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digitalerr0r | Modern art using the GPUModern art using the GPU
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Modern art using the GPU
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digitalerr0r | Modern art using the GPU | digitalerr0r.wordpress.com Reviews
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Modern art using the GPU
The Making of Binary Man | digitalerr0r
https://digitalerr0r.wordpress.com/2012/03/10/the-making-of-binary-man
Modern art using the GPU. Binary Man is released. Farseer Physics in XNA 4.0 for Windows Phone #1 →. The Making of Binary Man. March 10, 2012. This post is about how the Windows Phone game Binary Man was created. It will explain how I came up with the idea, how it was made, the levels, the enemies and so on, and also how it was ported to both Xbox 360 and Windows. 1 What is Binary Man? The game let’s you control Binary Man. 2 The Making of Binary Man. 8211; It has to be nerdy. 8211; I’m a coder, not an a...
The Making of Starcomet Online | digitalerr0r
https://digitalerr0r.wordpress.com/2014/05/02/the-making-of-starcomet-online
Modern art using the GPU. Arctic Unity Game Kits – Unity Game Templates for the absolute beginners. Setting up a DirectX 11 project in Visual Studio 2013 (and Visual Studio 2012) →. The Making of Starcomet Online. May 2, 2014. The Starcomet Project started in July 2013 where I wanted to learn both Unity3d and how Unity3d works when it comes to multiplayer games. In other words, the game is created in Unity3d, and exported as a Windows Store game a just for fun project! Two particle emitters are used crea...
digitalerr0r | Modern art using the GPU | Page 2
https://digitalerr0r.wordpress.com/page/2
Modern art using the GPU. Newer posts →. MVP Lander: Source code from my MVP Summit session. November 5, 2015. As an ex-MVP it was awesome to be back at MVP Summit as a speaker. In todays session I spent about 40 minutes on this little game where you control a lander using A and D for rotation, and W or Space for thrust. You need to land on the platform somewhere on the moon below you. You can download the source code and the exported Windows 10 Universal app here:. Thanks for attending my session, enjoy!
HTML5 Game Starter Kit for Windows 8 | digitalerr0r
https://digitalerr0r.wordpress.com/2012/10/08/html5-game-starter-kit-for-windows-8
Modern art using the GPU. HTML5 Game Development for Windows 8 #3: Finishing your first game. The Making of Lumilight, a game for Windows 8 →. HTML5 Game Starter Kit for Windows 8. October 8, 2012. Want to create a game for Windows 8? And publish it to the new Windows Store? I have created a simple HTML5 Game starter kit that will help you set up a new Windows 8 game project in short time. For a game te be certified in Windows Store it must contain a given set of functionality like:. 8211; Snap view.
HTML5 Game Development for Windows 8 #1: Getting started | digitalerr0r
https://digitalerr0r.wordpress.com/2012/09/19/html5-game-development-for-windows-8-1-getting-started
Modern art using the GPU. How to install Windows Phone SDK with XNA support in Windows 8. HTML5 Game Development for Windows 8 #2: Adding a player →. HTML5 Game Development for Windows 8 #1: Getting started. September 19, 2012. Hi and welcome to the first part of the HTML5 Game Development for Windows 8 tutorial series. Note: This was written on the plane to Las Vegas in a tired condition. Will fix typos at a later stage. Also, to aid the development, we will use a library called CreateJS. Next we have t...
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Mentors — Reality, Virtually, Hackathon!
http://www.realityvirtuallyhack.com/mentors
Reality, Virtually, Hackathon! October 7-10, 2016. At the MIT Media Lab, Cambridge, Massachusetts. Mentors, skilled in design, platform development and vertical VR and AR applications, will provide guidance to and help participants breakthrough conceptual and development roadblocks. Mentors act as floating resources for the duration of the hackathon, and help teams define workflow, generate ideas, solve implementation issues and develop final presentations. Sep 9, 2016. Sep 9, 2016. Sep 9, 2016. Amedeo i...
About | junixstudios
https://junixstudios.wordpress.com/about
4 AWESOME NIGERIAN 3D ANIMATORS YOU (PROBABLY) NEVER KNEW EXISTED. Top Tips 0n Planning a programming project. Tips for Indie Game Developers. On Tips for Indie Game Devel…. On Tips for Indie Game Devel…. On Tips for Indie Game Devel…. Bourne2Game: Melbourne, Victoria, Australia: interactive games innovation blog. KANEDA DEVLOG (; ). EPHRAIM JOHN's BLOG. Best Naija Online Portal. Ĉυ εќìδ UG's Blog. 4 AWESOME NIGERIAN 3D ANIMATORS YOU (PROBABLY) NEVER KNEW EXISTED. Tips for Indie Game Developers. Notify m...
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Verificar múltiples instancias de una aplicación ejecutándose – WPF | Escarbando Código
https://escarbandocodigo.wordpress.com/2012/09/17/verificar-multiples-instancias-de-una-aplicacion-ejecutandose-wpf
Para ver que encontramos! Verificar múltiples instancias de una aplicación ejecutándose – WPF. Septiembre 17, 2012. Algunas veces, necesitamos crear una aplicación en WPF y que esta se ejecute una sola vez, y que si llegamos a abrir la aplicación, dando doble clic sobre el ejecutable o sobre el acceso directo, y en ese momento ya hay una instancia de dicha aplicación, nos aparezca un mensaje indicándonos que la aplicación ya se esta ejecutando y evitando tener múltiples instancias de la aplicación. El mé...
escarbandocodigo.wordpress.com
Obtener el template o la plantilla de un Control XAML – WPF | Escarbando Código
https://escarbandocodigo.wordpress.com/2012/06/25/obtener-el-template-o-la-plantilla-de-un-control-xaml-wpf
Para ver que encontramos! Obtener el template o la plantilla de un Control XAML – WPF. Junio 25, 2012. En algunos casos cuando estamos trabajando con XAML, queremos modificar la presentación de un control, como por ejemplo, modificar un Scrollbar, para personalizarlos. El problema esta en que no podemos iniciar desde cero para crear el template o la plantilla del control, hay una solución muy sencilla, y es extraer el XAML por defecto que tienen los controles, luego ya podemos modificarlos a nuestro gusto.
escarbandocodigo.wordpress.com
Archivos | Escarbando Código
https://escarbandocodigo.wordpress.com/archivos
Para ver que encontramos! 3 pensamientos en “ Archivos. Febrero 19, 2013 en 6:18 am. Febrero 19, 2013 en 9:15 am. Hola, para poder empezar a aprender XNA puedes mirar todos mis entradas relacionadas con XNA: https:/ escarbandocodigo.wordpress.com/category/xna/. Y para aprender como hacer un juego RPG, hay una página con bastantes tutoriales del tema: http:/ channel9.msdn.com/coding4fun/blog/XNA-RPG-Learning-XNA-while-building-a-RPG-a-26-part-tutorial-series. Octubre 17, 2014 en 7:01 pm. Pen myPen = new P...
escarbandocodigo.wordpress.com
Los números de 2012 | Escarbando Código
https://escarbandocodigo.wordpress.com/2013/01/07/los-numeros-de-2012
Para ver que encontramos! Los números de 2012. Enero 7, 2013. Los duendes de las estadísticas de WordPress.com prepararon un informe sobre el año 2012 de este blog. Aquí hay un extracto:. 19,000 people fit into the new Barclays Center to see Jay-Z perform. This blog was viewed about 86.000. Times in 2012. If it were a concert at the Barclays Center, it would take about 5 sold-out performances for that many people to see it. Haz click para ver el reporte completo. Deseas comentar o sugerir algo? Rommel Oy...
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Digital Desire - Stephen Hicks – Free Erotica
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digitalerr0r | Modern art using the GPU
Modern art using the GPU. Project Apollo for the Reentry Space Simulator (UWP). March 8, 2018. A quick update from the development of Project Apollo for Reentry. For those of you who are unfamiliar with my project, Reentry is a Windows 10 UWP app. In addition, the simulator comes with an in-game academy, as well as the game manuals found here: http:/ reentrygame.com/gamemanuals/. In this post I wish to give you a state if the project, how things fit together and how it looks! APOLLO SATURN V (BLOCK II).
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CHI – COSA. Isabella Errani crea Digital and Partners. Una sinergia dove il riconosciuto background nelle pubbliche relazioni si rafforza dell’innovativo know-how digital. L’obbiettivo? Definire e consolidare la Brand Equity dei marchi, trovandone il volto e la voce che li rappresenta, nel linguaggio universale del web. Studio ISABELLA ERRANI Ufficio Stampa e Comunicazione - IVA 10986910015 - contact tel: 0287212962 - mail: errani.milano@isabellaerrani.com.
digitalerrealismus.wordpress.com
test_two – a public design preview of http://democratising.org/
A public design preview of http:/ democratising.org/. A public design preview of http:/ democratising.org/. Protest in der Netzwerkgesellschaft: Download der Präsentation. Kampfzone Popkultur: Download der Präsentation. Die soziale Situation in Deutschland. Jacob Appelbaum – Es geht um unsere Würde! Es geht um unsere Integrität! Kommunikative Figurationen als Analyseinstrument eines medientechnologisch unterstützen soziokulturellen Wandels. Bloggen auf WordPress.com.
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DigitalError (Kei) | DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Digital Art / Hobbyist. Deviant for 7 Years. This deviant's full pageview. Last Visit: 50 weeks ago. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. You can drag and drop to rearrange. You can edit widgets to customize them. The bottom has widgets you can add! We've split the page into zones! How was ev...
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