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Discord & Unity

Transform Inspector – Part 2. February 10, 2015. As I’ve said on the previous iteration of the transform inspector; the second main reason I wrote a custom implementation was to give me access to hidden components on the game object (something which I usually refer to as. But that’s a discussion for another post). The first thing we’re going to do, as before, is set up the basic display behaviour. In this case we want users to toggle the component view on/off. Show) return; } }. Typeof (Transform) ; fore...

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Discord & Unity | discordandunity.wordpress.com Reviews
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Transform Inspector – Part 2. February 10, 2015. As I’ve said on the previous iteration of the transform inspector; the second main reason I wrote a custom implementation was to give me access to hidden components on the game object (something which I usually refer to as. But that’s a discussion for another post). The first thing we’re going to do, as before, is set up the basic display behaviour. In this case we want users to toggle the component view on/off. Show) return; } }. Typeof (Transform) ; fore...
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Discord & Unity | discordandunity.wordpress.com Reviews

https://discordandunity.wordpress.com

Transform Inspector – Part 2. February 10, 2015. As I’ve said on the previous iteration of the transform inspector; the second main reason I wrote a custom implementation was to give me access to hidden components on the game object (something which I usually refer to as. But that’s a discussion for another post). The first thing we’re going to do, as before, is set up the basic display behaviour. In this case we want users to toggle the component view on/off. Show) return; } }. Typeof (Transform) ; fore...

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discordandunity.wordpress.com discordandunity.wordpress.com
1

February | 2015 | Discord & Unity

https://discordandunity.wordpress.com/2015/02

Monthly Archives: February 2015. Transform Inspector – Part 2. February 10, 2015. As I’ve said on the previous iteration of the transform inspector; the second main reason I wrote a custom implementation was to give me access to hidden components on the game object (something which I usually refer to as Entity … Continue reading →. February 1, 2015. Yes Yes I did. I wrote my own transform inspector to use instead of Unity’s built-in version. Why? Coffee, Code and Fractals.

2

Reset Transform Data | Discord & Unity

https://discordandunity.wordpress.com/2015/01/04/reset-transform-data

Transform Inspector →. January 4, 2015. This post is sort of reposted from Gamasutra although with some modifications). After a week or so of using the engine I started noticing some tasks which I repeatedly needed but had no built-in support for. One of those was an easy way of resetting the local data of transforms during editing. It’s not hard to achieve and I wrote a simple menu item to do it. Using this menu item a few times and writing more code for the game I also found that resetting transforms i...

3

About | Discord & Unity

https://discordandunity.wordpress.com/about

Discord and Unity details my adventures developing projects with the Unity3D. Engine. As for myself, my name is Amir Barak, I’m a programmer working independently and this is actually my second blog site. If you want to check out my ideas concerning non-Unity topics you can find them here. And, for good measure, if you want to check my main (and by far biggest project), it’s called Buck and you can find it over here. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

4

First Post | Discord & Unity

https://discordandunity.wordpress.com/2014/12/30/first-post

2D Scene View – Reset →. December 30, 2014. With this blog I’m going to curtail my enthusiasm for terrible puns using the post titles; though I can’t promise to always succeed. So, why am I starting a new blog? The short answer is, I want to organize my thoughts concerning all Unity3D things in a single place rather than have them clutter up my main blog every few posts and breaking the flow of other code. But before we begin, let me just say hello to You. Yes, you! Pick and choose, sit and lose, all you...

5

Counterintuitive | Discord & Unity

https://discordandunity.wordpress.com/2015/01/01/counterintuitive

2D Scene View – Reset. Reset Transform Data →. January 1, 2015. Reposted from Gamasutra; so context might be a bit off as we were in the middle of a little war over here). In between a war and a hard place life goes on and code is written. But since I’m not in the happiest mood to write something constructive I’ll complain. And what shall I complain about, oh great and noble sir or madam? What a silly question… Unity of course. Pop quiz, hotshot. How many components have we got? And if that wasn’t ...

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First in a new year | Coffee, Code and Fractals

https://binaryworlds.wordpress.com/2015/01/01/first-in-a-new-year

Coffee, Code and Fractals. Adventures in the land of Nod. First in a new year. We survived through another revolution around our beautiful yellow sun. I’ve not updated this blog as much as I wanted or as much as I needed. I did, however, opened up a separate site for talking about Unity stuff. Can find it here. It’s been a tough year to be honest. But we push through and carry on. May the code mines of 2015 prove richer yields than those of yesteryear. And may the coffee rivers flow free.

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January | 2015 | Coffee, Code and Fractals

https://binaryworlds.wordpress.com/2015/01

Coffee, Code and Fractals. Adventures in the land of Nod. I’ve not used this blog much for personal note keeping; trying to stay on course as a technically oriented space. But maybe that’s not the only direction I should take? Been thinking a lot about games lately; the definition of the word, the people fighting to define it, etc. So let me vex lyrically for a few lines about this. Disconnected, disjointed and even nonsensical sentences may follow. Comments : Leave a Comment. First in a new year. Build ...

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Discord & Unity

Transform Inspector – Part 2. February 10, 2015. As I’ve said on the previous iteration of the transform inspector; the second main reason I wrote a custom implementation was to give me access to hidden components on the game object (something which I usually refer to as. But that’s a discussion for another post). The first thing we’re going to do, as before, is set up the basic display behaviour. In this case we want users to toggle the component view on/off. Show) return; } }. Typeof (Transform) ; fore...

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