
discourse.sudoplaygames.com
SudoPlay GamesDiscussion forum for SudoPlay Games.
http://discourse.sudoplaygames.com/
Discussion forum for SudoPlay Games.
http://discourse.sudoplaygames.com/
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SudoPlay Games | discourse.sudoplaygames.com Reviews
https://discourse.sudoplaygames.com
Discussion forum for SudoPlay Games.
Week of July 26, 2015 - Developer Log - SudoPlay Games
http://discourse.sudoplaygames.com/t/week-of-july-26-2015/120
Welcome to the SudoPlay Games Forum - SudoPlay Games
http://discourse.sudoplaygames.com/t/welcome-to-the-sudoplay-games-forum/6
Week of November 9, 2014 - Developer Log - SudoPlay Games
http://discourse.sudoplaygames.com/t/week-of-november-9-2014/114/2
Week of January 18, 2015 - Developer Log - SudoPlay Games
http://discourse.sudoplaygames.com/t/week-of-january-18-2015/118/3
Week of December 14, 2014 - Developer Log - SudoPlay Games
http://discourse.sudoplaygames.com/t/week-of-december-14-2014/115/3
TOTAL PAGES IN THIS WEBSITE
20
A Simple Curved GUI
http://www.sudoplaygames.com/blog/2014/10/02/how-to-a-simple-curved-gui.html
A Simple Curved GUI. Oct 2, 2014 Jason Taylor. This post details my implementation of a curved GUI. The technique aims to distort the GUI to look like it is projected onto the inside of a curved cylinder using OpenGL and GLSL. I was about to give up and retire for the evening when I ran across this vague tidbit from a four year old youtube video. I just simply transform every pixel on screen by quadric function in fragment shader. Suddenly, I felt dumb; of course it’s going to involve a parabola! Let’s u...
Completely DRM Free
http://www.sudoplaygames.com/blog/2014/11/10/completely-drm-free.html
Nov 10, 2014 Jason Taylor. Last week, I rewrote the launcher from the ground up rendering Lodestar: Stygian Skies truly and completely DRM free. The previous launcher used an authentication system that required players to register an account with our server and purchase the game before playing. That is no longer. Last week, I wrote a new launcher that doesn’t require any authentication and provides an improved feature set. Provides the player with an easy way to manage their mods (coming soon).
About
http://www.sudoplaygames.com/about
SudoPlay Games is a small, independent game studio located in Oregon, USA. We are currently engaged in the development of Lodestar: Stygian Skies. SudoPlay Games is a small, independent game studio located in Oregon, USA.
Games
http://www.sudoplaygames.com/games
Lodestar: Stygian Skies is a procedural, voxel-based, tactical, sci-fi role-playing game that takes place in the dark, futuristic expanse of the Lodestar Universe. Explore planets, find resources, unlock unit classes, augment your team and engage in turn-based combat on destructible terrain. SudoPlay Games is a small, independent game studio located in Oregon, USA.
Hover Glow and Occlusion Ghosting
http://www.sudoplaygames.com/blog/2014/09/01/hover-glow-and-occlusion-ghosting.html
Hover Glow and Occlusion Ghosting. Sep 1, 2014 Jason Taylor. It’s been a while since I’ve posted anything really technical about Lodestar, so I decided to write about some of the challenges that I recently faced while implementing two new features into the deferred rendering pipeline: hover glow and occlusion ghosting. The Stencil / Line-Width / Wireframe Solution. This method is outlined as follows:. Draw the object and write into the stencil buffer. Set the line-width to a visibly wide value. The Hardw...
Code
http://www.sudoplaygames.com/code
Apache License 2.0. Axion is a Java library for manipulating NBT. Axion can use multiple configurations and supports the original spec and a custom extended spec right out of the box. The library provides an interface that can easily be extended to add NBT serialization support to your custom classes and object to NBT mapper utilities that can be registered with Axion when implementation of the aforementioned interface is impossible. Apache License 2.0. Apache License 2.0. Delaunay Triangulation ( jdt.
Finding Interesting Areas in a Cave
http://www.sudoplaygames.com/blog/2015/07/28/finding-interesting-areas-in-a-cave.html
Finding Interesting Areas in a Cave. Jul 28, 2015 Jason Taylor. Procedurally generated caves present a problem when trying to find interesting spawn areas. To generate area masks for our cave areas, we use a layered, diffusion limited aggregation approach. What we end up with is pretty organic, as you can see below, and serves our purpose very well. Now that we have these, how can we identify areas of interest in the mask? This is the process that we mimic with the algorithm described below. Select all t...
Welcome to SudoPlay Games!
http://www.sudoplaygames.com/blog/2014/07/04/welcome-to-sudoplay-games.html
Welcome to SudoPlay Games! Jul 4, 2014 Jason Taylor. Welcome to our new website! Here, you’ll be able to find the latest news, games, and open-source code from SudoPlay Games. Hover Glow and Occlusion Ghosting. SudoPlay Games is a small, independent game studio located in Oregon, USA.
Blog
http://www.sudoplaygames.com/blog/page2
May 7, 2014. Changelog for v0.0.773a. May 4, 2014. Changelog for v0.0.757a. Apr 25, 2014. Game Mechanics Document v1.0. I haven’t updated in a while because I haven’t written any code or produced any flashy images. Apr 7, 2014. Here are some pics of the Akmon Sfyri. Jan 28, 2012. Here is a tech demo of the progress that I’ve made on the lighting engine. Page: 2 of 3. SudoPlay Games is a small, independent game studio located in Oregon, USA.
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Discourse at Sound.Codes
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South London Makerspace Discourse
Specific topics have their own subcategory. For everything else - just post here! Who is interested in forming a woodworking group? Hi Im Afshin, power tools! For the announcement of special events. Calendars in here too. Calendar - All Events. All your completed, in progress and imagined projects. Show them off or ask for help. What are you making? LED umbrella code help. MIDI controlled sound creature things. WiFi SD incoming SPI; MCU suggestions? Semi-Industrial Sewing Machine - Bernina Favorit 740.
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Stonehearth Discourse
Whats your best player survival tip? Help us with the new website! Alpha 10 General Questions [the common stuff goes here]! Welcome to the Stonehearth Discourse: PLEASE READ THIS FIRST! Stonehearth Discourse Rules and Guidelines. Con] Alpha 10 - Males with outfits losing their heads! All affected, mostly footmen). Cliff Castle] A castle on top of a big mountain! Alpha 11 Unstable and Beyond] Suggestions for Combat Balance and Eventual Combat System Enhancements. No Camp Standard Bugs. Model Pack V1.0!
SudoPlay Games
Welcome to the SudoPlay Games Forum. Week of July 26, 2015. Finding Interesting Areas in a Cave. Week of January 25, 2015. Week of January 18, 2015. Here is a list of some blogs I read. Week of January 11, 2015. Week of December 14, 2014. Week of November 9, 2014. Game Mechanics Document v1.0. Welcome to SudoPlay Games! Hover Glow and Occlusion Ghosting. A Simple Curved GUI. Week of October 26, 2014. Week of October 19, 2014. Week of October 12, 2014. Week of August 31, 2014. Week of August 24, 2014.
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Audio visual resources, including readings, chanting, and sutta classes. Nibbana - The Mind Stilled by Bhikkhu Kaṭakarunde Ñāṇananda. Nibbāna 27: Destroying the Taints. MN136, Bhikkhu Bodhi at Chuang Yen Monastery. General chat, opinions, or ideas about the sutta. What does it mean by Dhamma arising in ones mind? SN714 Maha-sala Sutta. Very Rich. Discussion from Dhamma Wheel. Typo in immaterial jhana formulas? Corrections, suggestions, ideas, and complaints. DN 22 instead of MN 10. Understanding of the w...
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Welcome to the Insect Brain Database forum. Future plans for this site. What to name the project? What web address would we like? Should we include other arthropods in the database than insects? Best viewed with JavaScript enabled.
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