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My name is Seth Weedin and I am a sound designer / gameplay programmer for Team Atmos. Below is a short post detailing my thought process for creating the Dischord Sketch Track Collection, and how...

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My name is Seth Weedin and I am a sound designer / gameplay programmer for Team Atmos. Below is a short post detailing my thought process for creating the Dischord Sketch Track Collection, and how...
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Dischord - Home | dischordgame.weebly.com Reviews

https://dischordgame.weebly.com

My name is Seth Weedin and I am a sound designer / gameplay programmer for Team Atmos. Below is a short post detailing my thought process for creating the Dischord Sketch Track Collection, and how...

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All Categories - Dischord

http://dischordgame.weebly.com/home/category/all

Pre-production is an incredibly valuable time in game development. The slightest idea or notion can ripple through a project life-cycle, sometimes influencing each and every media produced from then onward, towards the end vision. These newly birthed ideas can be brilliant, and more frequent, if that end vision is synchronized within the team. DISCHORD - Sketch Track Collection. WHERE WE ARE NOW. Looking back at the progression of tracks in this collection, I would have never been able to guess where exa...

2

DISCHORD SKETCH TRACKS - Dischord

http://dischordgame.weebly.com/home/dischord-sketch-tracks

Pre-production is an incredibly valuable time in game development. The slightest idea or notion can ripple through a project life-cycle, sometimes influencing each and every media produced from then onward, towards the end vision. These newly birthed ideas can be brilliant, and more frequent, if that end vision is synchronized within the team. DISCHORD - Sketch Track Collection. WHERE WE ARE NOW. Looking back at the progression of tracks in this collection, I would have never been able to guess where exa...

3

About - Dischord

http://dischordgame.weebly.com/about.html

Lead Designer / Game Artist. Core / Tools Programmer. Create a free website. Create your own free website. Start your own free website. A surprisingly easy drag and drop site creator. Learn more.

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Collision Detection: Trees of Trees! - Dischord

http://dischordgame.weebly.com/home/collision-detection-trees-of-trees

Collision Detection: Trees of Trees! My name is Randy Gaul. For Team Atmos I'm developing all the physics simulation and collision detection code. So far a lot of features have been finished and right now an interesting problem has sprung up. An alternative is to pick out groups of triangles used for rendering and then have these represent collision geometry directly. Collision detection with triangles is full of hairy problems, the most notorious of which would be collision tunneling. However, the dynam...

5

Blog Archives - Dischord

http://dischordgame.weebly.com/home/archives/01-2015

Pre-production is an incredibly valuable time in game development. The slightest idea or notion can ripple through a project life-cycle, sometimes influencing each and every media produced from then onward, towards the end vision. These newly birthed ideas can be brilliant, and more frequent, if that end vision is synchronized within the team. DISCHORD - Sketch Track Collection. WHERE WE ARE NOW. Looking back at the progression of tracks in this collection, I would have never been able to guess where exa...

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Dischord - Joe Lubertazzi

http://www.joelubertazzi.com/dischord.html

DigiPen Institute of Technology •. May 2014 - April 2015. The trailer for our pre-alpha presentation in early February 2015. The trailer presented at our engine proof demo in October 2014. The launch trailer for Dischord. Dischord is a 3D top-down action game in which the player battles various AI within a musical arena. The player uses a boomerang-style weapon and various movement abilities to battle foes and progress through enemy waves. For Dischord I personally:. Dischord was in developed in C from s...

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You have reached a domain that is pending ICANN verification. As of January 1, 2014 the Internet Corporation for Assigned Names and Numbers (ICANN) will mandate that all ICANN accredited registrars begin verifying the Registrant WHOIS contact information for all new domain registrations and Registrant contact modifications. Why this domain has been suspended. Email address has not been verified. This is a new domain registration and the Registrant email address has not been verified. Wenn Sie Inhaber der...

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Dischord - Home

Pre-production is an incredibly valuable time in game development. The slightest idea or notion can ripple through a project life-cycle, sometimes influencing each and every media produced from then onward, towards the end vision. These newly birthed ideas can be brilliant, and more frequent, if that end vision is synchronized within the team. DISCHORD - Sketch Track Collection. WHERE WE ARE NOW. Looking back at the progression of tracks in this collection, I would have never been able to guess where exa...

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Music | Dischordia

Oklahoma City, Oklahoma. Progressive death metal band from Oklahoma City. New album Thanatopsis OUT NOW. Josh Fallin - Drums. Switch to mobile view.

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Dischord | A band of musicians

A band of musicians. Bandstand Blues – August 23rd. We have another date in the Arboretum coming up. Sunday afternoon, 23rd August we’ll be playing blues at the Bandstand with invited guests and all comers. Yes, if you play well enough to be happy having a jam, bring your instrument and we’ll see what we can do. There isn’t much in the way of amplification, but we’re happy to talk in advance if you want something particular. The rules are basically:. This entry was posted in Dischord. August 6, 2015.