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dissonanceproject.blogspot.com

Dissonance

Monday, May 19, 2014. Spring 2014 Week 8. AJ Spent a lot of time going in and cleaning a lot of issues with the game and making lumi's guidance feedback more easier to read when grabbing objects. We had a really bad bug that wouldn't trigger our memory shard speed boost script when the game was created into an exe. Tian (me) started the layout for the website, but it isn't finished yet. Once the layout and information is laid down, I will post the link for everyone to see! Posted by Tian Chen. The partic...

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Dissonance | dissonanceproject.blogspot.com Reviews
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Monday, May 19, 2014. Spring 2014 Week 8. AJ Spent a lot of time going in and cleaning a lot of issues with the game and making lumi's guidance feedback more easier to read when grabbing objects. We had a really bad bug that wouldn't trigger our memory shard speed boost script when the game was created into an exe. Tian (me) started the layout for the website, but it isn't finished yet. Once the layout and information is laid down, I will post the link for everyone to see! Posted by Tian Chen. The partic...
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Dissonance | dissonanceproject.blogspot.com Reviews

https://dissonanceproject.blogspot.com

Monday, May 19, 2014. Spring 2014 Week 8. AJ Spent a lot of time going in and cleaning a lot of issues with the game and making lumi's guidance feedback more easier to read when grabbing objects. We had a really bad bug that wouldn't trigger our memory shard speed boost script when the game was created into an exe. Tian (me) started the layout for the website, but it isn't finished yet. Once the layout and information is laid down, I will post the link for everyone to see! Posted by Tian Chen. The partic...

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dissonanceproject.blogspot.com dissonanceproject.blogspot.com
1

Dissonance: March 2014

http://www.dissonanceproject.blogspot.com/2014_03_01_archive.html

Saturday, March 15, 2014. Winter 2014 Week 10. We presented our Beta build to our classmates this week, and that was a great success! The tasks that were given this week was terrain building, finish texturing assets, importing assets to unity for chapter 2, UI tweaking, and also level tweaking. The results are great, and the pacing of everyone's work progress is definitely improving. We also have two sound designers that we will be meeting up with on Skype this Saturday to go over the game's music. The o...

2

Dissonance: Spring 2014 Week 2

http://www.dissonanceproject.blogspot.com/2014/04/spring-2014-week-2.html

Tuesday, April 8, 2014. Spring 2014 Week 2. New work this week! Caitlin and Stephen put together a couple iterations of a piece they've been working on for our Beach levels, which can be heard in the link below. This was made specifically for the first level to take off of the jungle theme. We'll be having a unique track for each level, but this will serve as a placeholder for all of the Beach levels until the others are composed. Intro to Explore Loop. Posted by Jeff Curley. Our First Scrum Meeting!

3

Dissonance: February 2014

http://www.dissonanceproject.blogspot.com/2014_02_01_archive.html

Monday, February 24, 2014. Winter 2014 Week 7. On Saturday, we met up with the programmers for the first meeting with them. It went so well that I think the group is starting to see some light at the end of the tunnel! Our new programmers, AJ and Colton, were able to set up a Unity Version Control server for us, so not more Google drive to update the build! Posted by Tian Chen. Winter 2014 Week 6. We also presented to two programmers our game and they were really interested! Posted by Tian Chen. So one o...

4

Dissonance: October 2013

http://www.dissonanceproject.blogspot.com/2013_10_01_archive.html

Sunday, October 27, 2013. Week 6 Project Dissonance Progress. With the help of Nicole, we have finally corrected our backlog to be in a less confusing and of course readable state! Our character and enemy concepts are almost done so they can be modeled and textured for us to turn in for the end of the quarter. Environment concept wise, I (Tian) created a reference board of many origami and different papercraft references so the team could look back at this to remember that they aren't just drawing regula...

5

Dissonance: Winter Week 5

http://www.dissonanceproject.blogspot.com/2014/02/winter-week-5.html

Sunday, February 9, 2014. So one of our goals was to get all the assets completed by Saturday (yesterday) for Chapter 1. Well, we are like 90% there. We are still missing a couple of textures, but models wise, everything is being uploaded. Because we will have a lot of background objects placed around, there will be a lot of setting up for the background lighting to make those objects pop out. We have Jeff looking up a water shader and also working on NGUI! Posted by Tian Chen. Our First Scrum Meeting!

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strang-projects.blogspot.com strang-projects.blogspot.com

Strang and the Video Game Projects: April 2014

http://strang-projects.blogspot.com/2014_04_01_archive.html

Strang and the Video Game Projects. Tuesday, April 29, 2014. Painting of Cave Environment. Final colored painting of the Cave environment. Saturday, April 26, 2014. Previously, we only had a Beach environment. This time, we are adding two more environments, and with it comes more prop concepts! Brice is handling most of the prop concept art this time and I'm working on the story script as well as painting textures. Friday, April 18, 2014. Work-In-Progress Painting: Cave Environment Concept Art. Hello, ev...

strang-projects.blogspot.com strang-projects.blogspot.com

Strang and the Video Game Projects: November 2013

http://strang-projects.blogspot.com/2013_11_01_archive.html

Strang and the Video Game Projects. Thursday, November 21, 2013. Initial design sketches in pencil for Lumi as a paper lantern. An updated height chart. This is the height chart I created for the second pitch, using warmer colors and the updated main character design. Tian C. is working on getting the overall color scheme working with the new direction of our game. (In a nutshell, we are doing less horror and more dream-like overall mood.). Friday, November 15, 2013. This was a great experience! It's esp...

strang-projects.blogspot.com strang-projects.blogspot.com

Strang and the Video Game Projects: February 2014

http://strang-projects.blogspot.com/2014_02_01_archive.html

Strang and the Video Game Projects. Monday, February 17, 2014. Chapter 2 Concept Art. Various trees: Full tree turn-around, various submerged stumps and tree branches. Bones, sand dunes, and an angler fish lure. My job has been, so far this winter, to concept common props and to texture them. Now that I have a little break, I'm working on something a bit different for the next update. Until then! Wednesday, February 12, 2014. Variety of palm trees. A message in a bottle, a mini lighthouse, and Lumi.

projectbala.blogspot.com projectbala.blogspot.com

Project Bala: October 2013

http://projectbala.blogspot.com/2013_10_01_archive.html

Sunday, October 27, 2013. This week I'm going to talk a little bit about our goals for this project. Specifically, go into a little more detail about what we plan to deliver at the end of this first quarter (which is 4 weeks away). It perhaps goes without saying that at the very least, the game will be playable (and it already is! In addition, most of the core features will be in place to expand upon in the second quarter. This includes the player's resources, children, and enemies. 1) Ponds: with Water ...

strang-projects.blogspot.com strang-projects.blogspot.com

Strang and the Video Game Projects: Painting of Cave Environment

http://strang-projects.blogspot.com/2014/04/painting-of-cave-environment.html

Strang and the Video Game Projects. Tuesday, April 29, 2014. Painting of Cave Environment. Final colored painting of the Cave environment. Subscribe to: Post Comments (Atom). View my complete profile. Painting of Cave Environment. Work-In-Progress Painting: Cave Environment Concep. Simple template. Powered by Blogger.

strang-projects.blogspot.com strang-projects.blogspot.com

Strang and the Video Game Projects: More Memory Shards!

http://strang-projects.blogspot.com/2014/04/more-memory-shards.html

Strang and the Video Game Projects. Saturday, April 26, 2014. Previously, we only had a Beach environment. This time, we are adding two more environments, and with it comes more prop concepts! Brice is handling most of the prop concept art this time and I'm working on the story script as well as painting textures. For the Tutorial, I imagine the memory shard will be animated as if it's also in the process of loading. Subscribe to: Post Comments (Atom). View my complete profile.

strang-projects.blogspot.com strang-projects.blogspot.com

Strang and the Video Game Projects: Work-In-Progress Painting: Cave Environment Concept Art

http://strang-projects.blogspot.com/2014/04/work-in-progress-painting-cave.html

Strang and the Video Game Projects. Friday, April 18, 2014. Work-In-Progress Painting: Cave Environment Concept Art. This is an underpainting for concept art for our next environment, the cave. The monster and props here are designed by fellow concept artist Brice. (Except the memory shard, which I am still working on.) My goal for this painting is to figure out color scheme. This week has been a lot of tweaking colors to get the colors to work harmoniously. Subscribe to: Post Comments (Atom).

strang-projects.blogspot.com strang-projects.blogspot.com

Strang and the Video Game Projects: March 2014

http://strang-projects.blogspot.com/2014_03_01_archive.html

Strang and the Video Game Projects. Friday, March 7, 2014. Here is the start screen painting for Dissonance! The positioning of the title and buttons is not yet finalized. If youre wondering about my painting process, there is a tutorial under the cut. Saturday, March 1, 2014. Sneak peak at my work this week! It's still in the process of being painted. This is part of a bigger painting that will eventually become the start menu. Subscribe to: Posts (Atom). View my complete profile.

strang-projects.blogspot.com strang-projects.blogspot.com

Strang and the Video Game Projects: October 2013

http://strang-projects.blogspot.com/2013_10_01_archive.html

Strang and the Video Game Projects. Sunday, October 27, 2013. Above: Colored character designs on a height chart. This week I worked on revising the monsters to fit our style better. Colors are chosen based on a mostly purple background. Next I will also try green and brown, based on Tian C.'s concept art, to make sure the green monsters stand out from the foliage. To keep him from standing out too. Much in a background that's void of pastel colors. Monday, October 21, 2013. Above: Monster Design Ideas.

strang-projects.blogspot.com strang-projects.blogspot.com

Strang and the Video Game Projects: Update

http://strang-projects.blogspot.com/2014/04/update.html

Strang and the Video Game Projects. Sunday, April 6, 2014. Hello, everybody, I have a quick Dissonance update! It feels like we're really close to achieving exactly the type of game we've been imagining in our heads! Thanks to our programmers, we're able to add a lot of gameplay elements we dropped previously because of limitations. Now we are ironing out bugs, working on music, starting the marketing research. Everyone's working hard and doing great! More story updates to come! View my complete profile.

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dissonancemusic.blogspot.com dissonancemusic.blogspot.com

Pleasures of Music

Total de visualizações de página. Sexta-feira, 26 de agosto de 2011. Fenômeno Gospel: Jotta A. Um garoto de apenas 12 anos emocionou o Brasil e os jurados do programa Raul Gil(SBT). Ao som da música gospel mais conhecida do mundo gospel " agnus day", Jotta A deu um show de taleto com sua voz inigualável no dia 13/08/11. Mas o garoto nao deu só um show. Todo sábado ele surpreende mais. Nesse samana passada ele deu mais um show de performance e talento cantando a música Amazing Grace no sábado dia 27/08.

dissonanceonline.com dissonanceonline.com

dissonance productions : art for awareness, advocacy, & action – art for awareness, advocacy, & action

Dissonance productions : art for awareness, advocacy, and action. Art for awareness, advocacy, and action. Art for awareness, advocacy, and action. Started by trans-discplinary art-ivist Stephen Chen. TO Canada with love. Ballads 5 & 7. Psalms 63 & 69.

dissonancepod.com dissonancepod.com

Cognitive Dissonance the Podcast - Doubt Even This

Cognitive Dissonance the Podcast. The Skeptic’s Creed. What To Do In Chicago. Episode 405: Space Force. Stories from the week Trump floats the idea of creating a ‘Space Force’ to fight wars in space Jesus Christianity jailed for Pride Cymru bomb threat – BBC News Catholic Church opposes Georgia law extending time for sex victims to sue Boston 25 News Pat Holliday: Hillary Clinton ‘Is The Head Of Witchcraft In…. Http:/ traffic.libsyn.com/dissonancepod/cd405.mp3. Play in New Window. Our Most Popular Shows:.

dissonanceproductions.com dissonanceproductions.com

The Music of Kit Marlowe

Biblical Nameless is a symphonic interpretation of Bible stories, composed and programmed by Kit Marlowe. The Music of Kit Marlowe. The Christian metal Solo Project of Kit Marlowe. The solo project of Kit Marlowe that has yet to be named. Church House Blues features Alex on some of the guitar solos. The combined efforts of Kit and Alex. Kit's side project with his brother, Alex. Symphonic interpretations of Bible stories. All Biblical Nameless songs are composed and programmed by Kit Marlowe.

dissonanceproject.blogspot.com dissonanceproject.blogspot.com

Dissonance

Monday, May 19, 2014. Spring 2014 Week 8. AJ Spent a lot of time going in and cleaning a lot of issues with the game and making lumi's guidance feedback more easier to read when grabbing objects. We had a really bad bug that wouldn't trigger our memory shard speed boost script when the game was created into an exe. Tian (me) started the layout for the website, but it isn't finished yet. Once the layout and information is laid down, I will post the link for everyone to see! Posted by Tian Chen. The partic...

dissonancerecords.net dissonancerecords.net

Dissonance Records Homepage

Featuring exclusively guitar-based music. Experimental, noise, ambient, feedback, drone, sound sculptureetc. DIS 01 : STEPHEN PHILIPS / MATT BORGHI - Where Two Points Meet (deleted). DIS 02 : MICHAEL SANDLER - Raining Upwards. DIS 03 : STEPHEN PHILIPS - One Point of View. DIS 04 : BEN SUMMERS - Confusion is FX. DIS 05 : STEPHEN PHILIPS / BEN SUMMERS - Metannoyance. DIS 06 : HAROLD RAUCOUS - Feedback and Distortion. DIS 07 : BEN FLEURY-STEINER - Back Alleys, Open Vistas, and Other Disintegrations.

dissonanceresolved.com dissonanceresolved.com

ヤミ金対策のためには、どこに相談するのがベストか?

Http:/ www.xn- eckp2gy535apyua4lj12g.com/.

dissonances.blogspot.com dissonances.blogspot.com

dissonances.

Defined as a combination of tones contextually considered to suggest unrelieved tension and require resolution. Thursday, May 26, 2011. I am freaking out. Totally freaking out. Why is an in-person interview easier for me to wrap my head around than a video chat interview? AND THEN. I talked to Don earlier and he was asking me questions as if he was the interviewer, including "When would you be able to start? I need to go take a walk. Monday, May 23, 2011. You are ready for this. Admittedly, a lot has cha...

dissonances.com dissonances.com

désaveu - music and things

Thanks indeed for peeking inside. This page is a portfolio of sorts. Please do follow the links above to find out what I'm up to, and experience some examples from the past.

dissonances.deviantart.com dissonances.deviantart.com

dissonances (Nathalie) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 7 Years. This deviant's full pageview. Last Visit: 314 weeks ago. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. Why," you ask? Sarah n'a auc...