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The "NJA" diaries

8220;Online multi-player stealth action in 3rd person view, a variety of game-types through several unique battle stages in dynamic environments and performed in front of an active AI controlled audience.”. Example game screen and concept peice. My apologies, it been a while since we last updated the blog. But anyway, here we are at the final stage of development. Please checkout the screenshot and production art section for the latest images:). Posted by Duncan-Game designer. Just a little bit more.

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8220;Online multi-player stealth action in 3rd person view, a variety of game-types through several unique battle stages in dynamic environments and performed in front of an active AI controlled audience.”. Example game screen and concept peice. My apologies, it been a while since we last updated the blog. But anyway, here we are at the final stage of development. Please checkout the screenshot and production art section for the latest images:). Posted by Duncan-Game designer. Just a little bit more.
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The "NJA" diaries | digitalnative-nja.blogspot.com Reviews

https://digitalnative-nja.blogspot.com

8220;Online multi-player stealth action in 3rd person view, a variety of game-types through several unique battle stages in dynamic environments and performed in front of an active AI controlled audience.”. Example game screen and concept peice. My apologies, it been a while since we last updated the blog. But anyway, here we are at the final stage of development. Please checkout the screenshot and production art section for the latest images:). Posted by Duncan-Game designer. Just a little bit more.

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The "NJA" diaries: February 2010

http://www.digitalnative-nja.blogspot.com/2010_02_01_archive.html

8220;Online multi-player stealth action in 3rd person view, a variety of game-types through several unique battle stages in dynamic environments and performed in front of an active AI controlled audience.”. Example game screen and concept peice. Ok so now its about week four of pre-production. We have a new rudamentary test in the UDK and are happy with progress:). However, this week will be a long battle to get all the criteria signed off for next tuesday. Posted by Duncan-Game designer. End of week 2.

2

The "NJA" diaries: May 2010

http://www.digitalnative-nja.blogspot.com/2010_05_01_archive.html

8220;Online multi-player stealth action in 3rd person view, a variety of game-types through several unique battle stages in dynamic environments and performed in front of an active AI controlled audience.”. Example game screen and concept peice. My apologies, it been a while since we last updated the blog. But anyway, here we are at the final stage of development. Please checkout the screenshot and production art section for the latest images:). Posted by Duncan-Game designer. Subscribe to: Posts (Atom).

3

The "NJA" diaries: Almost there...

http://www.digitalnative-nja.blogspot.com/2010/02/almost-there.html

8220;Online multi-player stealth action in 3rd person view, a variety of game-types through several unique battle stages in dynamic environments and performed in front of an active AI controlled audience.”. Example game screen and concept peice. Ok so now its about week four of pre-production. We have a new rudamentary test in the UDK and are happy with progress:). However, this week will be a long battle to get all the criteria signed off for next tuesday. Posted by Duncan-Game designer. End of week 2.

4

The "NJA" diaries: Phew...gold at last!

http://www.digitalnative-nja.blogspot.com/2010/05/phewgold-at-last.html

8220;Online multi-player stealth action in 3rd person view, a variety of game-types through several unique battle stages in dynamic environments and performed in front of an active AI controlled audience.”. Example game screen and concept peice. My apologies, it been a while since we last updated the blog. But anyway, here we are at the final stage of development. Please checkout the screenshot and production art section for the latest images:). Posted by Duncan-Game designer. Lee Cresswell - Programmer.

5

The "NJA" diaries: Just a little bit more..

http://www.digitalnative-nja.blogspot.com/2010/03/just-little-bit-more.html

8220;Online multi-player stealth action in 3rd person view, a variety of game-types through several unique battle stages in dynamic environments and performed in front of an active AI controlled audience.”. Example game screen and concept peice. Just a little bit more. There are a few more concept images going up this week, for characters and environment. The audio engineers have begun work and so far this week looks to be realy promising:). Posted by Duncan-Game designer. Lee Cresswell - Programmer.

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iainsmithgames.blogspot.com iainsmithgames.blogspot.com

Iain Smith's Games Blog: April 2009

http://iainsmithgames.blogspot.com/2009_04_01_archive.html

Iain Smith's Games Blog. Game production and project management. Sunday, 26 April 2009. With the trauma of my coursework overload on its way to end (believe me, I still don't know if I can really see the light.) I thought it'd be the right time to bring up a special project I've been playing close to my chest for some time. Anyone is welcome, but I think in its first iteration, Next Level will mainly be for Abertay students. The only strict exclusion is people who already have games industry jobs. Gaming...

iainsmithgames.blogspot.com iainsmithgames.blogspot.com

Iain Smith's Games Blog: March 2009

http://iainsmithgames.blogspot.com/2009_03_01_archive.html

Iain Smith's Games Blog. Game production and project management. Tuesday, 31 March 2009. Finally a whole level design map! Simple wireframe progressions of more objects. A small collection of environment images that went into my overall research sketchbook. It's obviously important in such a small level design, to get the look and feel correct, and I wanted to emulate the look of some of these movies and games. From Maya to Unreal Environment. Monday, 30 March 2009. Storyboard of the whole level. Created...

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Iain Smith's Games Blog: July 2009

http://iainsmithgames.blogspot.com/2009_07_01_archive.html

Iain Smith's Games Blog. Game production and project management. Monday, 6 July 2009. Just a quick note having been away from here for quite a while. Work with Whitespace Solution has all but wrapped. Perhaps could've been brought to a close earlier, but the final results are actually much more impressive than we hoped for. The stuff will be posted on Science Sensation's website sometime soon, and as and when that happens, I should hopefully be able to get that up on here! More on this soon! Produced and...

iainsmithgames.blogspot.com iainsmithgames.blogspot.com

Iain Smith's Games Blog: October 2009

http://iainsmithgames.blogspot.com/2009_10_01_archive.html

Iain Smith's Games Blog. Game production and project management. Wednesday, 7 October 2009. Alongside the Next Level project I organised this summer time, I completed work on an educational game for kids for Science Sensation, Dundee. I worked as the Designer and Producer on the project. It's taken a long time for this stuff to finally be published.but take a look here:. Subscribe to: Posts (Atom). Mount Dash - Producer on 10 week UDK prototype project with a team of 14. Next Level Dundee 2010 Teaser.

iainsmithgames.blogspot.com iainsmithgames.blogspot.com

Iain Smith's Games Blog: August 2010

http://iainsmithgames.blogspot.com/2010_08_01_archive.html

Iain Smith's Games Blog. Game production and project management. Monday, 30 August 2010. Now its find a job time. There appear to be some good options, but lets hope everyone in the class makes the right choices and heads of to develop some cool games. : ). For me, right at this moment, my focus is Next Level Dundee! Please follow the event @nextleveldundee and tweet any related news on #NLD2010. Hopefully I can make the event as much of a success as it was last year! Subscribe to: Posts (Atom).

iainsmithgames.blogspot.com iainsmithgames.blogspot.com

Iain Smith's Games Blog: August 2009

http://iainsmithgames.blogspot.com/2009_08_01_archive.html

Iain Smith's Games Blog. Game production and project management. Monday, 3 August 2009. I've just gone and made myself my first website. Pretty cool right? I thought so too! Go take a look at www.nextleveldundee.com. The event is coming on leaps and bounds- loads of help from big and little names in the Dundee area and starting to get interest from applicants now! Subscribe to: Posts (Atom). Mount Dash - Producer on 10 week UDK prototype project with a team of 14. Next Level Dundee 2010 Teaser.

iainsmithgames.blogspot.com iainsmithgames.blogspot.com

Iain Smith's Games Blog: May 2009

http://iainsmithgames.blogspot.com/2009_05_01_archive.html

Iain Smith's Games Blog. Game production and project management. Friday, 8 May 2009. This is my first shot at getting something to work rotoscoped. I had one go before this, but this is more smooth. It's soooo short, and very rough, but you get the idea. It's just a test to work out the process. Subscribe to: Posts (Atom). Mount Dash - Producer on 10 week UDK prototype project with a team of 14. Next Level Dundee 2010 Teaser. Worked as producer on Trap Inc. By the Guinea Pixels team. On Next Level Dundee.

iainsmithgames.blogspot.com iainsmithgames.blogspot.com

Iain Smith's Games Blog: March 2010

http://iainsmithgames.blogspot.com/2010_03_01_archive.html

Iain Smith's Games Blog. Game production and project management. Wednesday, 10 March 2010. Much has been happening already for me in 2010! I'm continuing to study MProf Games Development in Abertay and will be all the way until September (even thought my Undergrad graduation is somewhere in July! Blog: http:/ guineapixels.blogspot.com/. Blog: http:/ digitalnative-nja.blogspot.com/. My contact time with the teams is fairly intense and condensed into Monday, Tuesday and Friday as I managed to secure part t...

iainsmithgames.blogspot.com iainsmithgames.blogspot.com

Iain Smith's Games Blog: May 2010

http://iainsmithgames.blogspot.com/2010_05_01_archive.html

Iain Smith's Games Blog. Game production and project management. Tuesday, 25 May 2010. Projects Finished and More to Come! So, I've just wrapped up with the two second semester games and we're quickly moving into Semester 3.about a week early too! Our new brief drops on Friday. In the mean time, enjoy the highlight videos from Digital Native's NJA game below, and the Trap Inc video to come shortly! Subscribe to: Posts (Atom). Mount Dash - Producer on 10 week UDK prototype project with a team of 14.

iainsmithgames.blogspot.com iainsmithgames.blogspot.com

Iain Smith's Games Blog: September 2009

http://iainsmithgames.blogspot.com/2009_09_01_archive.html

Iain Smith's Games Blog. Game production and project management. Monday, 21 September 2009. Subscribe to: Posts (Atom). Mount Dash - Producer on 10 week UDK prototype project with a team of 14. Next Level Dundee 2010 Teaser. Worked as producer on Trap Inc. By the Guinea Pixels team. Worked as producer of MProf Games Development project NJA. From the Digital Native Team. Created and organised Next Level Dundee 2009. Produced and designed two educational games for Science Sensation. On Next Level Dundee.

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The "NJA" diaries

8220;Online multi-player stealth action in 3rd person view, a variety of game-types through several unique battle stages in dynamic environments and performed in front of an active AI controlled audience.”. Example game screen and concept peice. My apologies, it been a while since we last updated the blog. But anyway, here we are at the final stage of development. Please checkout the screenshot and production art section for the latest images:). Posted by Duncan-Game designer. Just a little bit more.

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