectors Guide’. The 256 page book features over 300 sneaker models as a reference guide to the very best and most collectible limited edition designs that currently exist. Available to buy here. Was commissioned to illustrate all the good and bad-to-eat fish which were used to compliment the core branding.
Digesting Design
Skip to search - Accesskey = s. Design (just about) Digested. By Paul on October 6, 2009. I began my year out away from my graphic design degree at LCC way back in June last year and it has been one of hell year in all honestly. I’ve learnt so much not only about what I want to do, but also about myself as a designer, met some amazing people along the way and been involved in some fantastic internships, freelance work, exhibitions, projects and everything else in-between. The highlights have included:.
Digesting Duck
Blog about game AI and prototyping. Thursday, May 31, 2012. Detour Crowd Path Replanning. Path replanning for Detour Crowd has been a long time pet peeve of mine. I've blogged about the problems surrounding it earlier, but very little code has been submitted. I've been testing some ideas along the way, but never managed to have the few hours of solid coding to get all the pieces together. Here's what happens in the above video:. On top of that there is the path topology optimization going on too. I t...
Digesting Dystopia | Artistically Discerning a Healthy Life
Artistically Discerning a Healthy Life. Welcome to WordPress. This is your first post. Edit or delete it, then start blogging! March 16, 2014.
Digesting the Word of God
Monday, January 26, 2015. The Seven Sayings of Jesus on the Cross. These are the raw teaching notes from my recent study, The Seven Sayings of Jesus on the Cross." I've used the raw unedited notes so that any Bible study teacher can use them. They are intended to be a framework allowing another person to use their own illustrations, and creativity to present the information. If you have any comments or questions, please feel free to contact me at this link. Study 1: Father Forgive Them. Son, whom He has ...
Digesting Hannibal
A podcast about NBC's Hannibal. And anything else we want to discuss. Digesting Hannibal Episode 53: Hannibal S03E13 - The Wrath of the Lamb. That’s it, folks. Last episode of Hannibal. Last episode of the podcast. But let’s not get ahead of ourselves because we’ve got the series finale to analyze. Also, we recommend the podcasts Lore. So long, fannibals! And don’t be rude. ;). The Wrath of the Lamb. Digesting Hannibal Episode 52: Hannibal S03E12 - The Number of the Beast Is 666…. With spoilers for the f...
Digesting my life.